- Sep 13, 2013
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Set formations, players shift left and right and back and forth minimal distances, player with the ball has one maybe 2 players move towards and with him. You press a button to have one guy make a run ahead of you.
20 moving players
Fouls called for 2 things, missing the ball and too much pressure. Much less for the ball to do as it's round. It goes straight safe for curl but has a predictable bounce.
Aussie rules, starting positions but generally 20 of the 26 players are moving around near the ball at once all with individual programming. All 20 don't go for the ball but all 20 can't run away either. Also needs forwards making leads and moving ahead of the play not just one or two guys making runs.
36 players on the field.
Multiple free kicks where the same situation has different scenarios. Bounce/holding the ball
Unpredictable bounce, need to program random bounce mechanics as well as straight ones.
Different style of kicks, handballs, marks, spoils, drops etc.
I can't even be bothered posting more, it's so blatantly obvious I've already wasted a minute typing this.
Other than the ball physics nothing you mentioned would be harder to program in than in soccer. Most of that stuff is just telling player x to move to position y. Soccer also has allot of variables through dribbling. And spoiling, marking and drops gets evened out by headers, first touch, saves ect.