Multiplat AFL 23 - PS/Steam Releasing May 4, Xbox TBC

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WHEN CAN I PLAY? READ BELOW:
  • PlayStation (Physical): Thursday 4 May
  • PlayStation (Digital): 8:01am AEST Thursday 4 May
  • Steam: Currently 8:01am AEST Thursday 4 May, may be moved to 12:01am AEST
  • Xbox (Digital or Physical): TO BE CONFIRMED, unlikely to be 4 May

Those that pre-ordered PS versions will be able to play on Thursday, disks will have already been mailed by retailers, they will also be available in-store.

Steam will also be available Thursday.

Stating the obvious, we are still having issues with XBox.

Seriously, anyone that looks hard knows there’s issues - why do you think there are so many exclusives for a particular platform that are not marked as exclusive, but are only on that platform.

If I took that road, life would have been a lot easier.

Xbox digital and retail will release at the same time - that is not a decision we get to make.

It applies now and I will no doubt pay a price.


Re: commentary team
Hamish is still there, Daisy didn't make it into the final version of the game.

We added Gary and increased the workload of Harf.

Re: game availability/release dates
I can never give 100% guarantee about anything in the future, but as it stands today, the statement I am prepared to make it that all stock that is at retailers on 4 May will be available for sale.

As to the amount that will be there for sale, and whether it is enough, that is a question I cannot answer.

It will be made digitally available on the various platform holder electronic stores.

Clarifying, the game will not release prior to 4 May 2023.

I am vague as there is one platform that has had sufficient stock at retailers and the other has not, and I cannot name them (contractual reasons).

The game will not be further delayed because of the numbers of units in stock.

Re: Steam listing
I've already put in a request for the screenshots to be replaced with current ones, they'll probably only be there for a day.

As much as the feedback has generally been positive, these are old, meant to be placeholder only and were not meant to go live.

Re: playing lists
All playing lists are accurate for the 2023 season.

Re: content creator footage
This is all prior to day one patch (as some have noted updates like numbers etc are apparent)

Re: Career mode
A head's up on Career mode.

At the AFL 23 Launch night I mentioned the non-team based Individual Career Mode in an interview with Dean (Twistie3). As alluded to at that same event, we were working with the AFL and AFLPA to include as many past legends in the game as possible.


The great news is that we have received approval for far more AFL legends than were previously envisaged, but this has meant that we had to make the tough decision to divert resources away from the Individual Career mode development. The individual Career Mode function will not make it into AFL 23, Career Mode will be entirely team based. I expect this mode to be include in future iterations of the game.

Re: microtransactions
You do not have to make purchases, things can be earned.

Re: general development
So fundamentally flawed, in so many ways, it’s bananas.

We are doing AFL as it’s a passion project, without us doing it there would not be one being made.

So much more upside with making games that are played internationally, let alone one that will not even be played in every state in this country.
 
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Sounds like the game just decides weather you kick a goal or not. I'm not saying the 2006 way is perfect or should be copied, but it should be a starting point. Maybe have the other stick move the bar around, instead of having it bounce from side to side.
What do you mean the game decides? By random do you mean? The thing is about Live 1's goal kicking on the run, if you compose yourself and move in a straight motion towards goal, your chances of scoring a goal is most probably, similar to real football. If you zig-zag and sprint around, your chances of scoring a goal on the run are much lower in Live 1. In those Premiership 2006-2007 games, it didn't matter how you ran, it's just a lazy goal kicking mechanic that is similar to those scam arcade games at the shops with prizes in them. Has nothing to do with simulating real football.
 
looks like it’s been built from scratch so expecting the same experience as their first game. I just hope they continue to work on it and we get more releases. If so I’ll probably buy one in the future. Inflation is high, times are tough so Id rather spend the money on a established game. Good luck
 

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Hoping BigAnt has made Jeremy Cameron's stats 100
 
looks like it’s been built from scratch so expecting the same experience as their first game. I just hope they continue to work on it and we get more releases. If so I’ll probably buy one in the future. Inflation is high, times are tough so Id rather spend the money on a established game. Good luck
I've been harping on this, but I would like to see the things they got right from Live 1 in 23. I'm still perplexed as to why they included that error play-on/sprint mechanic from Evo 2 in the 23 demo. I thought Ross said they were ignoring that game, which would have been beneficial and all they had to do is take their own peel off mechanic from Live 1.
 
I've been harping on this, but I would like to see the things they got right from Live 1 in 23. I'm still perplexed as to why they included that error play-on/sprint mechanic from Evo 2 in the 23 demo. I thought Ross said they were ignoring that game, which would have been beneficial and all they had to do is take their own peel off mechanic from Live 1.
Bug is a bug, it’s not design.
 
Does it need you to release R2 and then press it again to play on?
This is what I thought the sprint/play-on mechanic would be. I hope Ross is confirming this is a bug and won't be in the final release. Hopefully you can peel off marks and move out of the goal square without having to play on, first.

AFL23 Launch event LIVE stream. Q A, gameplay and more!.mp4_20230325_100454.gif
 
This is what I thought the sprint/play-on mechanic would be. I hope Ross is confirming this is a bug and won't be in the final release. Hopefully you can peel off marks and move out of the goal square without having to play on, first.

View attachment 1667574
The bug is play on being called without leaving the zone, it shouldn’t have been.
The design of the play on is, for example, to take a mark and seemlessly continue on without stopping.
 

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I think on the run goal kicking needs to be something like taking a shot in NBA2k. Charge the shot and release at the right time and then take in account the skill stats of the player and angle to goal for success. It requires skill from the player and is not just randomly decided to be a goal solely off of in game stats.

Successfully doing it in NBA2k is pretty satisfying.
 
I think on the run goal kicking needs to be something like taking a shot in NBA2k. Charge the shot and release at the right time and then take in account the skill stats of the player and angle to goal for success. It requires skill from the player and is not just randomly decided to be a goal solely off of in game stats.

Successfully doing it in NBA2k is pretty satisfying.
Also while on the topic for kicking for goal, really hoping BigAntStudios JNT BA make available pro mode controls for set shots. Love it in their cricket games and would be spectacular in afl23. Love the fact that we had to use both joysticks and if available in afl 23 would make set shots harder.
 
I think on the run goal kicking needs to be something like taking a shot in NBA2k. Charge the shot and release at the right time and then take in account the skill stats of the player and angle to goal for success. It requires skill from the player and is not just randomly decided to be a goal solely off of in game stats.

Successfully doing it in NBA2k is pretty satisfying.
100% this, great idea.

On VOG-L09 using BigFooty.com mobile app
 
I think on the run goal kicking needs to be something like taking a shot in NBA2k. Charge the shot and release at the right time and then take in account the skill stats of the player and angle to goal for success. It requires skill from the player and is not just randomly decided to be a goal solely off of in game stats.

Successfully doing it in NBA2k is pretty satisfying.

Thats an awesome idea! I wonder if players with their own signature animations plus ratings will mean the timing of the charge meter are longer/shorter for some players?

BigAntStudios could you confirm please?
 
I think on the run goal kicking needs to be something like taking a shot in NBA2k. Charge the shot and release at the right time and then take in account the skill stats of the player and angle to goal for success. It requires skill from the player and is not just randomly decided to be a goal solely off of in game stats.

Successfully doing it in NBA2k is pretty satisfying.
Exactly like in evo 2 it was easy to kick a goal with everyone while playing on.
Especially this needs to be more like 2k for ultimate team so players matters.
Hopefully the defenders are clearly better at defending too
 
Also while on the topic for kicking for goal, really hoping BigAntStudios JNT BA make available pro mode controls for set shots. Love it in their cricket games and would be spectacular in afl23. Love the fact that we had to use both joysticks and if available in afl 23 would make set shots harder.

This would be a game changer for sure, hated how easy set shots become after playing the game for a few days. This would genuinely challenge you. Great comment


Sent from my iPhone using BigFooty.com
 
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