You really need to get out more. This really isn't the win you think it is.
I will assign the win as I see fit.
You can assign the wins as you see fit, just like your response from you here, would be seen as a "win" by you but is seen as a complete failure from by point of view, just like Feilguard.
If you choose to defend a game that has lost over 100 million dollars, then that's fine.
Shemune was a great game that lost a lot of money and flopped, but for different reasons. It flopped because it was too ambitious in scope, which was not what Dragon Age Veilguard is. The game was made taut and into an RPG-lite. That's why it's failed.
Which bring me to my next point...
The potentially saving grace is that Mass Effect 5 has a number of the OG crew working on it, whereas DA: Veilguard had nobody from the original games, other than Trick Weekes(who wrote everyone's 'favourite' character Taash) working on it.
DAV also went through 2 previous iterations during development and was originally slated as a live-service release TWICE, before both projects were canceled and Dragon Age: Dreadwolf started development, before it morphed into The Veilguard.
Bioware basically peaked 14+ years ago and has been on a steady decline since. I hold out some degree of hope that with the team in place, ME:5(or 4, as some people are calling it due to Andromeda being a stand alone title) can pull through and deliver what Bioware was known for back in the 00s.
Not expecting it though, unfortunately.
The game was deemed to be live service, true, and I've mentioned this in my previous posts. I've also pointed out that the game design, when you include spoilers incoming the Lighthouse, the merchants, the way you interact with NPC's, basic puzzle designs, and even the combat in my opinion, borrows the elements of a live service game than a true rpg, like the recent BG3 or even old school Bioware.
That said, even Star Wars the old Republic which is a MMO, still has better story, conversation options and dialogue than Feilguard.
You could even point to the cartoony non-dark theme of the game, as pandering to a new audience for live service than a new game.
During previews, there was a lot of backlash with the art detection, from hardcore fans, that said, I personally was cautiously optimistic (cautious because after EA took over ME3, Andromeda and Anthem all fell fla, optimistic because there had never been a bad Dragon Age game IMO, and with nearly a decade of development they would flesh this game out).
Turns out first impressions were on point