Multiplat AFL 23 - PS/Steam Releasing May 4, Xbox TBC

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WHEN CAN I PLAY? READ BELOW:
  • PlayStation (Physical): Thursday 4 May
  • PlayStation (Digital): 8:01am AEST Thursday 4 May
  • Steam: Currently 8:01am AEST Thursday 4 May, may be moved to 12:01am AEST
  • Xbox (Digital or Physical): TO BE CONFIRMED, unlikely to be 4 May

Those that pre-ordered PS versions will be able to play on Thursday, disks will have already been mailed by retailers, they will also be available in-store.

Steam will also be available Thursday.

Stating the obvious, we are still having issues with XBox.

Seriously, anyone that looks hard knows there’s issues - why do you think there are so many exclusives for a particular platform that are not marked as exclusive, but are only on that platform.

If I took that road, life would have been a lot easier.

Xbox digital and retail will release at the same time - that is not a decision we get to make.

It applies now and I will no doubt pay a price.


Re: commentary team
Hamish is still there, Daisy didn't make it into the final version of the game.

We added Gary and increased the workload of Harf.

Re: game availability/release dates
I can never give 100% guarantee about anything in the future, but as it stands today, the statement I am prepared to make it that all stock that is at retailers on 4 May will be available for sale.

As to the amount that will be there for sale, and whether it is enough, that is a question I cannot answer.

It will be made digitally available on the various platform holder electronic stores.

Clarifying, the game will not release prior to 4 May 2023.

I am vague as there is one platform that has had sufficient stock at retailers and the other has not, and I cannot name them (contractual reasons).

The game will not be further delayed because of the numbers of units in stock.

Re: Steam listing
I've already put in a request for the screenshots to be replaced with current ones, they'll probably only be there for a day.

As much as the feedback has generally been positive, these are old, meant to be placeholder only and were not meant to go live.

Re: playing lists
All playing lists are accurate for the 2023 season.

Re: content creator footage
This is all prior to day one patch (as some have noted updates like numbers etc are apparent)

Re: Career mode
A head's up on Career mode.

At the AFL 23 Launch night I mentioned the non-team based Individual Career Mode in an interview with Dean (Twistie3). As alluded to at that same event, we were working with the AFL and AFLPA to include as many past legends in the game as possible.


The great news is that we have received approval for far more AFL legends than were previously envisaged, but this has meant that we had to make the tough decision to divert resources away from the Individual Career mode development. The individual Career Mode function will not make it into AFL 23, Career Mode will be entirely team based. I expect this mode to be include in future iterations of the game.

Re: microtransactions
You do not have to make purchases, things can be earned.

Re: general development
So fundamentally flawed, in so many ways, it’s bananas.

We are doing AFL as it’s a passion project, without us doing it there would not be one being made.

So much more upside with making games that are played internationally, let alone one that will not even be played in every state in this country.
 
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Notice: AFL 23 requires a controller in order to play. Playing with a keyboard and mouse isn't supported.

Just worth noting. I know a lot of pc gamers do have controllers for certian genre of games (fighting on keyboard is awkward) but still.
 
PC system requirements.

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Didn't want to clog the feed, nor do I know how to post it so you can just click through haha.
These are actually interesting screenshots. Radar definitely doesn’t look like 1v1s.

I’m also going to get the comment about their still being no logos on the numbers out of the way…
 
I think Steam had a crackdown recently on the types of screenshots allowed to be used to promote games there. Proper gameplay shots rather than the promotional bullshots we're used to. Refreshing.

My 10 year old PC crushes those recommended specs too, so there should be no excuses for performance on PS5/Series X. Encouraging.

Trying to interpret the radar. I think one team has extra numbers in the corridor, while the other team has numbers behind or in front of the ball carrier. Pretty cool.
 
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Didn't want to clog the feed, nor do I know how to post it so you can just click through haha.

They listened! It was white font on the yellow background Richmond’s scoreboard at the event


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Is it out yet ?
Is it out yet ?
Is it out yet ?
Is it out yet ?

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:p


PC system requirements.

So both my desktop pc and gaming laptop will handle this easily :p
If the console version plays well I'll double dip (and likely play it on pc more often due to the extra oomph the game will have running on stronger hardware).
 
BigAntStudios JNT BA are contracts able to be altered in the academy? After the conclusion of this season irl and trading and free agency occurs, obviously we can move players around to different teams. But can their contracts be altered to affect real life? Would be a flaw if the inevitable movement of some free agents would see them locked in at a 1 year deal at their new club after you've moved them around.
On that, I just really hope the option to alter contracts mid season is a thing. Don’t want to wait until trade period to realise 90% of my team are out of contract and I can’t chase anyone until they absorb the money first
 
loving the new screenshots.

the black text on yellow background for richmonds score looks much better!

very very happy about the control piece for steam, I was worried it would be the other way, keyboard mouse only :p
 
On that, I just really hope the option to alter contracts mid season is a thing. Don’t want to wait until trade period to realise 90% of my team are out of contract and I can’t chase anyone until they absorb the money first
Be interesting to see if you go to sign player X but they put contract holds off to the end of the year and then refuse to sign with you. You know, the true Northern Club experience
 
Couple things I have noticed with the screenshots.
- the crowd sizes definitely vary, which looks awesome!

- centre bounce looks a bit generic with 6 players all man on man, all equally spread around the ruckman.
Hopefully this isn't the case for every centre bounce and there are some tactics that can be set up.
As I said previously, Evo 2 had good centre bounce variations that could really favour you if you had a dominant ruckman. However, they were completely random which was disappointing.

On SM-S901E using BigFooty.com mobile app
 
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