Multiplat AFL 23 - PS/Steam Releasing May 4, Xbox TBC

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WHEN CAN I PLAY? READ BELOW:
  • PlayStation (Physical): Thursday 4 May
  • PlayStation (Digital): 8:01am AEST Thursday 4 May
  • Steam: Currently 8:01am AEST Thursday 4 May, may be moved to 12:01am AEST
  • Xbox (Digital or Physical): TO BE CONFIRMED, unlikely to be 4 May

Those that pre-ordered PS versions will be able to play on Thursday, disks will have already been mailed by retailers, they will also be available in-store.

Steam will also be available Thursday.

Stating the obvious, we are still having issues with XBox.

Seriously, anyone that looks hard knows there’s issues - why do you think there are so many exclusives for a particular platform that are not marked as exclusive, but are only on that platform.

If I took that road, life would have been a lot easier.

Xbox digital and retail will release at the same time - that is not a decision we get to make.

It applies now and I will no doubt pay a price.


Re: commentary team
Hamish is still there, Daisy didn't make it into the final version of the game.

We added Gary and increased the workload of Harf.

Re: game availability/release dates
I can never give 100% guarantee about anything in the future, but as it stands today, the statement I am prepared to make it that all stock that is at retailers on 4 May will be available for sale.

As to the amount that will be there for sale, and whether it is enough, that is a question I cannot answer.

It will be made digitally available on the various platform holder electronic stores.

Clarifying, the game will not release prior to 4 May 2023.

I am vague as there is one platform that has had sufficient stock at retailers and the other has not, and I cannot name them (contractual reasons).

The game will not be further delayed because of the numbers of units in stock.

Re: Steam listing
I've already put in a request for the screenshots to be replaced with current ones, they'll probably only be there for a day.

As much as the feedback has generally been positive, these are old, meant to be placeholder only and were not meant to go live.

Re: playing lists
All playing lists are accurate for the 2023 season.

Re: content creator footage
This is all prior to day one patch (as some have noted updates like numbers etc are apparent)

Re: Career mode
A head's up on Career mode.

At the AFL 23 Launch night I mentioned the non-team based Individual Career Mode in an interview with Dean (Twistie3). As alluded to at that same event, we were working with the AFL and AFLPA to include as many past legends in the game as possible.


The great news is that we have received approval for far more AFL legends than were previously envisaged, but this has meant that we had to make the tough decision to divert resources away from the Individual Career mode development. The individual Career Mode function will not make it into AFL 23, Career Mode will be entirely team based. I expect this mode to be include in future iterations of the game.

Re: microtransactions
You do not have to make purchases, things can be earned.

Re: general development
So fundamentally flawed, in so many ways, it’s bananas.

We are doing AFL as it’s a passion project, without us doing it there would not be one being made.

So much more upside with making games that are played internationally, let alone one that will not even be played in every state in this country.
 
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Michaels can you pls upload the whole game you played
I promise I won’t click off the video and ruin your viewer retention 😭
I got you!

I have 1 full game i played vs AI and 1 half game a Dev played against an AI ready to go!

no edits, full gameplay.
 

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Honestly it looks unbelievable! Well done to Big Ant!! I think the player scans, animations, stadiums/atmosphere and gameplay look phenomenal!!

At a later part of the video it seemed like the frame rate sort of lagged a bit at exactly 10.00 in as he’s about to get tackled. Hopefully this is from cpu difficulty 🤞🏽 otherwise everything else looks amazing.
 
Ok and with that I'll come clean.

I was at BigAnt on Wednesday and did a heap of gameplay recording as well, finally able to officially let the cat out of the bag!!

I've been advised I can post my content Saturday, hence the midnight launch from me.

I have:

Full game play footage of me playing a game vs AI
Half a game worth of footage of a dev playing vs AI
Menu footage
Scanning a Sherrin into the game and how that works.

Plus heaps of info and tidbits that add context to what we are seeing and playing that weren't mentioned.

Will be streaming tonight from around 10 or 11pm but will start with some chatting and maybe golf for BRAB and then once midnight hits I will show the gameplay I have.

I will also have some youtube videos uploaded at midnight too.


If you want to watch it all live tonight and ask questions, Twitch is below:


Looking forward to it legend !
 
Ok and with that I'll come clean.

I was at BigAnt on Wednesday and did a heap of gameplay recording as well, finally able to officially let the cat out of the bag!!

I've been advised I can post my content Saturday, hence the midnight launch from me.

I have:

Full game play footage of me playing a game vs AI
Half a game worth of footage of a dev playing vs AI
Menu footage
Scanning a Sherrin into the game and how that works.

Plus heaps of info and tidbits that add context to what we are seeing and playing that weren't mentioned.

Will be streaming tonight from around 10 or 11pm but will start with some chatting and maybe golf for BRAB and then once midnight hits I will show the gameplay I have.

I will also have some youtube videos uploaded at midnight too.


If you want to watch it all live tonight and ask questions, Twitch is below:


do you know if you played a final build or still an earlier build?
 

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Only things I didn't like from the gameplay, was a sideways kick out the backline when he was playing as Geelong. His player ran off, while the swans forward just stood there and watched the kick

The other was set shots where players are just standing by themselves 30m from goal. Most notably the mistimed torp that fell to Kossi Pickett and Petracca makes it look really easy to keep just chipping the ball closer to goal
probably due to the game being on the lowest difficulty possible thus the traffic cone esk movement and decision making from the AI
 
Ok and with that I'll come clean.

I was at BigAnt on Wednesday and did a heap of gameplay recording as well, finally able to officially let the cat out of the bag!!

I've been advised I can post my content Saturday, hence the midnight launch from me.

I have:

Full game play footage of me playing a game vs AI
Half a game worth of footage of a dev playing vs AI
Menu footage
Scanning a Sherrin into the game and how that works.

Plus heaps of info and tidbits that add context to what we are seeing and playing that weren't mentioned.

Will be streaming tonight from around 10 or 11pm but will start with some chatting and maybe golf for BRAB and then once midnight hits I will show the gameplay I have.

I will also have some youtube videos uploaded at midnight too.


If you want to watch it all live tonight and ask questions, Twitch is below:



Bit disappointed that you’ll be putting some AFL 23 in the golf stream but still keen
 
God I hope this is fixed/a difficulty based thing. Geelong with the footy, look at all the Sydney players near the mark, standing still. View attachment 1672566
1682665802816.png
Was gonna say, this is probably the biggest issue I could see from the footage, hopefully easily fixable. Can't be having 10 flat footed opposition players around the mark while leaving 6 open players on the fat side.

Aside from that and the players being a tad slow off the mark, very promising gameplay.
 
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