Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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Management mode is EXTREMELY underwhelming in this, there is almost 0 depth. Previous AFL titles had much more depthBigAntStudios when can we expect reserves and training in management mode? Think that's the big hurdle to climb before many begin their main management mode.
First impressions of patch
- Craig Mcrae is in the game!!!
- Hardest is still too easy
- Marking is still too easy
- The new set shot system is almost easier than the old one as if you time the second one early he will kick straight
- Sub still broken (auto interchanges also shocking still nathan murphy is moved to the wing without fail every game)
- Bench/int visually broken (ticket reported approx a week ago now)
- Glitch where the player 1 on 1 in a marking contest is stuck in that animation until a stoppage is still present (ticket done previously)
- If you run from half back almost straight along the boundary line, no one will tackle you until you are about 35-40m out (AI will actually start running to you then run away) GAMEBREAKING
- Still impossible to pickup a ball near the boundary players will run straight out while doing the animation
- AI runs are genuinely atrocious (same team and opposition) I'll kick to the wing and my player who is clearly the closest one there will turn and run away and it is impossible to switch to him
Anyone else find the goal crowd sounds underwhelming and quiet, sounds like something out of Wii Sports
I just can’t fathom how indigenous and Anzac guernseys are in ahead of things such as tactics. Sure different dev teams- but even still I would prioritise fixing the team selection screens presentation to be consistent and in club colours( not the confusing red/blue colours switching btwn home and away sides.)
it just doesn’t feel right having NorthMelbourne vs Sydney- going to the team selection screen and having north Melbourne red and Sydney blue. It’s getting on my nerves.
Team selection Colours should change based on club guernsey selected (home, away or clash colour).
Working Interchange, tactics, and saved team lineups still aren’t present which means starting a full season still isn’t a viable choice this weekend. Here’s to hoping I can next weekend
This is a worry.End of home and away season competition is really even, 13-10WL 4th position compared to 8-15WL 18th position, think it’s cause the player ratings are really similar?
View attachment 1697308
- Hardest s still too easy
- Marking is still too easy
- The new set shot system is almost easier than the old one as if you time the second one early he will kick straight
- If you run from half back almost straight along the boundary line, no one will tackle you until you are about 35-40m out (AI will actually start running to you then run away) GAMEBREAKING
- Still impossible to pickup a ball near the boundary players will run straight out while doing the animation
- AI runs are genuinely atrocious (same team and opposition) I'll kick to the wing and my player who is clearly the closest one there will turn and run away and it is impossible to switch to him
Around the world was my favourite, but superkick was a lot of fun too.Wouldn't mind all the AFL Live 2004 mini games return one day. Just to stuff around with from time to time. There was around the world, Lous handball and superkick.
BigAntStudios I feel like this is the next tweak needed to goal kicking… at least on the harder difficulties. Something making it a lot harder to really hit the sweet spot.I feel like if the goal kicking power metre accelerated instead of being a linear speed, it would be more difficult to judge. As well as the second accuracy guage to accelerate so timing is far more important
At the moment, the linear speed build up of both meters is too simple and easy to judge
End of home and away season competition is really even, 13-10WL 4th position compared to 8-15WL 18th position, think it’s cause the player ratings are really similar?
View attachment 1697308
Agreed, this would be nice.Would be awesome to be able to choose home or away shorts with every guernsey.
Even adding red shorts for Essendon, yellow for Richmond as they’ve done in the past would be a cool feature.
Yeah, it seems like whoever has the better connection wins 99% of ruck contests which gives a pretty decent advantage to that player, as you can get a clean break from stoppage nearly every time.Online will never be as good as offline for the simple fact that lag and latency will always exist
Or if you come up against the Demons, which in my case is every other match where Gawn is impossible to beat.Yeah, it seems like whoever has the better connection wins 99% of ruck contests which gives a pretty decent advantage to that player
Very strange that they’d open themselves up to massive legal ramifications from offering an apology for providing a substandard productPlease accept our sincere apologies for any disappointment this may have caused.
One thing that really fascinates me about the game. When watching Michaels streams and others and when they’re playing on hardest, to me the game doesn’t look that easy from what I can tell. Also there have been some posts on here that I’ve seen where people say hardest is really hard. However there are some of you who still say the game is still too easy on the hardest setting..First impressions of patch
- Craig Mcrae is in the game!!!
- Hardest is still too easy
- Marking is still too easy
- The new set shot system is almost easier than the old one as if you time the second one early he will kick straight
- Sub still broken (auto interchanges also shocking still nathan murphy is moved to the wing without fail every game)
- Bench/int visually broken (ticket reported approx a week ago now)
- Glitch where the player 1 on 1 in a marking contest is stuck in that animation until a stoppage is still present (ticket done previously)
- If you run from half back almost straight along the boundary line, no one will tackle you until you are about 35-40m out (AI will actually start running to you then run away) GAMEBREAKING
- Still impossible to pickup a ball near the boundary players will run straight out while doing the animation
- AI runs are genuinely atrocious (same team and opposition) I'll kick to the wing and my player who is clearly the closest one there will turn and run away and it is impossible to switch to him
I personally think the rubber banding or ‘momentum’ is a huge reason as to why it differs so often. Which I don’t necessarily hate. I just hate the plays that are impossible to stop but not because the user is bad, just because the game doesn’t allow you to stop it. If they fixed this and kept the momentum the same, I think the game would be in a better stateOne thing that really fascinates me about the game. When watching Michaels streams and others and when they’re playing on hardest, to me the game doesn’t look that easy from what I can tell. Also there have been some posts on here that I’ve seen where people say hardest is really hard. However there are some of you who still say the game is still too easy on the hardest setting..
Question is: why do you still think hardest setting is still too easy? Is there a certain way you play the game that still makes it too easy for you to win? just curious…
Looks like Dew's been on keto.
This has always been the case for set shots. Do you mean on the run?Things I noticed in the patch:-
- goal kicking hud is now flipped for footedness (powers right to left for right footer, left to right for left footer)
I personally think the rubber banding or ‘momentum’ is a huge reason as to why it differs so often. Which I don’t necessarily hate. I just hate the plays that are impossible to stop but not because the user is bad, just because the game doesn’t allow you to stop it. If they fixed this and kept the momentum the same, I think the game would be in a better state
However if you start the game well, 9 times out of 10 you’re gonna destroy the opposition as you have all the momentum