So I was actually at the club (North) on Thursday afternoon when the WW guys brought in the game for the players, and had the chance to play it briefly and observe a few matches.
I was pretty stoked so I wasn't exactly taking notes but just some quick thoughts:
Liked:
Controls & gameplay felt fluid (my biggest fear has been allayed)
Players sometimes drop marks (not really groundbreaking stuff but I also liked the fact that speckies aren't automatically marked like in some previous games)
Ability to choose to mark or spoil the ball in a contest
Didn't get to play around with tactics but players seemed to run and create space for overlap which felt pretty realistic
Commentary had a few classic moments
I think I saw a player fumble at one stage?
Disliked:
Tom Boyd kicked 5 goals straight.. 0/10 unrealistic
Feels similar to older AFL games (I know it's not easy to build a completely unique game but I was expecting a little more)
Some of the players that weren't scanned are way off
The wind didn't seem to affect set shot kicking much
It is so ****ing easy to give away 50m penalties accidentally
The AI missed some absolute sitters, hopefully it was just a difficulty thing
The grass texture looked a little weird but not a big deal
Overall the gameplay seems to be pretty decent, controls very similar to the old AFL live games but is more nuanced.
There was also a Free Roam mode I saw in the menu which apparently is a kick to kick type training but didn't get to see it.
Sorry I don't really have more details but I was there for a completely unrelated reason and it took me by surprise. I saw enough of the gameplay to be convinced that it's not terrible though and I had fun playing it so i'll definitely be getting it once it's out on PC!
I was pretty stoked so I wasn't exactly taking notes but just some quick thoughts:
Liked:
Controls & gameplay felt fluid (my biggest fear has been allayed)
Players sometimes drop marks (not really groundbreaking stuff but I also liked the fact that speckies aren't automatically marked like in some previous games)
Ability to choose to mark or spoil the ball in a contest
Didn't get to play around with tactics but players seemed to run and create space for overlap which felt pretty realistic
Commentary had a few classic moments
I think I saw a player fumble at one stage?
Disliked:
Tom Boyd kicked 5 goals straight.. 0/10 unrealistic
Feels similar to older AFL games (I know it's not easy to build a completely unique game but I was expecting a little more)
Some of the players that weren't scanned are way off
The wind didn't seem to affect set shot kicking much
It is so ****ing easy to give away 50m penalties accidentally
The AI missed some absolute sitters, hopefully it was just a difficulty thing
The grass texture looked a little weird but not a big deal
Overall the gameplay seems to be pretty decent, controls very similar to the old AFL live games but is more nuanced.
There was also a Free Roam mode I saw in the menu which apparently is a kick to kick type training but didn't get to see it.
Sorry I don't really have more details but I was there for a completely unrelated reason and it took me by surprise. I saw enough of the gameplay to be convinced that it's not terrible though and I had fun playing it so i'll definitely be getting it once it's out on PC!