![](https://images.bigfootymedia.com/icons/mobile-bullets/port_adelaide.png)
Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
LIVE: GWS Giants v Brisbane Lions - 7:30PM Sat
Squiggle tips Lions at 65% chance -- What's your tip? -- Team line-ups »
Weekly Prize - Join Any Time - Tip Semi Finals
The Golden Ticket - MCG and Marvel Medallion Club tickets and Corporate Box tickets at the Gabba, MCG and Marvel.
AFLW 2024 - Round 3 - Chat, game threads, injury lists, team lineups and more.
I'd love to BA to give a bit more info, but despite popular belief there are a lot of stakeholders external to BA that have a say in what is or isn't released.
they couldn't release it it last year because of the Xbox approval.This may very well be true but I would like to hear from them why Pro Team wasnt good to go in May last year? Surely licenses, stakeholders or the fact microtransactions are involved isnt why the mode hasnt seen the light of day for all this time. Iām gonna just assume that like the past 4 sports games theyāve released, it simply wasnt up to standard and they wont ever admit that. 15 months is far too long for any legal reasoning to be the hold up.
nah didn't see any of the gameplay improvements being worked on.I may have asked already (canāt remember) but did you see any of the gameplay improvements they were working on ?
This may very well be true but I would like to hear from them why Pro Team wasnt good to go in May last year? Surely licenses, stakeholders or the fact microtransactions are involved isnt why the mode hasnt seen the light of day for all this time. Iām gonna just assume that like the past 4 sports games theyāve released, it simply wasnt up to standard and they wont ever admit that. 15 months is far too long for any legal reasoning to be the hold up.
Xbox approval then happened in what, September roughly? Season is over then so my guess would be the decision was made to shelve it till 2024.
I don't know why you even bother, just going to get the same conjecture disguised as insight.
Yeah the Xbox bit I understand not worth launching it in September, but lets say it was good to go this past Feb (clearly it wasnt which is why it didnt launch) then why not pull the trigger before the season and strike up interest? Its all just odd and I cant look past their pattern of releasing half-cooked games frequently at this point.
Not botheringā¦.I guess as much as I try to connect the dots with this mob, its just never their fault somehow![]()
Yeah, I figured that was one given the separation you were still getting from the opponent chasing you. I thought maybe the tackle distance could be reduced also.... because most of the time they'll grab you when they're that close.The only thing I've really changed from the default (set on Medium too) is the running speed.
Yeah, I figured that was one given the separation you were still getting from the opponent chasing you. I thought maybe the tackle distance could be reduced also.... because most of the time they'll grab you when they're that close.
The sliders didn't get much or if any QA testing, because any running speed modification removes any pressure, and the disposal power meter is all over the place when you try to modify it to move fast in sliders. This has been like that for months.Yeah, I figured that was one given the separation you were still getting from the opponent chasing you. I thought maybe the tackle distance could be reduced also.... because most of the time they'll grab you when they're that close.
I moved the running speed for both human and AI controlled players to low 40s, along with other settings for tackle distance, pressure awareness, Locate Tactic distance, and didn't notice changes in the applied pressure. Admittedly I haven't tried with ONLY the running speed changes.The sliders didn't get much or if any QA testing, because any running speed modification removes any pressure, and the disposal power meter is all over the place when you try to modify it to move fast in sliders. This has been like that for months.
I made running speed 20 for both CPU and user, I've read that some made it 40 and the pressure is gone, too. And I made tactical awareness high for the CPU, and I still had no pressure.I moved the running speed for both human and AI controlled players to low 40s, along with other settings for tackle distance, pressure awareness, Locate Tactic distance, and didn't notice changes in the applied pressure. Admittedly I haven't tried with ONLY the running speed changes.
What disposal power meter settings did you try (I'm guessing you made both handballs and field kicks quicker by reducing their fill times?).
Its releasing tomrrow, according to bigants twitter post a few seconds ago
Could you actually imagine lmaoIt would be funny if it didnāt
I wonder out of the 16 playing it on Steam how many will purchase them.Could you actually imagine lmao
I donāt think I could even be mad, it would actually be funny