StFly
Space to Rent
- Moderator
- #251
Really miss the days of blockbuster where you could go hire a game and actually try it before you decided on whether it was good or not yourself.
These days people just listen to reviews, youtubers and number of sales and use that to decide whether the game is any good or a game for them before actually playing it.
Not everyone wants or likes same thing in a game.
Is Dragon age Veilguard a masterpeice ? No
Is it a good game ? Yes
Is it enjoyable ? yeah I really enjoyed it and now on my 3rd play thru
Blockbuster rentals, really firstly thanks for getting the Asian cover, but only reason I ever picked up Suikoden originally to fall in love with the series and the people behind it. For me anyway, as things get announced it's "do I hold interest in this" as I swear off anything needing twitching just cause with my RA I know I'll just hate it, so there's FPS's for PC only. Then it's just the blub of whichever chain I visit to check pricing as they'll always generally have a "bitch be crazy and has swords and shit" style blurb about it.
But this, this needed to be a stand alone IP. It'd be graded less harsh if it was a random game in a random world in a random universe. As a Dragon Age though...
- Blight turns from "consumes entire regions, threatens entire continents" to "this is a boil - pop it".
- There is no gore. People die, people get consumed, people and environments spew all manner of things - but everything is clean, concise, contained. There is no "I just waded through 47 hordes of Darkspawn, couple of ogres, a swamp and I'm covered in god knows what and bile" there's "I did these things and got a dry clean on the way back".
- You're a necromancer and I'm a goody too shoes, as necromancing is close enough to Blood Magic, I refuse to associate with you. Nope, there's multiple choice of "please join us it'd be great", "Ok you can join", "I suppose you might as well join us". (this is just an example about forced recruitment and no actual choice on the matter)
- Character models, it's crude but; I remember romancing Isabela and her having a bust. In this they literally gave her breast cancer. What, can't have any consistency in previous characterisations cause bitches be mad hips and busts are a thing?
- There is almost no point in me using a bow when you have a small "out of bounds" lockout in areas. I am over seeing the word "immune" just because sniping is a foreign concept to think of.
- Invisible walls and the shit jumping mechanism. Jump was introduced in Inquisition, why, a decade later, am I glitching on an invisible wall because Rook can't take 2 steps if they're on different elevations?
- The "elvan gods"... F me. Origins you literally had a turncoat kill a king and your mentor, DA2 you had a drug addiction essentially topple a kingdom and Inquisition you had eventual betrayal and the threat of the fade opening. In this the "gods" pop in for a chat, shit out a plot device, dissappear until later cause Solas carries this hard.
- You're a mage bitch, black eyes don't last THAT long when you get struck in the face.
- My last point being Zevran >>>>>>>>> Tash.
The more I play this the more I think they just gave up development and went "ME2 is good, let's just swords and sorcey it" at the end. So I am reading every single codex as I feel they are going to screw over as much as they can as quickly as they can to reset this universe via a boot up the arse to everything that came before it.
I'd also call Andromeda a good game for the series it is.
Veilguard is a failure for the same reason.
As stand alones without any universe tie in;
Andromeda has themes of genocide and eugenics (Khett) with fundeamentalist aspects thrown in (uplifting the lesser races).
Veilguard has couple of gods, no context, forced recruitment, random mobs (these darkspawn did not originate from the deep roads) and a system that actively works against range, otherwise people would never see the word "immune" as sniping would then exist. The theme is essentially one god sought to open a thing to make it better, 2 gods escaped, 2 gods spawn nonsense, one god seeks to close the opening, the end.
There's just not a story there or things to latch on, it's basically melee and rails vs Andromeda was empty, pointless "those guys are slaughtering an entire species and replicating themselves..." to maybe then have a reason to play more to find out things.
As an ending; how can you just not give a shit to jumping at all? It gets introduced in Inquisition and by golly did I jump everywhere on everything as it was very lol as a tall fat Qunari. A decade has passed since this moment. How in the bluest of hell am I getting stuck on invisible walls, because jumping up one level on a particular angle means; "stay in place, shimmy a little, if something is behind you it gets free range to beat you horribly".
10 years, and jumping is worse than previously? WTAF?