Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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AFLW 2024 - Round 9 - Indigenous Round - Chat, game threads, injury lists, team lineups and more.
Exactly why fans need to demand more from developers.AFL games have been made for 30 odd years and no one has come close to doing a great game.
I know it’s small and doesn’t affect anything, but I noticed players singing the song after a win now have their mouths matching the words.
AFL 23 - Port Adelaide song
AFL 23 - St Kilda song
At least this seems to be the case for the AFL teams. The AFLW appear to still have the random lip movement, not matching the song.
Nup, this was a 'Custom Season' which I only added a few teams into.... A proper AFL Season still has that presentation and streamers.Wait so have they removed the cup celebration and the streamers?
Nup, this was a 'Custom Season' which I only added a few teams into.... A proper AFL Season still has that presentation and streamers.
I know it’s small and doesn’t affect anything, but I noticed players singing the song after a win now have their mouths matching the words.
AFL 23 - Port Adelaide song
AFL 23 - St Kilda song
At least this seems to be the case for the AFL teams. The AFLW appear to still have the random lip movement, not matching the song.
I mean, I enjoy it more than Evo 2 now so for me personally, it’s the lack of depth in game modes.I think it's more so the gameplay being a mess and it being very barebones is the reason the longevity isn't there.
The developers have the capability to program players to match modern positions they’re just choosing not to.
With millions I'm assuming BA had for 23, they could have easily pulled it off. You see indie developers writing code for specific player positioning with little budget and so it is possible if they made more practical decisions instead of blowing the budget on cutscenes, etc.
I really like Evo 2 @ 144mhz (something clicks with the extra frames) and with sliders you can definitely have a fun game.I mean, I enjoy it more than Evo 2 now so for me personally, it’s the lack of depth in game modes.
I just wish it had more numbers at the contest like Evo 2 did. Would also love some sliders as they’re a game changer. Aside from that, there’s not much more that Evo 2 does better (gameplay wise of course)
I like how some teams play harder than others, I struggled to beat St Kilda (as Hawthorn during season) managed to fight back in the final quarter and win.
Yet I played Port Adelaide during indigenous round (again in season) - smashed them by 50+ points (2.5 minute quarters) 90% of forward entries resulted in marks - or spoils that then were ran on to and then either a goal (or a lousy behind lol). It's like Port (or the AI) forgot the defence!
** Oh an again with my "real time play shows a glitch, but the instant replay shows the full animation" I saw my player slide around on the ground (rather than use the animation of the legs running). Go to instant replay and record it...... the legs moved rather than slide like they did in real time.
EDIT
The game is decent if you play to the mechanics, granted there's so much unnecessary frustration when the teleport tackles occur (frustrating because it SHOULDN'T be happening). Again in the previous iteration of the game I did gradually learn to get rid of the ball virtually as soon as I got it.... so far in this patch my reflexes have been very hit and miss lol.
Had a match against Brisbane (one such highlight to follow) the AI would have been a bit more neck and neck with me - instead of the 22 point margin. Silly mistakes occurred during the game (whether it was user error on my part or shonky AI ? lol). Like the AI would over power me and get it to their forward half, shot at goal.... only to boot it out on the full...... I'd give them back possession by either getting caught trying to run the ball through (or I'd get a defensive 50 mark, get the wrong camera view and boot it out on the full myself lol..... they'd then have a free inside 50 shot at goal.... only to boot it out on the full AGAIN haha).
This was a pearler, contested ball up, get the ball... took too long in trying to get a proper angle ping at the goal and got a free kick against.... out of nowhere the AI rushes the ball behind......... so I get a free shot at goal ?
Had another dicey situation - thought I'd get the usual "incorrect disposal" / holding the ball call as I was held in the tackle for ages - only I was awarded a free kick for a high tackle ? I thought that was weird!
OT but man oh man, what a jumper clash. Is that in our future this year?
Starting to get my eye back, funny how a few days off can wreck you. Just handball a lot, chip your passes and punch in defence and you're probably going to win.Have to respectfully disagree with that. What developer can easily make the game a lot better and just chooses not to? If five or ten days extra work is going to make the game significantly better they would nudge up their sales forecast and get it done. I think what makes more sense is that BA ran out of time, money or both and voila.
Also think we can put good money on XBo and crossplay shredding the budget and punting the notion of a final build into the too hard basket.
To my earlier point, root cause aside based on how all developers have approached the game to date I don't think either of you will get the AFL game you have in your head for 10 years plus and perhaps never. The best way to send a message is to not buy the game, but I can't see how poor sales will increase the development budget or make the AFL lose sleep over who has the licence. If the game tanked really hard (and thankfully it didn't), I imagine they'll just turn their attention to mobile gaming or some other hokey idea.
If there was another footy game made by some kids in a garage that was ten times better, then we'd be talking.
I really like Evo 2 @ 144mhz (something clicks with the extra frames) and with sliders you can definitely have a fun game.
But for someone who just wants a quick game against the AI and go about their day certain aspects I think really detract from the experience. Kicking a point effectively being a 7 point play each time, free kicks determined by what part of the ground you're on, comical rubber banding and some really weird implementation decisions. For example, going to all that effort to load real time team data and locking it behind a restrictive quick play mode, or some basic slider adjustment making the game so much better that the kick-mark snoozefest of the default settings means online mode is unattractive.
We're talking about developer knowledge & effort - why didn't WW ever figure out there was too many tackles, marks and player infringements? Something that was fixed with two minutes of work.
Which is a segue to game difficulty - I never struggled to beat legend, but I'm getting a real challenge from 23 on medium. Freaking medium! So two questions - i) has anyone figured out what the difficulty bug is exactly since it displays incorrectly and countless people are saying they are winning by 20 goals on hardest? (I'm sure I suck but something has to be up here) and ii) does anyone know if the issue relates to what game mode it is. The 20 goal victories seem to always happen when playing management, less so season mode.
I put together a bit of an explainer video around what you can do when you’re tackled.
It’s based on what I’ve noticed while playing the game, and what’s been discussed in the community (here/Facebook/BA Forums etc. )
you guys probably know it all anyway, but it may help a few newbies out there. let me know what you think.
Thanks for the feedback.Outstanding, thanks. Hadn't appreciated that the type of tackle can change the disposal options.
One thing to consider for any other vids - and you may already have disregarded the idea - maybe use a camera closer to the contest. I feel bad suggesting this bc what you've done is great and I know how long these things take but that was really the only other thought that I had.
Sorry one more - evading the tackle? I don't use it often but I assume it's OP if you get the hang of the timing.
9 days until what?9 days until the big one - if management mode isn't fixed in the next patch then it won't be and my time with this game will be at an end. I think gameplay is 90% fine now, so in theory they should have had time to work on management mode. Can only hope so
9 days until what?
Next patch is on the 17th fairly sure, or 19th maybe? Somewhere around then
This is what's on the Big Ant Twitter
I put together a bit of an explainer video around what you can do when you’re tackled.
It’s based on what I’ve noticed while playing the game, and what’s been discussed in the community (here/Facebook/BA Forums etc. )
you guys probably know it all anyway, but it may help a few newbies out there. let me know what you think.
Thanks… yeah thinking about doing more. Just gotta find the time… but if I do, hoping it’s stuff that can help people with their games.Awesome video man! Are you going to make more? A kicking one would be good too!