DEESNUTSRBIG
Debutant
- Feb 18, 2020
- 53
- 81
- AFL Club
- Melbourne
Round Zero - Top 10 scores count
Round 2, 3, 5, 6 - Top 20 scores count
9 games/22 scores = 40.9%
8 games/20 scores = 40%
4 games/10 scores = 40%
Starting team 30 players / 9 = 3.33 x4 = 13.3 players
So starting teams will need about 13 players playing in round zero. Although plenty of strategy could come into it depending how players score in the early games. The last game of the round Coll vs GWS could see teams adding or swapping players out depending on their score from the first 3 matches. If the rookies do well in the early games might only need 11 or 12 players playing in round zero. Or if a team gets multiple dud rookie scores might want to bring in a another playing premo or two.
11-14 players from Melb/Syd, Carl/Bris, Rich/GC, Coll/GWS for your starting teams seems ok, not great but ok.
Round 2, 3, 5, 6 - Top 20 scores count
9 games/22 scores = 40.9%
8 games/20 scores = 40%
4 games/10 scores = 40%
Starting team 30 players / 9 = 3.33 x4 = 13.3 players
So starting teams will need about 13 players playing in round zero. Although plenty of strategy could come into it depending how players score in the early games. The last game of the round Coll vs GWS could see teams adding or swapping players out depending on their score from the first 3 matches. If the rookies do well in the early games might only need 11 or 12 players playing in round zero. Or if a team gets multiple dud rookie scores might want to bring in a another playing premo or two.
11-14 players from Melb/Syd, Carl/Bris, Rich/GC, Coll/GWS for your starting teams seems ok, not great but ok.