Multiplat Dragon Age: The Veilguard

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Just finished part 5 and despite what twitter told me I haven’t begun to question my sexuality yet…

The game is alright, I’ve gone mage and mostly use the dagger so to me the combat feels good especially where the enemies are tougher.

Some of the environments are stunning!


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I'm playing as a warrior and it took a while for the combat to properly click and feel strong but once I hit lvl 20 and chose my specialisation it's been great.

Using a necrosis build and comboing my moves along with specific buffs from the skill tree and equipment has me melting most enemies but the big bosses are still a challenge.

Found building my rage meter to be difficult at first as well but once you get the right equipment it's no problem at all.
 
I’m around 25 hours in now and this is a good game.

I feel like the story is good, but the writing is bad if that makes sense. A couple of the characters just come across as whiny.

A couple of decisions I’ve made seem to have had a decent impact as well.


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The game still hasn't hit 1 million sales after a month from its release.

Wasn't nominated for any award this year (other than accessibility ♿), and is one of the greatest AAA flops in history. EA needed Bioware to make 4 million sales to even get close to getting back it's money after 10 years of development.

It will be interesting if they change tact with Mass Effect 5 or just double down further, costing the studio even more money and probably becoming the death knell of Bioware.

With people like Drew Karpyshyn working on Exodus, and if that gets released before ME5, I can imagine it being the final nail in the coffin for Bioware.
 
You could probably rattle off 10 live service games alone without breaking a sweat that have been a bigger "flop" than this. Hell, Bioware's own Anthem is one of them.

Maybe get a new schtick.

It's just flop after flop, isn't it. It's Anthem, it's Andromeda, it's this. They're all trash.

But you think losing over 100 million dollars on one game is not that bad?

I'm not sure why you're pointing out Anthem (which has kind of nothing to do with Dragon Age series) a game which just took over a year to develop, as opposed to the 10 years of Veilguard.

Anthem also made 100 million dollars and sold 5 million copies, Veilguard hasn't sold a million yet, so yes, it's a much bigger fail, if you also consider how beloved, critically acclaimed and popular the Dragon Age series is.

It's also interesting you mentioned live service games.

This was also designed as a live service game at one point. That didn't happen. In the end the game was a mess with the live elements there. For example, you have to level up merchants in game, by going around finding collectables, seems more like a feature you would find in Diabolo 4 or WOW then a Dragon Age game or proper RPGS.

The lack of world building (when we already had so much of it) is baffling given they had 10 years to develop setting, stories and characters, but then if they decided this to play like Diabolo 4, then I suppose then none of these elements that everyone loved about Dragon Age, mattered to EA and Bioware anymore.

It's interesting you finished your post by saying that you think I have a "schtick". Am I making money off posting here? Are you aware of what you're implying?
 
It's interesting you finished your post by saying that you think I have a "schtick". Am I making money off posting here? Are you aware of what you're implying?

Are you aware of the definition of "schtick"?

In common usage, the word shtick has also come to mean any talent, style, habit, or other eccentricity for which a person is particularly well known, even if not intended for comedic purposes.

If you don't think that grossly exaggerating this game's shortcomings ad nauseam is not your "style, habit or eccentricity for which you're particularly well known" for in this thread, then I dunno what to tell you.

Have you even played it yet?
 
TBH, I just hate Rook with a passion.

Whoever wrote for him needs to be fired immediately as he is just infuriating, if there was an option to do so and continue I'd legit walk him to his death at this point, give me another protag, this one is defective, take him back.

And combat to me is just lesser Andromeda combat, as lack of bionics and a jetpack for fun things in movement, so it's just I dunno, boring? And the AI are just "stupid" like you can easily bug them to do what you need them to or just "I need time to do X, lets go for a walk" so you can just tell the dev cycle was just hard as it feels either lazy or unfinished to me.

But yeah, Rook, uppercut yourself FFS. Solas carries this hard.
 
After starting dragon age I switched to Diablo 4.

Got say it’s the superior game if you are after mindless button mashing with no strategy.

The difference being Diablo gives you access to 6 abilities rather than the appalling 3 in dragon age.

  • can’t control companions
  • reduction in companions
  • vast reduction in abilities that can be equipped

Such a pox, mundane combat system.

Press x, press x, press x. Use 1 of 3 abilities. Press x, press x.

I laugh at baulders gate 3 making a qrt billion dollar profit, a sequel to a BioWare game. And they made it even “nicher” with turn based combat.

Vs this piece of shit that can’t sell a million copies because BioWare or EA think that going from of real time with pause to “press x to win” gameplay is what the masses won’t.

Thank god for Larian
 

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TBH, I just hate Rook with a passion.

Whoever wrote for him needs to be fired immediately as he is just infuriating, if there was an option to do so and continue I'd legit walk him to his death at this point, give me another protag, this one is defective, take him back.

And combat to me is just lesser Andromeda combat, as lack of bionics and a jetpack for fun things in movement, so it's just I dunno, boring? And the AI are just "stupid" like you can easily bug them to do what you need them to or just "I need time to do X, lets go for a walk" so you can just tell the dev cycle was just hard as it feels either lazy or unfinished to me.

But yeah, Rook, uppercut yourself FFS. Solas carries this hard.

He is definitely a wiener.
I was glad I could change his voice as I made this tough looking mutha and the prick sounded like Harry Potter.
 
You could probably rattle off 10 live service games alone without breaking a sweat that have been a bigger "flop" than this. Hell, Bioware's own Anthem is one of them.

Maybe get a new schtick.

Other than ET, Concord, Shemune (if you account for inflation), and Suicide Squad what others have been bigger flops financially? You said you could name not just ten but "10 live service games".

Nobody is talking about this game, not even in this thread.

It's not in top 100 sellers on Steam in Australia, or even top 80 globally, and not even the top 100 current daily players.

Generally speaking, Dragon Age games tend to have huge replay value, are talked and played for months after release.

As I mentioned in a previous post, it received no game awards nominations, sits at 76 score on PC by reviewers, (even Dragon Age 2 scored 82 on PC, and 80% on Steam compared to Feilguard st 71%).

Even those who post positively, don't generally recommend it, citing how it is a complete step away from previous games (but not Dragon Age 2, which at the time was seen as very different to Origins, now it doesn't seem so bad). Even people in this thread talk about this game by mentioning"speedrunning" or "their response to what Twitter says", rather than the actual game..

Do you have anything to say about the game Ambrose Burnside or you just going to continue with your "schtick" about my schtick? It doesn't appear your talking about this game at all right now.
 
I've made it clear I haven't played the game yet, but that I am looking forward to it. I've only commented when the hyperbole goes through the roof. I could quote all your wild takes but I can't be arsed. I will repeat what I said before though:

If the last Bioware or Dragon Age game you liked was Origins, then you should never have played Veilguard to begin with. The pivot away from that style of RPG has been long and clear

I hope you got a refund.

(But I don't think this even applies to you as it doesn't appear that you've played it either)

I will no doubt comment on my experiences with the game after Christmas.
 
I've made it clear I haven't played the game yet, but that I am looking forward to it. I've only commented when the hyperbole goes through the roof. I could quote all your wild takes but I can't be arsed. I will repeat what I said before though:



(But I don't think this even applies to you as it doesn't appear that you've played it either)

I will no doubt comment on my experiences with the game after Christmas.

You're really not good at this discussion thing.

I had a look in regards to video game flops. You stated :


You could probably rattle off 10 live service games alone without breaking a sweat that have been a bigger "flop" than this.

Yet you haven't come up with any.... At all.
 
This is wildly off topic, but OK:

Concord (lasted 14 days, servers shut down, refunds offered, studio shut down)
The Day Before (uber-scam, lasted less then a month, servers shut down, refunds offered, studio shut down)
Babylon's Fall (one of the worst reviewed games of the last few years, had one concurrent player online two month after launch before servers shut down)
Anthem (still technically playable but abandoned, caused Bioware to completely shift course on Veilguard's development (THANK GOD)
Lawbreakers (went free to play but still lasted less than a year before servers shut down)
CrossfireX (Metascore of 38, servers shut down)
Redfall (abandoned, studio shut down (a travesty))
Hyper Scape (bombed on release, overhaul promised, then servers shut down)
Radical Heights (by the producers of the aforementioned Lawbreakers. Slow learners and .. Studio shut down)
Crucible (in development for six years, shut down in a month)

All of these have been abandoned, all but Anthem and Redfall have been shut down and delisted, and a lot of these saw the studio shut down, refunds offered or the developers (if they survived) pivoted away hard from live service games (Bioware).

Meanwhile Veilguard is a single player action RPG with a Metacore of 82 as at the time I'm posting this, and Bioware's next game will be a ... single player action RPG. And you're comparing it to ET.

I suggest you give Mass Effect 5 a miss.
 
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I really wanted Radical Heights to work out. It was the only Battle Royale that cropped up after the Fortnite boom that was interesting and unique. Had a load of potential.
 
This is wildly off topic, but OK:

Concord (lasted 14 days, servers shut down, refunds offered, studio shut down)
The Day Before (uber-scam, lasted less then a month, servers shut down, refunds offered, studio shut down)
Babylon's Fall (one of the worst reviewed games of the last few years, had one concurrent player online two month after launch before servers shut down)
Anthem (still technically playable but abandoned, caused Bioware to completely shift course on Veilguard's development (THANK GOD)
Lawbreakers (went free to play but still lasted less than a year before servers shut down)
CrossfireX (Metascore of 38, servers shut down)
Redfall (abandoned, studio shut down (a travesty))
Hyper Scape (bombed on release, overhaul promised, then servers shut down)
Radical Heights (by the producers of the aforementioned Lawbreakers. Slow learners and .. Studio shut down)
Crucible (in development for six years, shut down in a month)

All of these have been abandoned, all but Anthem and Redfall have been shut down and delisted, and a lot of these saw the studio shut down, refunds offered or the developers (if they survived) pivoted away hard from live service games (Bioware).

Meanwhile Veilguard is a single player action RPG with a Metacore of 82 as at the time I'm posting this, and Bioware's next game will be a ... single player action RPG. And you're comparing it to ET.

I suggest you give Mass Effect 5 a miss.

So did Redfall have the same budget and time as Veilguard for development?

How much money did the other games cost to develop? How much money did they lose?

I've already mentioned Anthem in a previous post, while I consider it disappointing and a flop myself, it certainly recouped it's development costs.

This is problem with Veilguard, it's down 100 million dollars as it has not yet reached 1 million in sales. They've also quick to can it, with announcing two weeks ago there will be no DLC for this game. I wonder why.

They said they're focusing on ME5, if it's going to be no better then Andromeda it's going to be an even bigger failure than this game, and this game financially is currently one of the worst of all time.

Nobody cares about review scores from mainstream media. 82 is dumb, as is the fact it scored much lower in PC. It currently sits at 3.8 by user ratings on metacritic and 7 on Steam.

Ultimately people have voted with that wallets and that's the main thing.
 
Haven't heard a response from you, guess I win this one Ambrose Burnside.

Better luck next time. Feilguard may go down as the final nail in the coffin for Bioware. I may not need to make a decision to buy ME5, it may never get released.
 
Haven't heard a response from you, guess I win this one Ambrose Burnside.

Better luck next time. Feilguard may go down as the final nail in the coffin for Bioware. I may not need to make a decision to buy ME5, it may never get released.
You really need to get out more. This really isn't the win you think it is.
 
The game still hasn't hit 1 million sales after a month from its release.

Wasn't nominated for any award this year (other than accessibility ♿), and is one of the greatest AAA flops in history. EA needed Bioware to make 4 million sales to even get close to getting back it's money after 10 years of development.

It will be interesting if they change tact with Mass Effect 5 or just double down further, costing the studio even more money and probably becoming the death knell of Bioware.

With people like Drew Karpyshyn working on Exodus, and if that gets released before ME5, I can imagine it being the final nail in the coffin for Bioware.
The potentially saving grace is that Mass Effect 5 has a number of the OG crew working on it, whereas DA: Veilguard had nobody from the original games, other than Trick Weekes(who wrote everyone's 'favourite' character Taash) working on it.

DAV also went through 2 previous iterations during development and was originally slated as a live-service release TWICE, before both projects were canceled and Dragon Age: Dreadwolf started development, before it morphed into The Veilguard.

Bioware basically peaked 14+ years ago and has been on a steady decline since. I hold out some degree of hope that with the team in place, ME:5(or 4, as some people are calling it due to Andromeda being a stand alone title) can pull through and deliver what Bioware was known for back in the 00s.

Not expecting it though, unfortunately.
 

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