Fantasy 2022 - EMPIRE League - Discussion

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Essentially errors needing to be fixed not arbitrary decisions to mess around, overhaul and spoil something.

There's a DELICATENESS here, in Empire, a landscape of deep GM aspects, continuity of concept, salaries, salary cap, pre-existing sense of how players and positions score....its all a complex swiss watch that also evolves given all the extra facets it has -- salaries, contracts, cap, auction, tags, comp picks, positional value in terms of the draft, etc. The more complex or deeper a league, the more fine tuning and delicateness it has in its nature.

Eg, the 10m cap hike is a test, it may tweak up or down, it may mean salaries change to 21,000 x pts not 20,000 x pts, or it may mean 100 becomes 97. There are things like that which annually happen but its all treated like a swiss watch. It's like righting a boat's course incrementally as issues pop up, as the winds and currents change. It's not a set it and forget it league/system.

Decisions, let alone changes, are always done with due care, fine tuning, maintaining that landscape.

I know the differences between Cutthroat redraft and straight up ESPN alpha-like leagues and heavy management cap leagues like Empire.

At heart ... the good/bad are still the good/bad and in the same relative manner they were before. You can see that by bringing up the top scorers total across all positions and scrolling thru. Even in spite of the errors previously corrupting the sane page in previous years.
 

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Essentially errors needing to be fixed not arbitrary decisions to mess around, overhaul and spoil something.

There's a DELICATENESS here, in Empire, a landscape of deep GM aspects, continuity of concept, salaries, salary cap, pre-existing sense of how players and positions score....its all a complex swiss watch that also evolves given all the extra facets it has -- salaries, contracts, cap, auction, tags, comp picks, positional value in terms of the draft, etc. The more complex or deeper a league, the more fine tuning and delicateness it has in its nature.

Eg, the 10m cap hike is a test, it may tweak up or down, it may mean salaries change to 21,000 x pts not 20,000 x pts, or it may mean 100 becomes 97. There are things like that which annually happen but its all treated like a swiss watch. It's like righting a boat's course incrementally as issues pop up, as the winds and currents change. It's not a set it and forget it league/system.

Decisions, let alone changes, are always done with due care, fine tuning, maintaining that landscape.

I know the differences between Cutthroat redraft and straight up ESPN alpha-like leagues and heavy management cap leagues like Empire.

At heart ... the good/bad are still the good/bad and in the same relative manner they were before. You can see that by bringing up the top scorers total across all positions and scrolling thru. Even in spite of the errors previously corrupting the sane page in previous years.
With salary cap he’s there’s a need for tweaks. Point scoring is a different thing and you know it. You have always thought a normal distribution of homogenous scores across all positions is the answer…it’s not, it’s boring. I quit Omega because of it. This is heading same way. I think defence weighting was close to spot on, no need to change
 
How very un-super computer :p
When i first did the empire scoring, i sat up all day and night on weekends, and nights on weekdays, multiple tabs open, nfl stats tabs, etc, notepad, pen, calculator, and punched thru a billion scoring rules, but rushing as i had to get the league set up asap. It took a very heavy toll, the hours, the strain. Just like it is every off season when i have to do all the set up new league tasks. I'm not perfect, i often make typos in the system when inputting new salaries, contract years, adding auction prices, etc, i dont always catch them. But with the scoring set up years ago....it was so arduous i just left it and breathed, never looked at it again, hateful toward the process. I literally never even opened that page again, or the rules summary page. A devil.

But this off season i peeked at it, how messy the sections were, and wanted to re-organize it better. Thats when i noticed. That mad arduous process, errors made in the strain of 2ams and such.
 
With salary cap he’s there’s a need for tweaks. Point scoring is a different thing and you know it. You have always thought a normal distribution of homogenous scores across all positions is the answer…it’s not, it’s boring. I quit Omega because of it. This is heading same way. I think defence weighting was close to spot on, no need to change
Omega's first two scoring years were an idea to homogenize. But i didnt like it and i changed it after you left.

I realized due to the lesser amount of stats for IDP you cant homogenize all positions. And if you did it would be silly things like offense scoring too lowly at 15 each week and a big IDP week could be 40-50 pts for a few sacks. It was an experiment but i abandoned it

I like what i did with Empire scoring because of the franchise QB idea in a single QB starter structure. QB is king. But theres a clear tiered structure among positions. That tiered structure is still the same in 2022 as previous years. It hasbt changed. That dynamic.

Kickers 100-150
Defense 150-200 (250+ at the very top)
Offense 200-300 (350+ at the very top)

I love that tiered structure, i do not like the all homogenized notion.
 
I like the Empire structure most because in the middle, the 150-200 range, all the average offense and defensive players mingle. Youll get a realistic mix of bad to average QBs, average WR/RBs and average to good IDPs. Can fairly well rank them in your mind just as their total score has them ranked. The tiers are still evident now as before. The elite at one position will rise above their peers adequately so, but also rise above the mediocre and meh of another position adequately so.
 
When i first did the empire scoring, i sat up all day and night on weekends, and nights on weekdays, multiple tabs open, nfl stats tabs, etc, notepad, pen, calculator, and punched thru a billion scoring rules, but rushing as i had to get the league set up asap. It took a very heavy toll, the hours, the strain. Just like it is every off season when i have to do all the set up new league tasks. I'm not perfect, i often make typos in the system when inputting new salaries, contract years, adding auction prices, etc, i dont always catch them. But with the scoring set up years ago....it was so arduous i just left it and breathed, never looked at it again, hateful toward the process. I literally never even opened that page again, or the rules summary page. A devil.

But this off season i peeked at it, how messy the sections were, and wanted to re-organize it better. Thats when i noticed. That mad arduous process, errors made in the strain of 2ams and such.
Blah blah blah…there was nothing wrong with the scoring system. Your last few posts say a lot but don’t explain why you changed it.
 
How could it effect my team and no one else?
My guys have also suffered a loss of points from last season totals -

Carr 251.85 and now 225.58 :'(
Mayfield 149.61 and now 128.48 :'(
Montgomery 187.24 and now 171.28 :coldsweat:
Kirk 207.70 and now 198.32
Henry 179.35 and now 169.68

These guys have gone up -

Jacobs 179.54 to 185.64
Anderson 139.50 to 150.20
St Brown 206.41 to 219.68

Net loss of about 50 points.

My team is nowhere near the top, hence pick 3 this year.

I agree with TGBB, needs to be voted on at the very least.
 

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Goff 144 to 147 (+3)
Lamar 235 to 179 (-56)

Zeke 235 to 221 (-16)
Allen 263 to 253 (-10)
Boyd 189 to 176 (-13)
Hollywood 231 to 223 (-8)
Kittle 234 to 207 (-27)


Joey Bosa 133 to 175 (+42)
Green 117 to 154 (+37)

Roquan Smith 186 to 217 (+31)
Shaq Thompson 139 to 166 (+27)

Chinn 175 to 190 (+15)
 
I don't have a real issue with the change in scoring but surely we should have seen these fluctuations before resigning finished and before FA

I mean most would have been more cautious in releasing idp's with their boost in value

Also the changes has made me question some players in my squad. I mean losing 56 points on a qb when their salary cap hit is so high is annoying

Also I might have kept some of my draft picks to use on more idp's had I known that they were going to jump in value
 
Goff 144 to 147 (+3)
Lamar 235 to 179 (-56)

Zeke 235 to 221 (-16)
Allen 263 to 253 (-10)
Boyd 189 to 176 (-13)
Hollywood 231 to 223 (-8)
Kittle 234 to 207 (-27)


Joey Bosa 133 to 175 (+42)
Green 117 to 154 (+37)

Roquan Smith 186 to 217 (+31)
Shaq Thompson 139 to 166 (+27)

Chinn 175 to 190 (+15)
I mean great example here.

Last season Lamar 100 > Bosa ..under new scoring they’re even!! Stuff that! Changes everything in how you trade/value players etc

Kittle v Roquan etc etc same thing
 
Scoring flucs.
Having said all of that I don't have an issue with the scoring change

I think defensive players should be scoring more

I just would have liked to know the swings in players scoring before I finalized my squad

And tbf it is really only Lamar that is annoying me. I mean I could trade him and someone could extend his contract at around $3.5m. Yet had I traded him before the scoring changed it would be a $4.7m hit

But look I really don't care that much
 
The issue was team first downs added by mistake and being applied to individual offensive players, the big error and big change seen.

A number pad typo error of 5 instead of 2 for fumbles lost to opponent.

I wont reverse the fumble typo. But i guess i can re-add the never wanted team first downs, add it but at least minimize it somewhat....tho really its a mistake being added in the first place
 
Having said all of that I don't have an issue with the scoring change

I think defensive players should be scoring more

I just would have liked to know the swings in players scoring before I finalized my squad

And tbf it is really only Lamar that is annoying me. I mean I could trade him and someone could extend his contract at around $3.5m. Yet had I traded him before the scoring changed it would be a $4.7m hit

But look I really don't care that much

I dont mind 5 or 10 points here and there but when offensive players are - 30 while IDPs are getting +30's its far too much. GG has jumped the shark .

Firmly in the change it back category after seeing that.
 
GG.exe can we adjust the offensive scoring back to what it was but keep a boost on the defensive scoring?

The big reduction in offensive scoring probably explains everyone's massive salary cap space
 
The issue was team first downs added by mistake and being applied to individual offensive players, the big error and big change seen.

A number pad typo error of 5 instead of 2 for fumbles lost to opponent.

I wont reverse the fumble typo. But i guess i can re-add the never wanted team first downs, add it but at least minimize it somewhat....tho really its a mistake being added in the first place

I liked the fumbles lost being so high honestly, they deserve to be. They are harsh in every league im in.

I say this as a Jimmy G owner who's lost many games due to fumbles lost.
 
GG.exe can we adjust the offensive scoring back to what it was but keep a boost on the defensive scoring?

The big reduction in offensive scoring probably explains everyone's massive salary cap space

its hasn't affected the contracts, all the contracts are off last seasons scoring.
 

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