A11dAtP0w3R
Dumpster Fire Diver
- Oct 18, 2013
- 95,571
- 140,605
- AFL Club
- Melbourne
- Other Teams
- Carolina Panthers
There were errors
How very un-super computer
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There were errors
This isn’t errors….well it kind of isThere were errors
With salary cap he’s there’s a need for tweaks. Point scoring is a different thing and you know it. You have always thought a normal distribution of homogenous scores across all positions is the answer…it’s not, it’s boring. I quit Omega because of it. This is heading same way. I think defence weighting was close to spot on, no need to changeEssentially errors needing to be fixed not arbitrary decisions to mess around, overhaul and spoil something.
There's a DELICATENESS here, in Empire, a landscape of deep GM aspects, continuity of concept, salaries, salary cap, pre-existing sense of how players and positions score....its all a complex swiss watch that also evolves given all the extra facets it has -- salaries, contracts, cap, auction, tags, comp picks, positional value in terms of the draft, etc. The more complex or deeper a league, the more fine tuning and delicateness it has in its nature.
Eg, the 10m cap hike is a test, it may tweak up or down, it may mean salaries change to 21,000 x pts not 20,000 x pts, or it may mean 100 becomes 97. There are things like that which annually happen but its all treated like a swiss watch. It's like righting a boat's course incrementally as issues pop up, as the winds and currents change. It's not a set it and forget it league/system.
Decisions, let alone changes, are always done with due care, fine tuning, maintaining that landscape.
I know the differences between Cutthroat redraft and straight up ESPN alpha-like leagues and heavy management cap leagues like Empire.
At heart ... the good/bad are still the good/bad and in the same relative manner they were before. You can see that by bringing up the top scorers total across all positions and scrolling thru. Even in spite of the errors previously corrupting the sane page in previous years.
When i first did the empire scoring, i sat up all day and night on weekends, and nights on weekdays, multiple tabs open, nfl stats tabs, etc, notepad, pen, calculator, and punched thru a billion scoring rules, but rushing as i had to get the league set up asap. It took a very heavy toll, the hours, the strain. Just like it is every off season when i have to do all the set up new league tasks. I'm not perfect, i often make typos in the system when inputting new salaries, contract years, adding auction prices, etc, i dont always catch them. But with the scoring set up years ago....it was so arduous i just left it and breathed, never looked at it again, hateful toward the process. I literally never even opened that page again, or the rules summary page. A devil.How very un-super computer
Omega's first two scoring years were an idea to homogenize. But i didnt like it and i changed it after you left.With salary cap he’s there’s a need for tweaks. Point scoring is a different thing and you know it. You have always thought a normal distribution of homogenous scores across all positions is the answer…it’s not, it’s boring. I quit Omega because of it. This is heading same way. I think defence weighting was close to spot on, no need to change
Blah blah blah…there was nothing wrong with the scoring system. Your last few posts say a lot but don’t explain why you changed it.When i first did the empire scoring, i sat up all day and night on weekends, and nights on weekdays, multiple tabs open, nfl stats tabs, etc, notepad, pen, calculator, and punched thru a billion scoring rules, but rushing as i had to get the league set up asap. It took a very heavy toll, the hours, the strain. Just like it is every off season when i have to do all the set up new league tasks. I'm not perfect, i often make typos in the system when inputting new salaries, contract years, adding auction prices, etc, i dont always catch them. But with the scoring set up years ago....it was so arduous i just left it and breathed, never looked at it again, hateful toward the process. I literally never even opened that page again, or the rules summary page. A devil.
But this off season i peeked at it, how messy the sections were, and wanted to re-organize it better. Thats when i noticed. That mad arduous process, errors made in the strain of 2ams and such.
My guys have also suffered a loss of points from last season totals -How could it effect my team and no one else?
My comments above or the fluctuation in scoring on my team?Ok that seems silly.
My comments above or the fluctuation in scoring on my team?
I mean great example here.Goff 144 to 147 (+3)
Lamar 235 to 179 (-56)
Zeke 235 to 221 (-16)
Allen 263 to 253 (-10)
Boyd 189 to 176 (-13)
Hollywood 231 to 223 (-8)
Kittle 234 to 207 (-27)
Joey Bosa 133 to 175 (+42)
Green 117 to 154 (+37)
Roquan Smith 186 to 217 (+31)
Shaq Thompson 139 to 166 (+27)
Chinn 175 to 190 (+15)
Having said all of that I don't have an issue with the scoring changeScoring flucs.
Having said all of that I don't have an issue with the scoring change
I think defensive players should be scoring more
I just would have liked to know the swings in players scoring before I finalized my squad
And tbf it is really only Lamar that is annoying me. I mean I could trade him and someone could extend his contract at around $3.5m. Yet had I traded him before the scoring changed it would be a $4.7m hit
But look I really don't care that much
The issue was team first downs added by mistake and being applied to individual offensive players, the big error and big change seen.
A number pad typo error of 5 instead of 2 for fumbles lost to opponent.
I wont reverse the fumble typo. But i guess i can re-add the never wanted team first downs, add it but at least minimize it somewhat....tho really its a mistake being added in the first place
GG.exe can we adjust the offensive scoring back to what it was but keep a boost on the defensive scoring?
The big reduction in offensive scoring probably explains everyone's massive salary cap space