Multiplat The Last of Us

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Nonchalanto_

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Nov 6, 2011
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Some teasers recently out for this PS3 only release:

[youtube]qLGxubfC1Ik[/youtube]

What's been shown so far looks intriguing and amazing.

Also: Naughty Dog :thumbsu:
 
Yes Naughty Dog.:thumbsu:

Bunch of new screenshots released today, showing off some of the environments and situations.

http://au.ps3.ign.com/articles/121/1214839p1.html

Still can't gather quite where this is going to take place, but if you take the 3rd picture into account gameplay wise there will be a cover system.

Probably the biggest thing I am dying to know is how the gameplay will play out. I'll be fine with a linear or open game. But I just want to know how survival this will potentially be (and could Ellie - Ellen Page-a-like - be the main character?!).
 
Re: Last of Us

from looks of it and the hints it's not zombies, how ever it probably has the same method of if you get bitten your infected...

to me it looks bio mutation like what happened in I AM LEGEND and, 28 Days Later, or to a less extent Resident Evil..
 

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Re: Last of Us

Can get a free Dynamic Theme for The Last of Us by using this code on the US PS Store (once you have downloaded it, it can be used on any account):

G2LJ-GTNE-NKHM

This is the theme:
[YOUTUBE]a53Y2llR_7M[/YOUTUBE]
 
Re: Last of Us

170px-Ellen_Page.jpg


Anyone see the resemblence with the female character?
 
Re: Last of Us

A couple of vids from the devs talking about what The Last of Us will be like, still nothing on the gameplay side of things. Gameplay details may arrive with the next edition of PlayStation magazine.

[YOUTUBE]6u1dzwpIMhY[/YOUTUBE]

[YOUTUBE]HuiCj4zATsw[/YOUTUBE]
 
Re: Last of Us

A couple of vids from the devs talking about what The Last of Us will be like, still nothing on the gameplay side of things. Gameplay details may arrive with the next edition of PlayStation magazine.

[YOUTUBE]6u1dzwpIMhY[/YOUTUBE]

[YOUTUBE]HuiCj4zATsw[/YOUTUBE]
this and this[youtube]rKtYqWBR7h0[/youtube]
is the reason why i am getting a PS3, if only it was on xbox but all well
<3 all consoles...apart from wii
 
Re: Last of Us

Has the cover story on the next issue of OPM.


i already read a preview of it in the benelux OPM, was very interesting, definitely my most anticipated newcomer.. and i'm not even into survival horror, but what these guys are gonna do with it just makes me curious.. they're focussing more on the relationship between Joel and Ellie..

couple of highlights : why "zombies"? Druckman : because no other zombie game does right to the genre.. they're like cheap B movies that go for superficial pleasure..
as examples he mentions movies like 28 days later and the walking dead, that focus on the characters and their mutual relationships..
A little bit like heavy rain? says the interviewer, but they don't think that's a good comparison either : "David Cage ment right, but approached things wrong", he forgot about gameplay and got caught up in quick time events.. They want to give the player more freedom for strategic choices.

Then OPM goes on about the trailer, which actually explains a lot : at some point you see Joel and Ellie getting ready for the confrontation, counting the footsteps to figure out how many there are (indication that sound is an important aspect too?), he ***** back the trigger in hope they won't hear it.. Joel is no superhero, he hates confrontations and is just as scared as Ellie.. At this point the creature goes for him and he tries to hold it back by grabbing its neck (they are highly infectious).

Then he goes on about the trailer and how it explains a lot : alternating between shooting and melee and the ammo is in short supply, so don't expect shootouts like in uncharted.. There will be situations where you have to help the other, but not in an obvious way : "I hate games where you have to brainlessly defend a NPC." Exploration will be a part of the experience too, for example you can choose to enter a coffeeshop or not to take the risk.. It won't be as lineair as uncharted but don't expect a free roamer either, it's too storydriven for that.. Then he goes on about how imagination is the strongest weapon of a good survival horror, you'll learn more about their past but don't expect them to explain everything from A to Z..

While uncharted is their biggest trump, it's also their biggest curse, and they're scared it will be compared to uncharted.. That's why they want both games to be different looking, and that seemed harder than expected.. They wanted to steer away from postapocalyptic cliches, the metropole in last of us had to be lush and green, but at the same time not too reminding of uncharted.. Which seemed harder than expected, in fact the first version of the game looked so much like uncharted that they started from nothing.. They use a new way of rendering and the lightning has been alterted.. The camerawork is rougher too, like as if it's filmed with a handycam.

The enemies are still as quick and nimble as in uncharted. The cordyceps (the fungus) has taken over their mind and body and is highly infectious, which is why Joel and Ellie immediately run after shooting one, but also because they don't want the shot to lure others.

I guess that's the most of it, sorry for the rough translation

Naughty Dog, so Day 1.
 
Re: Last of Us

Most people would of seen them but here are some in game screen shots.

(Right click, view image will enlarge)
twt4d.jpg


ZoEF1.jpg




qfUSN.jpg




According to the entry from GameInformer, players will step into the shoes of Joel as he and Ellie go from place to place scavenging supplies and melee weapons, which will tend to break after repeated usage.
Don’t worry though, there are guns as well, in case the various screenshots posted from the game haven’t convinced you.
As far as Ellie is concerned, she will be controlled by AI not the player, and according to GI’s time playing a demo of the game, she “managed to keep up, yet stay out of the way.” That’s good news.
 

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12913093044.jpg


Graphically improved too. Already a lot smoother looking than the first trailer.

Also LOVE the music, that type of stuff always gives chills.

Can't wait for E3 gameplay (then I'm on media blackout for this game, want it to be completely fresh).:thumbsu:
 
A search on the forum failed to bring up any hits, tho I remember there being a thread or post about it :eek:

Wikipedia

Official Site

Best graphics of this generation.

[youtube]ShP5xn9Tz90[/youtube]

Article

It's a third-person action-adventure with survival elements, set in a post-apocalyptic world after most of the population has been wiped out by a deadly virus, while those remaining are threatened by infected, zombie-like humans.

The inspiration for this was a gruesome sequence from the BBC's Planet Earth series, featuring Cordyceps, fungi that invade and kill insects. The starting point for the game, then, was the question: "What would happen if it jumped to humans?"

Major artistic inspirations, meanwhile, include the movies No Country For Old Men and The Road, comic The Walking Dead and WWII novel City of Thieves.

Contrary to evidence in the trailer, however, The Last of Us is "not a zombie game," insists Staley. Druckmann explains: "If the game was about the monsters, we would have not showed them. The story's not about them, so [we thought] let's get it out of the way."

Instead, he wants us to consider the relationship between its two lead characters. Joel is a survivor and anti-hero (played by Troy Baker), and Ellie is a 14 year-old girl (played by 28 year-old Ashley Johnson) with no memory of the world pre-apocalypse.

The game will play out across various US cities and it's suggested that survival will involve both killing and scavenging. Do you control Joel alone? Ellie? Both? Is it co-op? Naughty Dog isn't saying.

"It's story-driven, [but] the whole triangle is story, gameplay and art," says Staley. "As a gamer it's all about strategy and giving the player enough tools in their toolkit so that they can come upon something and choose and have the consequences play out within their choices."

How those choices play out remains unclear, but don't expect any kind of Heavy Rain-esque branching narrative. "We're telling it the way we've been developing this method at Naughty Dog," explains Druckmann. "We're evolving it, but I can't say anymore.

So if not a horror game, what is it? "This is going to sound corny and it might not appeal to gamers, but I would say it's a love story," he says. "It's not a romantic love story, it's a love story about a father-daughter-like relationship."

This was in part influenced by the memorable sequence between Nathan Drake and Tenzin, his Tibetan guide, in Uncharted 2. "We kept joking, wouldn't it be intriguing to develop a whole game where you're building this relationship, not just a level," he says.

Article

Sure, there's been the occasional quote here and there, but developer Naughty Dog has been really quiet about The Last of Us, its first non-Uncharted PlayStation 3 game. Months ago, we met survivors Joel and Ellie as they battled infected humans turned monsters, but then, the game went dark. Today, Naughty Dog is ready to reveal a new cutscene from the game and answer some questions -- like why the studio already tweaked Ellie's design.




IGN: So, I hear you've changed Ellie. How? I'm watching this trailer and I don't notice any "Cole"-like V-necks or anything. Why'd you change her?

Neil Druckmann (Creative Director): When we came up with the character of Ellie we put a lot of thought into what we wanted her to look like, researching the facial proportions, coloring and bone structures of dozens of faces and bodies. In addition to this, we held numerous casting sessions to ensure we had the right performance capture artist to represent Ellie, eventually selecting actress Ashley Johnson. As we’re still in the midst of development with The Last of Us, the team has been continuing to put a lot of thought into the creation of Ellie. After delving further into the game’s narrative over the past few months, we decided to modify Ellie’s model to better reflect Ashley’s personality, and also resemble a slightly younger teen more fitting to the story. We're happy with the final result shown in the cinematic we have released today, and hope the fans like her too.

IGN: What has it been like at Naughty Dog since the VGA announcement?

Bruce Straley (Game Director): It’s been a flurry of activity. We’ve been hard at work on The Last of Us for quite some time, but the VGA announcement really lit a fire under our asses. It signaled to the whole team that this is real now that everyone knows about the game, now let’s go finish it!

IGN: It can be hard to get people behind a new game, but everyone seems to have taken to The Last of Us. Were you expecting that? Were you expecting the Naughty Dog name to mean so much to people?

Bruce Straley: From the beginning we were trying to do something different, a darker look at the world, but with the depth of character and performance that Naughty Dog has been known for. Somehow we managed to take everyone by surprise by revealing that Naughty Dog has a new game in the works.

We knew people would be stoked once they found out Naughty Dog was developing the game, but we never expected the kind of reaction we felt first hand at the VGAs. It’s humbling and stressful as now we have to live up to our fan’s expectations.

IGN: Now that Game Informer and other sites have peeled back some of the layers to The Last of Us, how do you describe this title to people who don't know about it? What exactly is going on in this world?

Bruce Straley: It’s a game about the human condition. 20 years after a plague has decimated our society, how does man survive? When all moral and ethical codes have been stripped, who do you trust? After watching your friends and loved ones pass, do you think you could still love? What is life without hope? We’re trying to make you feel these dilemmas while you’re playing The Last of Us.




IGN: Who is Joel and who is Ellie?

Neil Druckmann: Joel is a brutal survivor of the world you see in The Last of Us. He’s seen what life was like before the pandemic. He’s had to do some horrible things to survive, and he has few moral lines left to cross. Ellie has only known life inside the military quarantine zone. Much of her knowledge of the world as it was comes from pop culture items like comic books and magazines —relics left over from “the old world.” She’s a young teenage girl that’s wiser and braver beyond her years. She’s been toughened by the harsh realities of her environment.

IGN: What's left of the world right now in the wake of this virus? Joel and Ellie have escaped a quarantine zone, but how safe is even that place?

Neil Druckmann: Civilization as we know it in present day has been radically changed after the pandemic. The human population has been decimated and most cities have been abandoned, left to be reclaimed by nature. Now city streets are flooded and covered in moss, vines, and newly grown trees. Quarantine zones were set up by the military as outposts for survivors – a way to escape the ever-growing numbers of infected. Martial law, however, presents its own set of dangers. Citizens are constantly monitored, supplies are scarce, and anyone caught breaking the law is executed. In the world of The Last of Us, safety is a relative term.

IGN: How are people able to survive outside of these safe zones?

Neil Druckmann: Those on the outside must be especially tough to deal with the constant threat of the infected. During their journey Joel and Ellie will meet several factions of survivors that manage to live outside of the Quarantine Zones through different means.

IGN: Why release this cutscene -- Joel and Ellie taking on some drifters? What about it makes it your showcase?

Neil Druckmann: We wanted to whet people’s appetite before E3. This trailer is a nice little teaser that shows a good look into the world of The Last of Us. It also hints at the layers in Joel and Ellie’s relationship and frames their different perspectives on this world.


Beat it.

IGN: What is the status of the rest of the world? Has any country or significant enclave avoided infection, or is this a worldwide pandemic?

Neil Druckmann: Communication and fast modes of transportation (like flying) quickly disappeared once the outbreak occurred. 20 years later, everyone that is still alive in the U.S. assumes that the rest of the world is in shambles.

IGN: How slow was the infection to drive humanity back to these hideouts? Did it all happen in a flash or was it a gradual process? How much of this history is in the game?

Neil Druckmann: The Infection was quick in driving mass migrations towards Quarantine Zones. While some made it, many failed in their escape. Much of that backstory will be left for the player to piece together between the environmental storytelling and conversations between the characters.

IGN: What is the status of the United States government? Are the enclaves independent, or are they taking orders from a centralized organization?

Neil Druckmann: The Quarantine Zones used to be under the centralized control of the military. Over the years most of the Quarantine Zones collapsed leaving many survivors to fend for their own. At the outset of the story Joel and Ellie are in one of the last remaining Quarantine Zones. While it’s still run by the military – this Quarantine Zone has no contact with any of the other Zones.

IGN: What are the major economic focuses of the enclaves? How do they survive?

Neil Druckmann: Each enclave has their own way of procuring food and supplies for survival. So far we’ve talked about the military quarantine zone that forces its citizens into hard labor, producing goods. With this cutscene, we’re revealing a second enclave of hunters – survivors who ambush and kill others for their precious belongings. Joel and Ellie will encounter these and other enclaves and bear witness to their methods of survival.

IGN: How's making The Last of Us different from making Uncharted? You can't really go on location for these environments...

Bruce Straley: Actually, you can. We had a rainy day field trip to a hospital that was being torn down. The whole bottom floor was flooded and the power was out. It was so creepy! But yeah, there’s a wealth of stuff out there – just do a quick search on the Internet – where abandoned buildings and ruins have been slowly retaken by nature. It’s been well documented by photographers with an interest in this kind of locale, and there’s a whole genre of photography dedicated to this. It’s really beautiful stuff. The funny thing is, anybody that’s had to deal with a leaky roof has good reference for The Last of Us.


Sorry, bro!

IGN: Why didn't you make this a co-op game? You have two main characters.

Bruce Straley: Well, to put it simply, it’s just not the type of game we Dogs are choosing to make right now. We’re interested in telling a very tight, well-constructed, narrative-driven gaming experience that (if we do our jobs right) successfully parallels the player’s feelings with our main protagonist. And in co-op it’s very difficult to align both of the players’ intentions with the narrative, or even the gameplay goals. A lot of this has to do with play styles of each individual. Not everyone wants to play the game the same way, and this breaks the other person’s experience. It’s certainly an interesting challenge, but for now we’ve chosen a hard enough path just making the single-player game.

IGN: Uncharted's combat is all about wasting bullets and then just finding more. If we're scavenging in this apocalypse, is that style of fighting out the window?

Bruce Straley: Not completely, but it will have a much different feel, and greater consequence if you choose to play that way. The Last of Us takes place in a much darker, more brutal world. There has to be realistic tension between the characters, and a sense of danger and consequence when you are in combat. Civilization and the production of goods as we know it have ceased, and many things are in short supply – especially expendables like bullets, or first aid supplies. Because of this, you’re going to have to make judgment calls on when to use and when to conserve your supplies. But there still will be avenues the more action-oriented player can take to make their way through the game. That creates very different combat scenarios from most shooters out today.

IGN: What can people expect from The Last of Us at E3?

Bruce Straley: Our team has been working hard to have something ready at E3 that will please our fans. We’d love to say more, but we don’t want to spoil anything.

Article

This is a third-person game, but not one that presents the characters as overpowering heroes. They're not expert fighters, nor even are they at Nathan Drake's level. It all looks like scary survival. But not darkness, monsters, shadows and nighttime skulking—the scene we see is sunsplashed, but we're in a city with the power turned off and the survivors all out to kill us (presumably some may be possessed by a fungus, such is the back-story of the game).

In the convenience store, Joel shoots a revolver at the many men coming after them. Enemies called out positions. Ellie cursed back at them. This girl is calling the enemy "**** face" and throwing a brick at him. Thanks, teenage girl!

The action in the game is brutal. The enemies seem to be regular people, but they speak from the throat, all death threats and growls. They patrol the streets with guns, two at a time. Joel tosses a brick at one of them and then runs up and whacks him to death with a stick.

It's all cat and mouse. Our heroes hide in alleys. They hear enemies calling out positions. Joel finds himself back in the convenience store, trying to figure out where his enemies went. He mutters to himself, about the "pansy-*** piece of ****" he's tracking. The enemy, just a guy in a leather jacket and pants, rushes him with a 2x4. Joel shoots him.

It helps, I think, that the music never soared. It didn't sound like a video game. It was mostly quiet, though an old rock tune played during the opening fight after the crash.

Bruce Straley, the game's director, said that Naughty Dog wants players to feel the same emotions that Ellie and Joel feel as they try to survive in this strange post-apocalypse in the game. He talked about the game as a quest for survival, one that is inflected by a balance of power that causes enemies to adapt to Ellie and Joel's choices of weapons and tactics. Everyone is trying to live, he said.
 

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Multiplat The Last of Us

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