illnino said:Nope. But why not just look at the stats at the end of each game?????
Even write em down if ya want....
Its in for 07
It would be better and much easier if they were all easily accessible in-game.
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illnino said:Nope. But why not just look at the stats at the end of each game?????
Even write em down if ya want....
Its in for 07
melbournemartin said:i may give the end pan camera a go next game
Divi18 said:Hey FH any chance of a PSP version in the future
Oh Furious One said:I just skipped through a season to see what the off season was like and I have to say that it is an absolute disgrace. From the unrealistic, unwarranted and down right stupid trading, the unfunny and unwarranted excuses for retirements and the entire draft, including names makes it amateur hour.
Oh man that was a huge slap in my face. So much praise for the improved game play, development points and design but that off season is pitiful, especially the retirement excuses. I went from total joy to utter disbelief.
goDees22 said:With the retirement things they shouldnt be a problem at all unless someone wants to go into a music career at like 25 years of age, if they still retire at the same age then it makes absolutely no difference.
FH, i was talking to a mate today about AFL games and he came up with a great idea/stole another games good idea. What about having off the ball control/player lock sort of thing. You could play out the match as your teams CHF, for example, and every other players actions are simulated. I think this would be a great idea, although probably not gonna happen in AFL game with so many ppl on the field, unlike NBA.
And i also think you should be able to press a button and take over a player up the field when you have a mark or free kick, and you control where u lead and press a button when u want the guy with the ball to kick it to you. Well done on producing a decent game, i'm buying it, the problems said in here by others are easily fixable, don't accept crap trades etc,
JADED said:I would love to see "offers" from all clubs when you select a player rather than going to each club and seeing what they have to offer you if anything.
Usually I just keep persisting til they offer me something I want.
rizzo said:Why is phill matera init
sainters said:Hey FH i have an idea for the tactics for 07. I was thinking keep all the areas like Center bounce, defensive 50 etc...but don't just simply have a attacking, balanced and defensive as the tactics, build on them.
Have three different defensive tactics, three different attacking tatcics, three different balanced tactics for the defense. I hope you get what i mean.
JADED said:I tried the Sydney Mission - You're 2 points up at 3/4 time in the grand final, full 20 minute quarter to play on veteran difficulty (hard I assume)
I managed to kick 2.2 in the last while west coast added 31.4 Doubt I'll ever go near hard difficulty. 30 goal loss.
The game it's self looks fantastic in hard mode, the way the CPU use the ball. They're psycho. Try tackling them and you get pushed to the ground. It isn't fair. Everything they do seems 100% faster than easy mode.
I'm playing my season on NORMAL difficulty now.
What difficulty level are you on?
Power21 said:The player development is a good inclusion but WAY to easy to make a team of superstars.
Power21 said:I'm not going to return the game so it is a good sign, however lots of things can be improved and added, STATS is a major thing, people might say it's a little needed feature but come on, stats play a big part and any half decent sports game has every stat you can imagine and then some.
Power21 said:It's is a step in the right direction but it needs to improve big time for 07 to warrant a purchase, stats, graphics, the gameplay camera and even more player control, as in once it is kicked to a contest those players are still fully controllable not locked into the marking contest animation.
mini_me316 said:This is mainly to FH.
I was just wondering and I'm not sure if anyone else has asked but will the players be made to look more like there real life counterparts as in getting face images on the players, hair, body size etc to look real?
mini_me316 said:I would also recommend with getting names for players in the draft, use names from other games that have drafts and put all of them into the system, for instance use NBA Live's draft names I'm sure there isn't a copyright on those names.
mini_me316 said:And maybe implycating a contract negotiating system into the game would make it easier to hold onto your great players and get rid of your duds.
mini_me316 said:And maybe a harder ruck/hitout system I think it's a little bit too simple.
Fiery Hawk said:Are the retirement excuses that much of a problem? Seriously, the guys are retired...we thought we'd have a bit of fun.
In 2007 you will be able to coax Players back from retirement for one more season but you have to choose the correct reason from 5 available. It's random as to which one is right but it's got a sense of drama and input about it. Hopefully that rectifies any lingering pain from our attempts at breathing life into a pretty mundane feature.
BlackMamba said:Hey guys,
I know it's been plugged before, but it'd be good if we could discuss improvements and stuff over at the AFL Gaming Ground Website.
http://z14.invisionfree.com/AFL_Gaming_Ground/index.php?act=idx
There are three structured sections for AFL Premiership 2007 Suggestions.
1. Bugs and Glitches in 2006
2. Fine Tuning some aspects of 2006
3. Cool New Stuff to Be added for 2007
Having all suggestions structured and in one place will make it a lot easier for Fiery Hawk to improve next years game. I'm doing one thread per feature (i.e one thread per bug found) so people can discuss their opinions on each little topic.
Also sometimes mention if you too have had that problem, or thought that what's mentioned would be a good improvement or not.
See ya over there.
P.S I'm not trying to close this thread, it'd just be good to have all the suggestions in one place.
Fiery Hawk said:Yeah I know what you mean. I've been very busy lately working on the tactics aspect of the game. My focus has been on player mentality (i.e. how close they stand to their opponent), adaptable AI tactics, bad match-up identification etc. So yeah I'm very keen on hearing more about ideas dealing with tactics.
melbournemartin said:I've now switched from side camera to high end pan with close setting and let me tell you...MUCH BETTER. You can see where to kick it and kick to leads etc and the game just looks wayyyyyyyy better. Tis much more fun I garuntee it.
the closer to ground one was what i used in 2005 (were there other alternatives? i dont think i ever checked) but i found i struggled to see things.Fiery Hawk said:yeah that's how I play except I'm not a huge fan of the end-pan high camera. The closer to ground level the better for me. Mind you, it helps knowing the position of the players on the ground because you were the one who did the tactics for the game - insider knowledge goes a long way hehe