Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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AFLW 2024 - Round 10 - Chat, game threads, injury lists, team lineups and more.
Because different teams work on different aspects, and, the function will be updated today - as also explained, get people the hud first, then the function.He's allowed to disagree with statements. Disagreed twice today with me questioning the idea of updating goalkicking aesthetics and not the function itself. Agree though that it would be nice to have an explanation rather than just disagreeing.
If you send a suggestion to support.bigant.com on sorting the boards they'll get it to the dev team.I don't really like how the leaderboard for online is ranked by points rather than win/loss record.
You could lose every game you're in but as long as you get enough points you'll be a high rank.
Didn't answer my question but okay RossBecause different teams work on different aspects, and, the function will be updated today - as also explained, get people the hud first, then the function.
Love how there are five or so people who "disagree" with 100% of the posts I make, and anyone else's that are positive post about the game, but I'm the one picked up... and they don't even own the game (apparently ).
They just want you to get accustomed to wearing them in practice games before unleashing them in other modesIs there a reason we can't use indigenous jumpers in season mode?
You're allowed to have concerns, but some of the idiotic "hahaha so bad" dribble from people who don't have the game is unneededI have to own something to be able to have major concerns about it? I can see very clearly from the outside its a buggy featureless mess. I don't have to pay the 100 dollar entry price for that.
They are useable in the Indigenous Rounds AFAIK.Is there a reason we can't use indigenous jumpers in season mode? I came across indigenous round, with the line markings, but can't seem to use the jumper for the round??
It seems to be only available in 'play now' mode?
Also I like the game Ross! Y'all have done a great job patching it. I just want transparency and not a big thumbs down as an answer or argumentDidn't answer my question but okay Ross
If I disagree, I'll disagree - nothing wrong with that - you replied to my answer to someone else's question... I really don't know what you're on about.Also I like the game Ross! Y'all have done a great job patching it. I just want transparency and not a big thumbs down as an answer or argument
Of course not! Just sometimes it's confusing why. Again what I'm on about is why you disagree with something stuff. The thumbs down doesn't really give us the answers we want sometimesIf I disagree, I'll disagree - nothing wrong with that - you replied to my answer to someone else's question... I really don't know what you're on about.
It's only allowing me to use all other jumpers, but in season mode indigenous jumper isn't an option? Maybe I write a ticket?They are useable in the Indigenous Rounds AFAIK.
I can almost guarantee its an issue with existing teams not updating as when I went to check the guernseys my custom Collingwood team didnt have them but the default AFL Collingwood had them in play now, it's probably a similar issue in the management saves prior to the patchThey are useable in the Indigenous Rounds AFAIK.
If I disagree, I'll disagree - nothing wrong with that
This is something I wonder about, is this maybe intentional? It’s pretty rare that a team in real life is going to go a whole season where they only lose to teams above them and beat teams below them. The closest thing I can think of is Port in 2020 only losing to the teams in 2nd, 4th and 6th in H&A (+ losing to 3rd in finals) but even then we still finished 1st. Point being it’s almost never going to be the binary outcome of beating worse teams and losing to better teams.
In video games I guess difficulty would be the area where it would be pretty binary. In Live 2, Evo 1 and Evo 2 it was pretty clear to me which difficulty I would have to sit at and even then it was either winning every 50/50 contest or losing them. Those games didn’t really have momentum swings like 23, it was more the opposite with the rubber banding keeping the losing side in the contest. In this game I suppose if your opponent gets on a roll it’s going to be harder to stop them, so regardless of the difficulty once they get away that’s gonna be that. The difficulty probably affects how hard or easy it’s gonna be for the AI to get that break in the first place. That’s my guess but obviously I have no way of looking under the hood to see if this is actually the case or not.
From my understanding on what they intended. The more power you put on the kick, the less timing window you have on the 2nd meter.BigAntStudios Hey Ross on the goalkicking meter as it stands today, can you clarify something for me? The first meter, am I meant to be aiming for the green, and on the second, the solid part of blue? Dunno why but distance doesnt seem to be as powerful as before
For anyone who wants to follow the Pink Panters custom team journey, I have done a introduction to the first 6 players!
yeah it come up a treat! You did a brilliant job, thanks so much again!Guernsey is looking schmick! Actually came out pretty well.
Stop doing it to yourselfI just want an ETA on tactics so I’m not sitting and waiting without an end date.
*waves in xbox.so I’m not sitting and waiting without an end date.
From my understanding on what they intended. The more power you put on the kick, the less timing window you have on the 2nd meter.