Bet on Blue
Norm Smith Medallist
Welcome to Mario Kart Werewolf!
All win conditions are as normal - for evil factions they must be the last remaining evil faction, and equal the number of good players.
If a player is blackmailed, they cannot reveal they have been blackmailed at any time during the day. If they do so they will be instantly mod-killed. All players will be made explicitly aware of this when blackmailed.
Players are strongly encouraged not to out other evil factions if they face death. Whilst I cannot make this an enforceable rule (as players will likely only do this when dying) all I can do is strongly encourage players not to go against the spirit of the game.
At my discretion days will be sped up, however this will only occur if every player has voted, and the number of players is 10 or less. In this case, an hour grace period will be declared and then a Deadline will be declared. This is however at my discretion, and normal deadlines may still apply.
Roles
Special Rules
Select your player
When you post in thread to indicate that you’re in, PM me which character you’d like to be. This can be a good, evil or indy role or even just a villager if that’s your thing. Where multiple people select the same character, I’ll randomise. One will receive that character and the other(s) will be randomly assigned from what’s available.
Lynches
This game brings a new meaning to the term ‘dead last.’ The player who finishes last in each day’s race will be lynched. I will advise you of everyone’s positions. Each vote knocks that player back one position.
Boost start
You may be lucky enough to boost at the start of the day’s race, those who do will zoom past those who didn’t boost, altering positions.
Items
You may receive an item during the race. These are used in thread by bolding your instruction. Anyone who posts a false item instruction (eg – for an item they don’t have) will be modkilled without warning.
Basic Rules:
At the beginning of the game each player is given a 'role' at random and in secret (via PM) by the moderator.
The aim of the Villagers is to identify and kill all of the Mafia and the Werewolves before the evil factions can kill enough villagers so that (# of e.g. Werewolves = # of Villagers). Only one faction can win.
How are players killed?
Each 'turn' of the game will last approximately 24 hours and also represents one 'day' of game time, thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
Night Phase (7:00pm – 11:00pm):When evil factions secretly decide among themselves, via PM communication, which Villager (one per night) that they shall kill and then inform the moderator via PM. Others with a Night action also enter their actions now via PM to the Mods. Decisions for the night phase are to be in no later than 11pm.
Day Phase (11:00pm – 7:00pm):After the results of Night actions have been announced, everybody, Villagers, Mafia, and Werewolves discusses and ultimately votes publicly in the game-thread upon which player (one per day) that they shall lynch and kill. Votes for the day phase are to be in no later than 7pm.
Obviously during the day the Villagers will want the group to vote for and lynch an evil player, whilst the evil players themselves will want not to be lynched; herein lies the fundamental strategy of the game:
Can the villagers identify the evildoers whilst at the same time convincing the rest of the group that they're not evil? And can the evildoers convince the group that they're not evil at all and thus avoid being lynched?
Werewolf Etiquette:
There are two main rules which everyone must follow in order for the game to run successfully;
DEAD PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT WITHIN THE GROUPS LISTED BELOW
Except for the below-mentioned groups sending PMs between themselves, other forms of private communication concerning the game are not allowed.
Anyone caught sending screen captures of BigFooty of any kind in this thread will be mod-killed instantly with no warning.
Anyone caught quoting PMs from the mods will be mod-killed without warning.
For this game we will not be using the Reason for Lynching rule.
Voting:
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name.
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game (see Special Rules): remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
Any ties in voting will result in a coin toss.
At the beginning of the game each player is given a 'role' at random and in secret (via PM) by the moderator.
The aim of the Villagers is to identify and kill all of the Mafia and the Werewolves before the evil factions can kill enough villagers so that (# of e.g. Werewolves = # of Villagers). Only one faction can win.
How are players killed?
Each 'turn' of the game will last approximately 24 hours and also represents one 'day' of game time, thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
Night Phase (7:00pm – 11:00pm):When evil factions secretly decide among themselves, via PM communication, which Villager (one per night) that they shall kill and then inform the moderator via PM. Others with a Night action also enter their actions now via PM to the Mods. Decisions for the night phase are to be in no later than 11pm.
Day Phase (11:00pm – 7:00pm):After the results of Night actions have been announced, everybody, Villagers, Mafia, and Werewolves discusses and ultimately votes publicly in the game-thread upon which player (one per day) that they shall lynch and kill. Votes for the day phase are to be in no later than 7pm.
Obviously during the day the Villagers will want the group to vote for and lynch an evil player, whilst the evil players themselves will want not to be lynched; herein lies the fundamental strategy of the game:
Can the villagers identify the evildoers whilst at the same time convincing the rest of the group that they're not evil? And can the evildoers convince the group that they're not evil at all and thus avoid being lynched?
Werewolf Etiquette:
There are two main rules which everyone must follow in order for the game to run successfully;
DEAD PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT WITHIN THE GROUPS LISTED BELOW
Except for the below-mentioned groups sending PMs between themselves, other forms of private communication concerning the game are not allowed.
Anyone caught sending screen captures of BigFooty of any kind in this thread will be mod-killed instantly with no warning.
Anyone caught quoting PMs from the mods will be mod-killed without warning.
For this game we will not be using the Reason for Lynching rule.
Voting:
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name.
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game (see Special Rules): remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
Any ties in voting will result in a coin toss.
All win conditions are as normal - for evil factions they must be the last remaining evil faction, and equal the number of good players.
If a player is blackmailed, they cannot reveal they have been blackmailed at any time during the day. If they do so they will be instantly mod-killed. All players will be made explicitly aware of this when blackmailed.
Players are strongly encouraged not to out other evil factions if they face death. Whilst I cannot make this an enforceable rule (as players will likely only do this when dying) all I can do is strongly encourage players not to go against the spirit of the game.
At my discretion days will be sped up, however this will only occur if every player has voted, and the number of players is 10 or less. In this case, an hour grace period will be declared and then a Deadline will be declared. This is however at my discretion, and normal deadlines may still apply.
Roles
Mafia
Chomp (Godfather) – Gets 1 seer per night, cannot be killed at night.
Thwomp (Roleblocker) – Can block night actions of any player. Cannot target the same person twice in a row.
Snowman (Deputy GF) - Takes over as GF if GF dies.
Piranha Plant (Thug) – Assists with the night kills.
Werewolves
Boo (Alpha) – Gets 1 seer per night, cannot be killed at night
Chubby (Cub) – If killed, at next night the Werewolves will get an extra kill seeking retribution.
Swoop (Blackmailer) – Can blackmail 1 person each night phase. That player must vote the way the wolves want them to vote.
Penguin (Wolf) – Assists with the night kills
Independent
Yoshi Egg (Serial Killer) – Kills anyone he wants at night. Can't die at night. (Make it final 4 to win)
Village
Mario (Seer) – Gets to learn the role of 1 player each night phase.
Luigi (False Seer) - Will be told they are the real seer and is fed incorrect info. Becomes the Seer if Mario dies.
Peach (Doctor) – Can protect 1 player from death each night phase. Can protect themselves. Cannot protect the same person in consecutive nights.
Flogs (Toad, Yoshi, Donkey Kong) – The 3 flogs share a PM. If a flog participates (votes) in the lynching of an evil / indy player, they will be able to become a Mini Bomb Kart upon their death – they may choose one player to blow up and eliminate from the game
Wario (Vigilante) – The vigilante gets to make 1 kill per night.
Bowser (Vigilante) – As above.
Villagers: - Discuss in thread and vote during the day.
Chomp (Godfather) – Gets 1 seer per night, cannot be killed at night.
Thwomp (Roleblocker) – Can block night actions of any player. Cannot target the same person twice in a row.
Snowman (Deputy GF) - Takes over as GF if GF dies.
Piranha Plant (Thug) – Assists with the night kills.
Werewolves
Boo (Alpha) – Gets 1 seer per night, cannot be killed at night
Chubby (Cub) – If killed, at next night the Werewolves will get an extra kill seeking retribution.
Swoop (Blackmailer) – Can blackmail 1 person each night phase. That player must vote the way the wolves want them to vote.
Penguin (Wolf) – Assists with the night kills
Independent
Yoshi Egg (Serial Killer) – Kills anyone he wants at night. Can't die at night. (Make it final 4 to win)
Village
Mario (Seer) – Gets to learn the role of 1 player each night phase.
Luigi (False Seer) - Will be told they are the real seer and is fed incorrect info. Becomes the Seer if Mario dies.
Peach (Doctor) – Can protect 1 player from death each night phase. Can protect themselves. Cannot protect the same person in consecutive nights.
Flogs (Toad, Yoshi, Donkey Kong) – The 3 flogs share a PM. If a flog participates (votes) in the lynching of an evil / indy player, they will be able to become a Mini Bomb Kart upon their death – they may choose one player to blow up and eliminate from the game
Wario (Vigilante) – The vigilante gets to make 1 kill per night.
Bowser (Vigilante) – As above.
Villagers: - Discuss in thread and vote during the day.
Special Rules
Select your player
When you post in thread to indicate that you’re in, PM me which character you’d like to be. This can be a good, evil or indy role or even just a villager if that’s your thing. Where multiple people select the same character, I’ll randomise. One will receive that character and the other(s) will be randomly assigned from what’s available.
Lynches
This game brings a new meaning to the term ‘dead last.’ The player who finishes last in each day’s race will be lynched. I will advise you of everyone’s positions. Each vote knocks that player back one position.
Boost start
You may be lucky enough to boost at the start of the day’s race, those who do will zoom past those who didn’t boost, altering positions.
Items
You may receive an item during the race. These are used in thread by bolding your instruction. Anyone who posts a false item instruction (eg – for an item they don’t have) will be modkilled without warning.
Banana – anyone slipping on a banana will be knocked back three positions.
Throw: Banana – Throw it at the person ahead of you.
Drop: Banana – Drop it in front of the person behind you.
Hold: Banana – Hold it behind you to shield against incoming rear green and red shells.
Banana Bunch – 5 Bananas
Use: Banana Bunch – Activate your Banana Bunch holding all five behind you. They will automatically act as a shield as in the above. You can also throw or drop them as above until they are all used.
Boo – Steal a random item from another player. You are immune to all other offensive items for the rest of the day.
Use: Boo – Steal a random item.
Fake Item – Anyone touching a Fake Item will be knocked back 4 positions.
Use: Fake Item – Drop it in front of the person behind you.
Green Shell – Anyone hit by a Green Shell will be knocked back 5 positions.
Throw: Green Shell forward – Throw the shell at the person in front of you. If they are lucky it will miss and hit somebody else.
Throw: Green Shell back - Throw the shell at the person behind you. If they are lucky it will miss and hit somebody else.
Hold: Green Shell - Hold it behind you to shield against incoming rear green and red shells.
Triple Green Shell – 3 Green Shells
Use: Triple Green Shell – Your 3 shells swirl around you giving you a chance of shielding against shells, bananas and fake items. You can also throw them as above.
Red Shell - Anyone hit by a Red Shell will be knocked back 5 positions.
Throw: Red Shell forward – Throw the shell at the person in front of you. It will home in on them.
Throw: Red Shell back - Throw the shell at the person behind you. It will home in on them.
Hold: Red Shell - Hold it behind you to shield against incoming rear green and red shells.
Triple Red Shell – 3 Red Shells
Use: Triple Red Shell – Your 3 shells swirl around you giving you a chance of shielding against shells, bananas and fake items. You can also throw them as above.
Mushroom – Zoom ahead of the person in front of you.
Use: Mushroom – Activate your Mushroom.
Triple Mushrooms – 3 Mushrooms
Use: Triple Mushrooms – Zoom ahead of the 3 players in front of you.
Super Mushroom – Zoom into first place.
Use: Super Mushroom – Activate your Super Mushroom.
Super Star – Zoom into first place, potentially knocking anyone you hit on the way back 5 positions. You are immune to all other offensive items for the rest of the day. You also can’t be lynched that day (next eligible player lynched).
Use: Super Star – Activate your Super Star.
Lightning Bolt – Shrink everyone else and zoom into first place, potentially knocking anyone you hit on the way back 5 positions.
Use: Lightning Bolt – Activate Lightning Bolt.
Spiny Shell – It homes in on the person in first place and kills them. It also potentially knocks anyone it hits on the way back 5 positions.
Use: Spiny Shell – Activate it.
Hold: Spiny Shell - Hold it behind you to shield against incoming rear green and red shells.
Throw: Banana – Throw it at the person ahead of you.
Drop: Banana – Drop it in front of the person behind you.
Hold: Banana – Hold it behind you to shield against incoming rear green and red shells.
Banana Bunch – 5 Bananas
Use: Banana Bunch – Activate your Banana Bunch holding all five behind you. They will automatically act as a shield as in the above. You can also throw or drop them as above until they are all used.
Boo – Steal a random item from another player. You are immune to all other offensive items for the rest of the day.
Use: Boo – Steal a random item.
Fake Item – Anyone touching a Fake Item will be knocked back 4 positions.
Use: Fake Item – Drop it in front of the person behind you.
Green Shell – Anyone hit by a Green Shell will be knocked back 5 positions.
Throw: Green Shell forward – Throw the shell at the person in front of you. If they are lucky it will miss and hit somebody else.
Throw: Green Shell back - Throw the shell at the person behind you. If they are lucky it will miss and hit somebody else.
Hold: Green Shell - Hold it behind you to shield against incoming rear green and red shells.
Triple Green Shell – 3 Green Shells
Use: Triple Green Shell – Your 3 shells swirl around you giving you a chance of shielding against shells, bananas and fake items. You can also throw them as above.
Red Shell - Anyone hit by a Red Shell will be knocked back 5 positions.
Throw: Red Shell forward – Throw the shell at the person in front of you. It will home in on them.
Throw: Red Shell back - Throw the shell at the person behind you. It will home in on them.
Hold: Red Shell - Hold it behind you to shield against incoming rear green and red shells.
Triple Red Shell – 3 Red Shells
Use: Triple Red Shell – Your 3 shells swirl around you giving you a chance of shielding against shells, bananas and fake items. You can also throw them as above.
Mushroom – Zoom ahead of the person in front of you.
Use: Mushroom – Activate your Mushroom.
Triple Mushrooms – 3 Mushrooms
Use: Triple Mushrooms – Zoom ahead of the 3 players in front of you.
Super Mushroom – Zoom into first place.
Use: Super Mushroom – Activate your Super Mushroom.
Super Star – Zoom into first place, potentially knocking anyone you hit on the way back 5 positions. You are immune to all other offensive items for the rest of the day. You also can’t be lynched that day (next eligible player lynched).
Use: Super Star – Activate your Super Star.
Lightning Bolt – Shrink everyone else and zoom into first place, potentially knocking anyone you hit on the way back 5 positions.
Use: Lightning Bolt – Activate Lightning Bolt.
Spiny Shell – It homes in on the person in first place and kills them. It also potentially knocks anyone it hits on the way back 5 positions.
Use: Spiny Shell – Activate it.
Hold: Spiny Shell - Hold it behind you to shield against incoming rear green and red shells.
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