Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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AFLW 2024 - Round 10 - Chat, game threads, injury lists, team lineups and more.
What are your slider settings?Started tinkering and just had the best game. I made marking and hit outs harder and smothers easier.
When you're not always clearing the ball you are under a ton of pressure. Impressively though grabs were harder it didn't feel like I was being robbed, maybe I've found my own personal sweet spot.
The extra pressure meant my DE dropped and a few of the extra tweaks (maybe in this patch?) have started to be more evident.
- Clearance handballs and kicks have been nerfed, especially ones that you're trying to fire off at an angle. Pretty sure I didn't adjust those myself.
- HTB is an active concern
- the AI has got a fair boost at times. I've seen forwards a long way out handball to a running player (amazing) and even just now saw a player on the ground after a speccy handball to a running player.
- I was playing Freo and maybe it was a coincidence but Fife dead set ran amok, he was everywhere.
- a defender going to mark was knocked to the ground when the oppo punched the ball. Colour me pink! We've not had that before. Hopefully that can also be an infringement sometimes, it wasn't on this occasion.
One negative - when you're under the pump and every tackle counts those moments where your player micro freezes dead set kills you. You barely notice it when you're ten goals up but if the clock is ticking and all you have to do is lay tackle it is hard not to blow a gasket.
I think we've crossed a line here where there is 'footy stuff' happening that hasn't been in a game before. Sure the game play still needs work, features are missing etc but two thumbs up for these latest improvements.
HOWEVER and it does need caps for me. Im not a great stick jockey, getting old does that and although im sure with muscle memory then things will become easier, but im really struggling on Medium to even put together an attack.. let alone score.
I love games to be challenging so losing dosent bother me, and i really want them to look and feel as realistic as possible... so the AI does its best to compete and dosent just do stupid things to allow me to win etc. But what sliders would you adjust just to allow me to be a bit competitive, rather than the 0-30 scoreline i often face after 1 quarter of play?
Is there a trick to enabling the sliders? No real difference and I did everything very extreme
Is there a trick to enabling the sliders? No real difference and I did everything very extreme
How is the game playing now?
Still broken with the user controls, user controlled players move where you don't want them to, sometimes they don't move at all when you're commanding them to, and the AI doesn't pressure even with "tactical awareness" at 100 in sliders. Not to mention there's no pack marking mechanic. A very glitchy and broken game, I wonder if the QA team even tested it much.How is the game playing now?
Your hatred for this game is suspicious.Still broken with the user controls, user controlled players move where you don't want them to, sometimes they don't move at all when you're commanding them to, and the AI doesn't pressure even with "tactical awareness" at 100 in sliders. Not to mention there's no pack marking mechanic. A very glitchy and broken game, I wonder if the QA team even tested it much.
I'm very certain they didn't work for WW. They gave them as much shit back in the day in the AFL Evo and AFL Evo 2 threads as he has Big Ant now.Your hatred for this game is suspicious.
You must have worked for WW or something because no one seems to be as negative about it as you.
There’s some sort of agenda here
Yeah, wanting a good AFL game.There’s some sort of agenda here
I definitely was a massive BA fanboy over Live 2011, I bought the game twice for PS3 and PC, because it was well designed and it functioned, unlike 23 where it's a mess and doesn't function properly. Players respond to user commands instantly, and there's no stuck in the mud in Live 2011. Maybe others have a different functioning version of 23, ie console works fine and the PC version doesn't? I wasn't super fond of the WW footy games, I liked some elements of Evo 2 (players actually respond to user commands in an instant), but it's not a very replayable game.I'm very certain they didn't work for WW. They gave them as much s**t back in the day in the AFL Evo and AFL Evo 2 threads as he has Big Ant now.
That interview isn't mine, it's from some podcast I just cut out. I really wanted BA to make another AFL game, but in hindsight, it would have only worked out had they done it in the early 2010's off the Live 2011 build.I'm pretty sure they were the person who interviewed Ross about WW back in the day and where we got the "WW don't care about the sport and what they're making because they had the umpire blow the whistle after a goal was kicked in their game." comment from Ross. Which is kinda pot calling the kettle black in hindsight knowing how AFL 23 has gone and some of the lack of detail with things like the hard camera being set to the wrong side of multiple grounds from where they would be IRL, lack of in-game injuries and No Pre-Season games in the Managment Mode.
No idea why it's controversial to call out the obvious broken user commands in the game, and how nothing seems to be designed or tested right. There's still loads of glitches, like players teleporting or running at super speeds randomly, goal kick huds not disappearing. I had a player running backwards again, and not turning instantly. And especially if you play other video games, or even other AFL games, you can tell straight away there's something off with the user commands, or if you watch AFL, it doesn't reflect it at all.If they had worked for WW, they wouldn't have been throwing that much s**t at their own employer.
I gave it another chance where I customized the sliders, I was shocked how little the gameplay issues had been resolved since last year, it was deja vu.I think they're mainly upset because I think what they want in an AFL game hasn't been met by anyone and unlike a lot of people who have been underwhelmed or turned off by the game, they've just stuck around making comments and criticism instead of just lurking and seeing what people have to say about the new updates or just moving on from this game.
Your copy of the game must be completely messed up because I’m not experiencing any of these issues and haven’t for a long time, even stuck in the mud has disappeared in the recent patches.I definitely was a massive BA fanboy over Live 2011, I bought the game twice for PS3 and PC, because it was well designed and it functioned, unlike 23 where it's a mess and doesn't function properly. Players respond to user commands instantly, and there's no stuck in the mud in Live 2011. Maybe others have a different functioning version of 23, ie console works fine and the PC version doesn't? I wasn't super fond of the WW footy games, I liked some elements of Evo 2 (players actually respond to user commands in an instant), but it's not a very replayable game.
That interview isn't mine, it's from some podcast I just cut out. I really wanted BA to make another AFL game, but in hindsight, it would have only worked out had they done it in the early 2010's off the Live 2011 build.
No idea why it's controversial to call out the obvious broken user commands in the game, and how nothing seems to be designed or tested right. There's still loads of glitches, like players teleporting or running at super speeds randomly, goal kick huds not disappearing. I had a player running backwards again, and not turning instantly. And especially if you play other video games, or even other AFL games, you can tell straight away there's something off with the user commands, or if you watch AFL, it doesn't reflect it at all.
I gave it another chance where I customized the sliders, I was shocked how little the gameplay issues had been resolved since last year, it was deja vu.
Your copy of the game must be completely messed up because I’m not experiencing any of these issues and haven’t for a long time, even stuck in the mud has disappeared in the recent patches.
Maybe it is a PC v Console thing, I’ve never had these issues since the 2024 update patch on ps5I wouldn't say that it's vanished, it doesn't happen as often but I still get stuck and/or have player stutter issues which results in being tackled when I wouldn't lose the ball if it didn't occur.
Weirdest for me is still a teleporting ball, like you or your opponent could be on the ground with the ball. And out of nowhere the play continues with another player running off with ball in hand, despite never seeing the ball ownership change. Even the replay doesn't show the ball moving from the ground to the player that now has it.
Maybe it is a PC v Console thing, I’ve never had these issues since the 2024 update patch on ps5