melbournemartin
Brownlow Medallist
I think in creating so many new ways to play they could be in danger of over complicating it as well. There's a few weird moments as an attacking player (both with and without ball as your team moves around you).
I'm thinking its Unreal Engine related
I mean the Unreal Engine, like any game engine, is simply a blank canvas on which to paint your game.
But I do get your point. Curious to see how this plays...
On a related note I remember Ross BigAntStudios saying how for AFL Live 1 the player's body was split into top and bottom for animations, such that if a player was being tackled around the waist they could still give off a handball, or if they were being tackled around the chest they could still get off a kick.