Premiership Coach 2008 - now with pictures and stuff

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Re: Premiership Coach 2008

Really looking forward to it :thumbsu:, I loved the football manager games and have always longed for a footy game of the same nature this looks like the one.
 

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Re: Premiership Coach 2008

Football Manager isn't oh so great, but at least we're getting a damn AFL game.
 
Re: Premiership Coach 2008

Thats all good and well, but is there ever gonna be a proper AFL game on xbox 360? :confused:
The unfortunate thing is that it costs a massive amount to get a console game produced, and any developer would need very good sales to justify it. If the game was decent, i'm sure it could make money..... but the reality is, its a very hard sport to replicate as a console game.
 
Re: Premiership Coach 2008

General Features

- Careers can span unlimited seasons
- Fully Customizable details throughout: Club names, Logos & Colours, League names & logos, Award names
- Detailed Player improvement model. Players improve as they gather experience through training and in matches. As the coach, you're able to develop players in the positions that you see them best suited.
- Includes all major State leagues and also many country and local leagues from which to scout out potential draftees.
- Meticulously designed user interface, built on Windows Vista's next generation presentation foundation looks fantastic while providing unrivaled usability, and still accomodates for XP users.
- Game automatically scales itself to your desktop screen resolution.
Australian National Football League(ANFL):

- 16 playable clubs with accurately rated lists of existing players.
- Club Champion awards, as voted by coaching staff
- Brownless Medal, as voted by umpires
- Media Awards, as voted by commentators
- All Australian, Rising Star
- Father/Son players - draftable under current F/S rules, and will reflect their fathers to a certain extent.
- Negotiate player contracts at any point in the season
- Accurate National and Preseason drafts
- Under 18 championships
- Draft Camp
- Rookie and Veteran lists
- Detailed scouting model - send your scouts out to junior or regional matches to scout players. Better scouts will be able to give you a more accurate estimation of that players attributes and potential.
- Weekly newspaper filled with detail and the odd off-field drama add to the game's emersion factor.
- The widest range of historical stats and records for players, clubs, leagues and coaches ever seen in an Australian football game.
- Accurate Report and Tribunal system.
- Realistic trading system. Players will request trades to go home, or find a more sucessfull club. Clubs will be reluctant to trade star players or give up high draft picks - but as we know everyone has their price.
- As players head towards the end of their careers their abilities for life after footy become clear. They're available for hire in any number of roles, or may find themselves with careers in the media.
- Past Players and their career records from all clubs.
- Comprehensive player stats kept and updated after each match.
- Comprehensive player, club and league records kept and updated after each match - see how your players compare against the former greats
- Comprehensive financial model. Realistic crowd figures, sponsorships and membership based on performance which directly impact the clubs finances.
- Easy to use, completely customizable training model. Fine tune your training plans to develop specific advantages or set general guidelines - it's up to you.
- Assistant Coaches in any number of roles provide valuable match day advice and assist greatly in the development of your players
- Medical, Fitness, Recruiting, Development and administrative staff all provide benefits (and cost money!) while adding to the depth and realism of the game.
Match Day:

- Player movement is all smoothly animated in real time on an overhead view.
- Other animated objects include the umpires, runners and of course the ball.
- Set your teams game plan from a broad selection of options.
- Playable in windowed or full screen modes.
- Text based commentary is provided to help follow the play.
- Keep tabs on the wide range of in game stats readily available.
- Fatigue also plays a part and will affect player performance as it builds.
- Medical staff give reports on player injuries.
- Clever AI coaches will provide plenty of challenge.
- Give your players specific instructions on where they should be, and how closely they should play their opponent, or give them license to roam free and rack up posessions.
- Once play is under way, send your runner out with instructions.
- Dynamically changing weather conditions affect gamepley and add to the challenge.
- Assistant Coaches provide insight and give suggestions.
- A number of playable game speeds - ranging from real time to 32x
 
Re: Premiership Coach 2008

i think the game play hasn't been to bad in previous afl games. just the graphics are something shocking. god if only ea would make it lol.

they were ok 2 player but i gave up playing the computer, it cheated so bad.
EA has to make it, im sure with the physics there using in other game engines they could make it good
 

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