Janus
Advocatus Diaboli
- Sep 9, 2007
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- AFL Club
- Port Adelaide
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- Dallas Cowboys, Chicago Bulls
In all seriousness, I would play the s**t out of this if you could somehow pull it off.
There's at least...hmmm....9 completely different endings, based on how you play it, with subtle variations as to the motivations behind each of the 8 (e.g. in one ending you might end up destroying the city a certain way, but in another it might be someone else doing the exact same thing because you pissed them off too much.) The 9th is the 'ultimate' playthrough and the hardest to achieve because it requires a tight rope walking act between honour, humility, sacrifice, compassion, justice etc...basically the path of the Avatar in Ultima (but it's never expressly told what you need to do in certain situations...it's more hinted at through stuff you read about the people you are dealing with).
I doubt anyone will be noble enough to find it - Richard Garriott (the creator of Ultima) said that the reason why he made Ultima 4 was because he got letters from people who played Ultima 3 who found that the best way to min-max the game (minimum time spent to complete it) was to kill his alter ego Lord British and kill everyone in the villages. So he created the Path of the Avatar as a way of trying to teach players to be virtuous.
My question is: if he had allowed people to still act in the same manner as before, but given them a completely different ending...what would have been the outcome? That's what it's about. The game isn't about plot...it's about character. Who you are and who you want to be. Max Landis explains what I'm trying to go for in this video about Superman:
"And at the end, a hero stands tall as all of society has crumbled behind him. That isn't a hero to me, a guy who stands there after everyone else is dead. That's more like a rockstar."
I want to know how many people want to be heroes vs how many people want to be rockstars.