I've tried using both of the available 2015 lists for PC2011, and both give the same crash to the same part when I'm saving in the editor.
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Current Version: 2.02.00
Game Date: 2/01/2011
Error at:18/05/2015 9:33:43 PM
PC Message: Error in: App_DispatcherUnhandledException
Outer Exception Details:
Message: An exception occurred during the operation, making the result invalid. Check InnerException for exception details.
StackTrace: at System.ComponentModel.AsyncCompletedEventArgs.RaiseExceptionIfNecessary()
at System.ComponentModel.RunWorkerCompletedEventArgs.get_Result()
at Ad.WPF.Controls.ProgressMeter.worker_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e) in C:\SCS\Development\Premiership Coach\Trunk\Premiership Coach UI\Ad.WPF.Controls\ProgressBar\ProgressMeter.xaml.vb:line 269
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)
Exception Details:
Message: Could not find a part of the path 'C:\Program Files (x86)\Premiership Coach 2011\Data\Base\user_base2015\DelistedPlayers\custompl-ayer-auto-genI-000000000222.xml'.
StackTrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at System.Xml.XmlDOMTextWriter..ctor(String filename, Encoding encoding)
at System.Xml.XmlDocument.Save(String filename)
at (Object , String )
at FM.GameLogic.PlayerProvider.SaveDelistedPlayer(Player& p)
at FM.GameLogic.PlayerProvider.MigrateToDelistedPlayers(Player& p)
at FM.GameLogic.PlayerProvider.DelistPlayer(Player& p)
at FM.GameLogic.PlayerProvider.UpdatePlayer(Player& p)
at FM.GameLogic.Provider.SavePlayerRatings(BackgroundWorker& worker)
at FM.GameLogic.Provider.AsyncSaveLoadedGameRatings_EDITOR(Object sender, DoWorkEventArgs e)
at Ad.WPF.Controls.ProgressMeter.worker_DoWork(Object sender, DoWorkEventArgs e) in C:\SCS\Development\Premiership Coach\Trunk\Premiership Coach UI\Ad.WPF.Controls\ProgressBar\ProgressMeter.xaml.vb:line 207
at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)
Just from the looks of that, it looks like my FM.GameLogic.dll file might be borked or something?
The game looks like it's trying to save players in a non-existant DelistedPlayers folder, any way to fix this?
---------------------------------------------------------------------------------------------
Current Version: 2.02.00
Game Date: 2/01/2011
Error at:18/05/2015 9:33:43 PM
PC Message: Error in: App_DispatcherUnhandledException
Outer Exception Details:
Message: An exception occurred during the operation, making the result invalid. Check InnerException for exception details.
StackTrace: at System.ComponentModel.AsyncCompletedEventArgs.RaiseExceptionIfNecessary()
at System.ComponentModel.RunWorkerCompletedEventArgs.get_Result()
at Ad.WPF.Controls.ProgressMeter.worker_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e) in C:\SCS\Development\Premiership Coach\Trunk\Premiership Coach UI\Ad.WPF.Controls\ProgressBar\ProgressMeter.xaml.vb:line 269
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)
Exception Details:
Message: Could not find a part of the path 'C:\Program Files (x86)\Premiership Coach 2011\Data\Base\user_base2015\DelistedPlayers\custompl-ayer-auto-genI-000000000222.xml'.
StackTrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at System.Xml.XmlDOMTextWriter..ctor(String filename, Encoding encoding)
at System.Xml.XmlDocument.Save(String filename)
at (Object , String )
at FM.GameLogic.PlayerProvider.SaveDelistedPlayer(Player& p)
at FM.GameLogic.PlayerProvider.MigrateToDelistedPlayers(Player& p)
at FM.GameLogic.PlayerProvider.DelistPlayer(Player& p)
at FM.GameLogic.PlayerProvider.UpdatePlayer(Player& p)
at FM.GameLogic.Provider.SavePlayerRatings(BackgroundWorker& worker)
at FM.GameLogic.Provider.AsyncSaveLoadedGameRatings_EDITOR(Object sender, DoWorkEventArgs e)
at Ad.WPF.Controls.ProgressMeter.worker_DoWork(Object sender, DoWorkEventArgs e) in C:\SCS\Development\Premiership Coach\Trunk\Premiership Coach UI\Ad.WPF.Controls\ProgressBar\ProgressMeter.xaml.vb:line 207
at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)
Just from the looks of that, it looks like my FM.GameLogic.dll file might be borked or something?
The game looks like it's trying to save players in a non-existant DelistedPlayers folder, any way to fix this?