AFL Evolution - Launch thread

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Patch 2A is HERE! Say goodbye to the days of benchwarming, ill-timed marking, unrealistic trading and grand finals at the University of Tasmania.

Not denying the wrong ground glitch didn't happen (heck it happened a few times in my Hawthorn coach career). But as a created player pro.......... my home ground for Brisbane was always the Gabba and I always played at the proper away grounds of teams. The only exception to that was the special event games (eg: Ballarat v North Melbourne).
 
not for me, AI is about 60/40...probably depends on who is kicking for goal and their stats...
Yeah. They've missed one since I posted.

Was just concerned that the super accurate AI from AFL live 2 was back.
 
I never found the goal kicking that bad. I simmed a few games in season mode last night and many were in the 20 goals and single digit behinds range

Sent from mTalk
 
some obvious first impressions...

marking is a better system and the power up kicks are quicker and more reactive, goal kicking is more even and there seems to be a nice flow to the game now..

a side note, i kicked 3 grubber goals from the boundary and jumped up in the air to celebrate...
 

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some obvious first impressions...

marking is a better system and the power up kicks are quicker and more reactive, goal kicking is more even and there seems to be a nice flow to the game now..

a side note, i kicked 3 grubber goals from the boundary and jumped up in the air to celebrate...
is that a new celebration?
 
Can someone show me how to tag Wicked Witch? Just downloaded the patch and the one thing I was hoping would be fixed still isn't.

In player manager mode in edit player if you try to copy/duplicate an existing AFL player to fix their appearance/attributes it creates a copy of the name, attributes etc but their appearance is a new bald bloke. Only happens for a couple players per team e.g Gawn (see pics below)

1.JPG

2.JPG

Also if someone has a chance and can see if this happens for you too that'd be great. Tex Walker is another example.
 
Advantage period may have gone too far the other way. There was a free kick I gave away in the middle, the other team went forward with the ball, were about to kick a goal then I ran them down around 50 metres from the original free and it got called back. Anyone else agree?
 
Where did you see this?
I just checked, Geelong still play home games at the Gabba in my existing My Career, but when simulating to the next season in a new career, this is no longer the case. Massive bummer, but you do indeed have to restart your career if you want these fixes.
 
Can someone show me how to tag Wicked Witch? Just downloaded the patch and the one thing I was hoping would be fixed still isn't.

In player manager mode in edit player if you try to copy/duplicate an existing AFL player to fix their appearance/attributes it creates a copy of the name, attributes etc but their appearance is a new bald bloke. Only happens for a couple players per team e.g Gawn (see pics below)

View attachment 379794

View attachment 379796

Also if someone has a chance and can see if this happens for you too that'd be great. Tex Walker is another example.
I'm fairly certain that's because they've been face scanned

So probably due to legal reasons they can't allow you to alter the real player face photos or some alteration might cause the face scan to stop displaying properly
 
I'm fairly certain that's because they've been face scanned

So probably due to legal reasons they can't allow you to alter the real player face photos or some alteration might cause the face scan to stop displaying properly
Oh really? I don't even want to edit their face scans :( Mainly just their player ratings so the original ratings can stay and each team can have a secondary team with more updated/realistic ratings
 
PATCH NOTES

GAMEPLAY

- Adjustments to the advantage rule.

* Added a time window where no advantage can be claimed by pressing the L3 button.

* Turning over the ball during this time will automatically trigger no advantage.

- Adjustments to interchange and AI stamina usage to increase the number of interchanges that occur.

- Decreased the kick charge times for difficulties below “Medium” to allow quicker kicking.

- Fixed an issue where players were not reset in the 3rd quarter. (Including the pro player not being put back on)

- Fixed an issue with AI goal kick accuracy on all difficulties except “Legend”.

* AI goal kick accuracy should now also be more realistic for all difficulties.

- 50m penalties now have a grace period where the player can leave the area before the penalty being called.

* The player indicator will flash when you are in the penalty area.

- AI is more likely to be called for holding the ball and throwing the ball.

- Added 3.5 minute and 7.5 minute quarter length options.

- Backs and half backs are now less likely to leave their man when set to the “defending” tactic.

MARKING

- Adjustments to player mark timing to make it more consistent.

- Player mark timing should be more forgiving on easier difficulties.

- The mark circle now flashes blue at the optimum timing to release the mark button.

LISTED AND ROOKIE CAREER

- Added option to “simulate to next appearance” when fatigued in game.

- Added ability to plead guilty to a 1 week tribunal charge.

- Fixed an issue with pro player being injured or suspended at the end of a match, that could lead to extra quarters and a crash.

COACH CAREER

- Made the AI more selective about the trades it will accept in coach career.

* Lowered the value of draft picks in the eyes of the AI.

- Adjustments to the severity of suspensions to make them more realistic.

- Fixed the home grounds for clubs being incorrect in future years of Career mode.

- Fixed excessive number of draws in simulated games.

- Team stats should have more influence on the winner and point margin of simulated games.

- Lowered the overall rating for AFL draft players.

- Fixed an issue with heights/weights not correlating to draft positions. (Ruckmen should now be taller)

- Fixed some issues causing duplicate guernsey numbers.

DIFFICULTY ADJUSTMENTS

- Renamed Easy to Very Easy.

- Added a replacement Easy difficulty that is slightly harder.

- Added a new difficulty “Challenging” in between “Medium” and “Hard”

- Added a new difficulty “Very Hard” in between “Hard” and “Legend”

- Some adjustments to AI pressure calculations.

ONLINE

- Fixed an exploit with maximum weight players in online gameplay.

- Fixed an issue where the ball teleported after a bump in online play.

- Fixed a multiplayer desync where a player fumbled the ball only on one console.

- Improvements to mark lag compensation to reduce ball delaying in the air.

- Marking contests should be more even between both players in online play.

- Improvements to tackling in high latency conditions.

GENERAL FIXES

- Adjustments to controller and tips instruction screens.

- Fixed an issue that could cause the ball to hang in the air.

- Fixed an issue with the Umpire missing at ball up after a goal is kicked.

- Fixed an issue with not being able to sprint when waiting for a behind kickout.

- Fixed not being able to make manual interchanges as the away team in Competition mode.

- The away team now runs on to the ground before the home team.

- Fixed the man of the match portraits being wrong when positions had been interchanged.

- Wind indicator option now correctly disables the wind indicator on the ground.

- Fixed an issue causing commentary at the end of a match about the opening bounce.

- Fixed some cases where ball would get marked as it simultaneously crossed the goal line and it was paid as a mark.

- Fixed an issue where marks could be paid, when the ball had not travelled 15m.

- Fixed an issue with commentators calling the wrong player names.

- Fixed an issue with deleting downloaded teams that could lead to crashes and general instability.

- Replay animation playback should now be smoother.

- Fixed some issues with the following trophies: “Silverware”, “The Barrel”, “Back to Back to Back”, “Tackle fest”

- Various commentary fixes.

- Various other fixes and improvements.
 
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