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  1. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    Yah you're spot on, I scroll through the thread to see if any game updates and just see the same 5-10 people saying the same things they've been saying for 24 months. Yeah it's a forum, yeah use it how you want, but it is very funny to me that you all choose to spend all your time repeating the...
  2. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    That's just head in the sand stuff. We're not gonna get a $100m budget AFL game ever. So it does mean starting again and that does mean it'll be back to square one. There's no way around that
  3. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    Just gotta look at this as the start of a rebuild. Building an AFL game is bloody hard, from the ground up, with the expectations people have of sports games these days thanks to AAA titles, with an Australian Studio budget. Big Ant made a lot of poor decisions for the community but honestly...
  4. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    Someone else taking the license now would be a disaster. Our best hope is BA use the now decent AFL base and build something great on top of it. Constant resetting of the license is what's got us to where we are today
  5. carn tigez

    Star Citizen

    Can you give us a tl;dr on the game? Where does it fit between say No Man's Sky, Star Wars Outlaws, Elite Dangerous, or any other comparisons that are relevant?
  6. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    I haven't played for a few weeks so not sure if something changed, but it worked fine for me once I reduced training. The problem is more how manual it is, need to have some indication that your training load is high/low etc, right now you only learn by cooking your players. Which honestly...
  7. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    It's a lot harder than this to be fair. This method gets a lot more complex with other positions and is conceivable none of your players are in their named pre game position by half time. I think user rotations is the best option now that the logic is broken. Have an "auto populate" and allow...
  8. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    Pretty pointless comparison is it not? The markets are wayyyyy bigger even for NFL. Plenty of Aussies follow NFL, barely any Americans have even heard of AFL. I'd also presume AFL gamers skew pretty heavily to casual gamers with consoles not PCs. Not defending BA or the game but don't see...
  9. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    I was enjoying it but the constant patching adjusting gameplay kinda puts me off. No idea if the game will be too easy or too hard each day which cheapens the management mode experience. Has killed the motivation to come back, but will give it a bit and see (or just change my mind and play in 3...
  10. carn tigez

    PC Pc Gaming/building thread

    This happened to me on NBA 2k and was something to do with Shaders + I think I needed to update my driver. It was weird, didn't happen on any other game but started happening on 2k and then fairly sure I updated my driver, then it took an hour to load shaders when I first launched it and then it...
  11. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    Well no, if I knew the fatigue system earlier i could have avoided this with a lighter training load.
  12. carn tigez

    Has anyone got a Steamdeck

    What's the hardware like vs the Switch? Obviously different games but does it run a lot better too or is the main upside being able to play PC games on it?
  13. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    It was beyond horrendous on 23 too. 26 is a big step up and still poor
  14. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    Btw for anyone finding fatigue to be "broken" - you just need to monitor it better. I set all my training to rest for 2 weeks and everyone was back to 100%. Will now resume training but more rest focus and monitor it closer. Honestly love that this is in the game but would like it to be easier...
  15. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    Guys there's no way Ross is Border. JNTBA likes him but he's clearly a different person, just like Snrub
  16. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    Same - I've had some recent success with it, just do it when the blue circle closes and then instantly press mark basically. Still not sure if this is right, the feedback isn't amazing, but I've taken a couple of marks this way where previously I'd be bumped off it so think it might be. The...
  17. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    I could barely play 23 but am enjoying 26. It's flawed and needs work, but it's genuinely fun and challenging. I doubt I'll be playing 50+ hours but it's fun for now and I dont game much these days anyway. I get it though. If you're a gaming purist there are plenty better games out there. If...
  18. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    I've dropped AI goal kicking massively btw. Played a game vs dees and got flogged by 80, next game vs hawks up by 2 at half time then they kicked 5 in a row and lost by 16. 10.4 vs 6.10. Made my goal kicking easier and theirs harder so hopefully get that balance but thoroughly enjoying how...
  19. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    Like I said, still a work in progress but just had a cracking game vs Gold Coast using these. Was down 7.2 to 2.2, kicked 4 quickly and back to 5 point game, then they kicked 5 in a row and I kicked last 3, lost by 20. Accuracy still too high for AI so turned it down above, haven't played a...
  20. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    Yep sure. Mine is off a base of hardest, I'll share when home later. Still fine tuning it but def better than default
  21. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    Just crashed while adjusting graphics settings in a game, bloody annoying. Thinking I may have worked out a decent combo of sliders though
  22. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    Couple of things I forgot existed. You can adjust the difficulty sliders in settings from the main menu (not in a game). Can make AI goal kicking worse, though I did and still too accurate but hoping I can find a good balance. If you hold R1 and goal kick it charges up way faster, but...
  23. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    I was never one who hated the stoppage fest but think I was in the minority. Just need the ability to modify the tackles to solve this. If you have either a 'wrap up' tackle or 'aggressive' tackle that prevent or affect the disposal, no issues at all. The risk/reward would be a good mechanic...
  24. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    Had my first crash, last quarter of round 3 in management mode. Playing on hardest and what I'm finding; Core gameplay is generally a lot of fun. Picking holes in the offence, positioning for an intercept in defence. Using the manual + HUD kicking is great, can kick to advantage but can also...
  25. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    I mean I'll just disengage if this is the only option, which is fine. I don't see the harm in having a second thread but I'll leave it to the mods. This is beyond reasonable and robust discussion now, just a bunch of people who haven't even played the game latching onto any minor bug and making...
  26. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    There are light settings you can adjust that make this better. If light quality is set to low its really dark. But unsure if it's that
  27. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    "Any form of criticism" please point me to where I said that. Look back at my posts and you'll see constructive criticism about what needs fixing. Just lacks the tired, rehashed, "that's what you get for spending money on a shit company shit product blah blah blah"
  28. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    I mean we know their PR is shit. It always has been. My point is how JNT moderates their forum has exactly 0 negative impact on bug fixing. Honestly, Dannnnnnnnnn this is a legitimate question but for people who want to discuss the gameplay/improvements/whatever else can we create a new...
  29. carn tigez

    Multiplat AFL 26 - Releasing May 8th

    Yeah good point, JNTBA should be fixing the bugs in the codebase instead 🙄

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