D1Matman
Debutant
- Apr 2, 2020
- 62
- 32
- AFL Club
- West Coast
- Other Teams
- Jays,Pens,Steel,Raps, CFC,PG,Scorch
TL;DR - So far have edited team names where possible to reflect modern AFL era. But there is still a few screens where I was unable to edit them.
(click thumbnail)
I like to look at this discussion thread as a tribute thread as much as a modding thread.
Like many people who had this game on Nintendo when they were younger, I have fond memories of playing the heck out of Aussie Rules Footy. And while beating the weakish AI got boring after a while, the real magic was playing a mate 1 vs 1, or playing a season with several mates in a 4 or 6 team competition.
Anyways. So I thought it would be a fun exercise to see if I could modify the ROM file for Aussie Rules Footy that is used to play the game in an NES emulator. So I started reading up about modding NES games and the various hack tools. I recommend FCEUX and Mesen so far, these are pretty awesome all-in-1 emulator and tool suites - but there are a bunch of others out there.
I was under no illusions it would be easy to mod anything in the ROM file, but at the least my goal was to edit the team names so I could finally put right (after 29 years) the fact the West Coast Eagles were simply named "Perth" in-game. I'm sure its an interesting story as to how they ended up with the original list of 18 team names they did back in 1991, including a fictional team for each capital city without an AFL team: Hobart, Canberra, Darwin!? I imagine the answer is something along the lines of licensing, marketing and technical issues with trying to make late changes before release. Interesting as well is that the packaging of the game did carry the 'AFL' logo and feature West Coast Eagles and Collingwood players (albeit with badges/sponsors removed).
Anyways. Who knew that it would turn out just great for a modder in the year 2020? The AFL having 18 teams now, perfect!
I was able to edit the team names that appear in several places (see screenshots below), as well as the between quarters commentary text. To make these edits I used a Hex editor tool to modify the ROM file data. However, there were still a few screens in the game where team names are dynamically populated from code that I was still unable to affect any change (I will detail these in another post - I have dug into debugging assembly code to try and trace back where I could possibly find the data I need to Hex edit, but so far no dice - its complicated!).
(click thumbnail)
You'll see in the team selection screen where I could not name the teams perfectly but in other screenshots I could (eg. score screens), this is due to technical limitations with the existing memory address allocations, so had to settle for abbreviated names, ie.
- Fremantle: replaced Fitzroy, so was only enough characters to call them "Dockers" instead. Beats calling them "Freo".
- Port Adelaide: replaced Darwin, so I went with "Port" for same reason.
- West Coast: replaced Perth, had to settle for "WCE", as didnt have enough allocation space for "West Coast" or "Eagles".
- GWS: replaced Hobart, had to stick with just "GWS". Could have gone "Giants" but hey, we all call them GWS most the time anyway.
- Gold Coast: replaced Canberra, I went with "GC Suns".
- Bulldogs: replaced Footscray with "Bulldogs".
Just for fun, and because of all the recent spare time, I came up with a mock NES box cover (at top of post) for "Aussie Rules Footy 2020" Enjoy!
The collection of screenshots I pieced together here are to show the team name edits, but also just for fun to showcase the different areas of the game in what is a true classic in Aussie sports video game history (having its 30th Anniversary soon!).
Feel free to PM me if you want a closer insight about how the mod works. I will not be posting any download links. But otherwise happy to discuss here on topic and reminisce about playing the game. Maybe someone out there may be able to crack it as to how to edit other stuff!? Who knows.
(click thumbnail)
Just a note: Much love and respect to the original creators of the game. It truly is a cherished childhood memory. I can still remember the first time I saw the game in action when walking into my local Kmart in 1991 and seeing it on a small television behind the counter in the electronics department. Then immediately wishing I had the money to buy myself an NES, having only had a C64 up until that point. I had to settle for renting an NES system from the local video store along with the game (a buncha times), until I gathered enough cash - and permission from my parents!
(click thumbnail)
I like to look at this discussion thread as a tribute thread as much as a modding thread.
Like many people who had this game on Nintendo when they were younger, I have fond memories of playing the heck out of Aussie Rules Footy. And while beating the weakish AI got boring after a while, the real magic was playing a mate 1 vs 1, or playing a season with several mates in a 4 or 6 team competition.
Anyways. So I thought it would be a fun exercise to see if I could modify the ROM file for Aussie Rules Footy that is used to play the game in an NES emulator. So I started reading up about modding NES games and the various hack tools. I recommend FCEUX and Mesen so far, these are pretty awesome all-in-1 emulator and tool suites - but there are a bunch of others out there.
I was under no illusions it would be easy to mod anything in the ROM file, but at the least my goal was to edit the team names so I could finally put right (after 29 years) the fact the West Coast Eagles were simply named "Perth" in-game. I'm sure its an interesting story as to how they ended up with the original list of 18 team names they did back in 1991, including a fictional team for each capital city without an AFL team: Hobart, Canberra, Darwin!? I imagine the answer is something along the lines of licensing, marketing and technical issues with trying to make late changes before release. Interesting as well is that the packaging of the game did carry the 'AFL' logo and feature West Coast Eagles and Collingwood players (albeit with badges/sponsors removed).
Anyways. Who knew that it would turn out just great for a modder in the year 2020? The AFL having 18 teams now, perfect!
I was able to edit the team names that appear in several places (see screenshots below), as well as the between quarters commentary text. To make these edits I used a Hex editor tool to modify the ROM file data. However, there were still a few screens in the game where team names are dynamically populated from code that I was still unable to affect any change (I will detail these in another post - I have dug into debugging assembly code to try and trace back where I could possibly find the data I need to Hex edit, but so far no dice - its complicated!).
(click thumbnail)
You'll see in the team selection screen where I could not name the teams perfectly but in other screenshots I could (eg. score screens), this is due to technical limitations with the existing memory address allocations, so had to settle for abbreviated names, ie.
- Fremantle: replaced Fitzroy, so was only enough characters to call them "Dockers" instead. Beats calling them "Freo".
- Port Adelaide: replaced Darwin, so I went with "Port" for same reason.
- West Coast: replaced Perth, had to settle for "WCE", as didnt have enough allocation space for "West Coast" or "Eagles".
- GWS: replaced Hobart, had to stick with just "GWS". Could have gone "Giants" but hey, we all call them GWS most the time anyway.
- Gold Coast: replaced Canberra, I went with "GC Suns".
- Bulldogs: replaced Footscray with "Bulldogs".
Just for fun, and because of all the recent spare time, I came up with a mock NES box cover (at top of post) for "Aussie Rules Footy 2020" Enjoy!
The collection of screenshots I pieced together here are to show the team name edits, but also just for fun to showcase the different areas of the game in what is a true classic in Aussie sports video game history (having its 30th Anniversary soon!).
Feel free to PM me if you want a closer insight about how the mod works. I will not be posting any download links. But otherwise happy to discuss here on topic and reminisce about playing the game. Maybe someone out there may be able to crack it as to how to edit other stuff!? Who knows.
(click thumbnail)
Just a note: Much love and respect to the original creators of the game. It truly is a cherished childhood memory. I can still remember the first time I saw the game in action when walking into my local Kmart in 1991 and seeing it on a small television behind the counter in the electronics department. Then immediately wishing I had the money to buy myself an NES, having only had a C64 up until that point. I had to settle for renting an NES system from the local video store along with the game (a buncha times), until I gathered enough cash - and permission from my parents!
Last edited: