Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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Tackles too sensitive you reckon ?I mean, if i'm honest, the gameplay is really getting somewhere. I just feel like it's still in an 'alpha', maybe pre-alpha stage. not quite polished enough, gameplay needs some genuine fine-tuning and testing. Kicking for goal on the run is an enigma. You can point the (R) stick almost anywhere in front of goals and it seems to be a random end result, point or goal, out on the full.
- Marking, i feel like i'm not controlling it, even though there is timing involved. It feels like it's fairly random.
- The goal umpire slides across the ground still, feels very unpolished. This is why i say pre-alpha.
- Tackles are too sensitive, get anywhere in the fiscinity of another player and it's an automatic lock on tackle.
It definitely needs some good time put into the gameplay and testing.
In my experience, players often stand there and let the opposition run away with the ball due to the unresponsiveness
Tackles too sensitive you reckon ?
In my experience, players often stand there and let the opposition run away with the ball due to the unresponsiveness. I let go of sprint, hold it etc. doesn’t make a difference
Probably my biggest gripe with the gameplay atm
Interesting.. and i play on easy-mode just because i find kicking for goal on the run is really difficult, and doesn't really follow the direction of the (R) stick..
Definitely the opposite on the ps4 slim for tackling, so maybe this is console specific. Tackles lock on quickly and super easily. Impossible to find much space or time.
I mean, if i'm honest, the gameplay is really getting somewhere. I just feel like it's still in an 'alpha', maybe pre-alpha stage of trial and error in the testing and development stage. not quite polished enough, gameplay needs some genuine fine-tuning and testing. Kicking for goal on the run is an enigma. You can point the (R) stick almost anywhere in front of goals and it seems to be a random end result, point or goal, out on the full.
- Marking, i feel like i'm not controlling it, even though there is timing involved. It feels like it's fairly random.
- The goal umpire slides across the ground still, feels very unpolished. This is why i say pre-alpha.
- Tackles are too sensitive, get anywhere in the fiscinity of another player and it's an automatic lock on tackle.
It definitely needs some good time put into the gameplay and testing.
The Right Stick?!?!i find kicking for goal on the run is really difficult, and doesn't really follow the direction of the (R) stick..
The Right Stick?!?!
I don’t think that’s how it works…
The on-the-run goal kick meter shows up by holding Circle, and you release it when the cursor lands in between the two goal post indicator lines.
Where your player is facing (with the Left Stick) (plus distance, pressure, skill attributes and game difficulty) determine how wide those goal post indicators are.
It's obviously broken, it probably had very little play testing. The speed of the players is really off, most of the time the players run around weightless like they're carrying only a 2 kilo body, but when they turn with the ball they succumb to gravity and their 70-110 kilo weight. Not sure why that was never fixed, Live 2011 had players weighted at all times from day 1. I wonder if Tru Blu's involvement benefited in the past, compared to Nacom's seemingly hands off approach with BA. Tru Blu's AFL games being mostly crummy at least had player movement and controls right from day 1 releases.It definitely needs some good time put into the gameplay and testing.
Pretty sure sliders were mentioned a while ago… but just not recently in that 4-phase update list thingy.So JNT mentioned that sliders are coming to the game over on the big ant forum.
While that’s great news, big ant seriously have the worst communication ever
Pretty sure sliders were mentioned a while ago… but just not recently in that 4-phase update list thingy.
Hopefully they’re in one of those though.
I like your suggestion (especially for the standing still, 1-2 handball), but for the current game I think you maintain your direction while powering up your kick/handball, Then the direction is what you have pointed to when you release the button…when you have possession and you want to hand ball or kick a different direction to the one you're running you have to turn and run in that direction to kick or hand ball that way
I like your suggestion (especially for the standing still, 1-2 handball), but for the current game I think you maintain your direction while powering up your kick/handball, Then the direction is what you have pointed to when you release the button…
I think? (I’ll need to test it out tonight to be sure).
Yes you are right about the on the run kicking. I find sometimes it's difficult to get a kick off in the exact direction I want to kick in, especially when running near the boundary and wanting to kick in board while avoiding/keeping distance from opposition. Maybe I just need to get better lolI like your suggestion (especially for the standing still, 1-2 handball), but for the current game I think you maintain your direction while powering up your kick/handball, Then the direction is what you have pointed to when you release the button…
I think? (I’ll need to test it out tonight to be sure).
Difficulty spikes are wild, I was disgusted when I played the game on Friday (after I saw the 16mb patch) as it seemed the previous update was reverted and we were back to the mess of the mid March one.
Play a game this morning and I was playing reasonable free flowing football, still not clunking marks... but gathering the smothered ball and going on with it. Scored a bit in the first quarter, but the second quarter the difficulty ramped up.... seemed like I couldn't do anything right.... until late in the second quarter where I just went bang bang bang bang goal after goal after goal.
Sydney scored 0 lol how hard could it have been
There was a lot of forward pressing by them that I only stopped with a lucky timed mark on the goal line!
This occurred for most of the second and fourth quarters.
Also a lot of the goals I kicked from 55-60m could and should have been marked by the AI, but there were either no players hovering around the goal square, or the one's that were present just let the ball bounce once then hop over the line for the goal.
I'm guessing the AI on medium does these things as a hack to make the game easier. On hardest I can't say I've ever seen the AI just leave a gettable ball.
I was playing on hardest though!
My point (which I forgot to write) was that the spikes of difficulty I had in the 2nd and 4th quarters is what the whole game should have been like - but wasn't. My last run of games on Friday (also on hardest) had the AI kicking the ball out on the full in general play in addition to the usual missing of set shots.
This ruck contest also happened earlier
Didn't the other games have that? I remember in Evo 2 and I think Live 2011 as long you could point the analog stick the direction you wanted to hand ball or kick it would do that, it didn't matter which direction you were facing. But I think in 23 you're forced to dispose in front of where you're facing.I feel like the game needs a pivot button.
I'll explain, when you have possession and you want to hand ball or kick a different direction to the one you're running you have to turn and run in that direction to kick or hand ball that way. This sometimes runs you into the arms of the opposition.
Using L1 on PS or LT on Xbox because this switches player and you don't need to do that if you have possession.
So you have the ball running in whichever direction, you press L1 or LT, this keeps your direction from changing and then you aim in the direction you want to hand ball or kick press the corresponding button and whalla. This would probably work better if receiving the ball flat foot in which case L1 or LT would prevent you from running and you can hand ball or kick in any direction without running into trouble.
This could even create the chance to do 1-2 hand balls and make it easier to hand ball around and out of packs.
It's something I'm adding to my game and early tests are decent. Works best when flat foot. While running still need work
I’m 90% sure it goes in the direction you are pointing the analog stick when you release powering up your disposal.Didn't the other games have that? I remember in Evo 2 and I think Live 2011 as long you could point the analog stick the direction you wanted to hand ball or kick it would do that, it didn't matter which direction you were facing. But I think in 23 you're forced to dispose in front of where you're facing.