AFL 2006 Talk

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I've played 1 pre season game in 2007 and it was against the Lions (Melbourne played the first round of pre season against the dogs in 06) so atleast the preseason is random. Dunno about the others.

In the off season I traded David Neitz and pick 152 for Luke Hodge :eek:

also traded picks 108 and 120ish for the eagles pick 1 :eek:

I used pick 1 to get Shaun Burgoyne and my pick 8 to get Kane Cornes.

A tip: in the draft, you should use your early picks to get the delisted players, u will find there are normally some decent ones like in this case cornes and burgoyne. The young guns will still be there come 3rd round.

In my 06 draft. the entire first round was ex players. in the 2nd round only 2 rookies were taken and the rest were ex players.

Oh and I traded Bizzell for Tenace and i think James McDonald for Chapman :p
 
I managed to get a hold of a PS1 copy of AFL 99 (I'd long said goodbye to my old one) and must say it's not as glorious as I was led to believe/remember. It looks very much an old, simple game. Mind you, I did have a look at a PC demo of the same game this week and there were tactical setups in the game.

Does anyone know if it was only the PC version that had this? I'm struggling to find it on the Playstation version.

If yes, what exactly could you do with the setups?
 

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Yes I had it on PC too but it kept on crashing. I later got it on PS1 and remember that there weren't the same tactical options...hmm. I think the play station version also had different lists....99 lists I think while PC only had 98 from memory.

Also FH you need to, in the post season stuff, make it not as easy to totally skip things lol. Need more warning dialogs.
 
Yeah thought the PC version was a bit different.

Hey, if anyone is interested there's a Q&A forum that was held last week on the Playstation Australia website that dealt solely with AFL Premiership 2006 & Beyond. Producer of AFL Premiership 2006 Justin Halliday answered questions about the game. It's a good read.
 
Fiery Hawk said:
I managed to get a hold of a PS1 copy of AFL 99 (I'd long said goodbye to my old one) and must say it's not as glorious as I was led to believe/remember. It looks very much an old, simple game. Mind you, I did have a look at a PC demo of the same game this week and there were tactical setups in the game.

Does anyone know if it was only the PC version that had this? I'm struggling to find it on the Playstation version.

If yes, what exactly could you do with the setups?

AFL 99 whilst not perfect in anyway should be the first point of call in building 2007- i am amazed that you guys havent done this already. We must remember that Ea had made previous games and that 99 was a relatively good game for the following reasons:

1. A slider on the difficulty- which means that the programmers had created a game where you could slightly or greatly change the difficulty.

2. Speed - You could set the game to fast, medium, slow

3. Tactics - Centre square tactics including players coming off the wings. You could also change matchups and ever set how far players will run out of position and such

4. Ruck taps - proabably did it almost perfectly - you had to run the ruckman in manually to the contest, tap the ball it a direction and you could set tactics in the square - ie man up, run through ..etc

5. Camera angles - again the programmers made a game where you could just about set you own camera angle - i still dont get how we can make 3d games and not let users select their own camera view...

6. Direction - I loved the fact that even though you couldnt see the whole way down the field the small and large arrow showed where you had players. You never really felt that you didnt know where your players were.

7. You could really tell the difference between big and small or fast and slow players

8. The commentary was Special!

9. It came out on PC!!!..not just the fairy PS2

If nothing more FH copy the centre square tactics...
 
Fiery Hawk said:
Sit behind the goals on the left of the tv screen at the back of the ground level and tell me there ain't a strong wind there...

Do me a favour and measure it for me one day.
 
Maximus76 said:
AFL 99 whilst not perfect in anyway should be the first point of call in building 2007- i am amazed that you guys havent done this already. We must remember that Ea had made previous games and that 99 was a relatively good game for the following reasons:

1. A slider on the difficulty- which means that the programmers had created a game where you could slightly or greatly change the difficulty.

2. Speed - You could set the game to fast, medium, slow

3. Tactics - Centre square tactics including players coming off the wings. You could also change matchups and ever set how far players will run out of position and such

4. Ruck taps - proabably did it almost perfectly - you had to run the ruckman in manually to the contest, tap the ball it a direction and you could set tactics in the square - ie man up, run through ..etc

5. Camera angles - again the programmers made a game where you could just about set you own camera angle - i still dont get how we can make 3d games and not let users select their own camera view...

6. Direction - I loved the fact that even though you couldnt see the whole way down the field the small and large arrow showed where you had players. You never really felt that you didnt know where your players were.

7. You could really tell the difference between big and small or fast and slow players

8. The commentary was Special!

9. It came out on PC!!!..not just the fairy PS2

If nothing more FH copy the centre square tactics...

I had a copy of the PS1 version back in the day and it obviously had none of the tactics stuff in it. In fact it doesn't have a lot of the features you describe above. Will try to obtain a PC version as it obviously has a lot more to it. I wonder why they had different versions of the game...maybe the PS1 couldn't handle the features of the PC version.
Thanks for the feedback tho!
 
Fiery Hawk said:
I had a copy of the PS1 version back in the day and it obviously had none of the tactics stuff in it. In fact it doesn't have a lot of the features you describe above. Will try to obtain a PC version as it obviously has a lot more to it. I wonder why they had different versions of the game...maybe the PS1 couldn't handle the features of the PC version.
Thanks for the feedback tho!

I can't explain why, but AFL 99 for PS1 looked and played like AFL 98 for PC, while AFL 99 on PC looked like a whole new AFL game EA were working on and got about 70% through developing before releasing it. There were a lot of bugs and the goal kicking AI (for the opposition) was absolute garbage. But it does have the features that are being talked about. The thing that I liked most was that you could set loose players - have your wingers run off the back flank for example. That would be mighty handy in 2007 - that would allow you to station a loose player in the defensive hole. That way if you don't get time to tidy up the AI around leading forwards being 15 metres in the clear from a centre break, at least you have the option of having a defender just sitting there waiting to provide a contest when the inevitable occurs. .
 
Fiery Hawk said:
I had a copy of the PS1 version back in the day and it obviously had none of the tactics stuff in it. In fact it doesn't have a lot of the features you describe above. Will try to obtain a PC version as it obviously has a lot more to it. I wonder why they had different versions of the game...maybe the PS1 couldn't handle the features of the PC version.
Thanks for the feedback tho!

I've got the game on PC i could burn it for you, if you want it.
 

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Sorry FH. But last night I found a massive problem with the game (this has probably already been highlighted on this board?).

I was playing as the Blues on normal difficulty against the Saints. Thornton went down with a serious leg injury (turned out to be a hammie, 3 weeks out)..

Anyway when the injury happened - it took the best part of a full quarter (on 5 min quarters) for Thornton to find his way from the ground. In this time, his opponent Gehrig was effectively un-manned and kicked 4-5 goals as he was continually by himself and in loads of space. Major "bug". I even went to the team setup screen but found I could not manually interchange him.

In hindsight I would have changed my defensive assignments but realistically, it shouldn't take Thornton 5 minutes to leave the ground...

Perhaps he should be allowed to hobble for a couple of passages of play, and be automatically interchanged if a goal is scored... thoughts? :eek:

Another bug I picked up on was that Dean Rioli (when I played the Bombers) kicked 6 goals. Surely that's a bug... ;)
 
luke2177 said:
Sorry FH. But last night I found a massive problem with the game (this has probably already been highlighted on this board?).

I was playing as the Blues on normal difficulty against the Saints. Thornton went down with a serious leg injury (turned out to be a hammie, 3 weeks out)..

Anyway when the injury happened - it took the best part of a full quarter (on 5 min quarters) for Thornton to find his way from the ground. In this time, his opponent Gehrig was effectively un-manned and kicked 4-5 goals as he was continually by himself and in loads of space. Major "bug". I even went to the team setup screen but found I could not manually interchange him.

In hindsight I would have changed my defensive assignments but realistically, it shouldn't take Thornton 5 minutes to leave the ground...

Perhaps he should be allowed to hobble for a couple of passages of play, and be automatically interchanged if a goal is scored... thoughts? :eek:

Another bug I picked up on was that Dean Rioli (when I played the Bombers) kicked 6 goals. Surely that's a bug... ;)

You might not like this but I think that that is game design! FH said something about interchanges being set up to have a real impact on your performances earlier in the thread. But gee that's a long time.

If that was happening to me I'd tag the forward with a flanker or two lickety split.
 
luke2177 said:
Sorry FH. But last night I found a massive problem with the game (this has probably already been highlighted on this board?).

I was playing as the Blues on normal difficulty against the Saints. Thornton went down with a serious leg injury (turned out to be a hammie, 3 weeks out)..

Anyway when the injury happened - it took the best part of a full quarter (on 5 min quarters) for Thornton to find his way from the ground. In this time, his opponent Gehrig was effectively un-manned and kicked 4-5 goals as he was continually by himself and in loads of space. Major "bug". I even went to the team setup screen but found I could not manually interchange him.

In hindsight I would have changed my defensive assignments but realistically, it shouldn't take Thornton 5 minutes to leave the ground...

Perhaps he should be allowed to hobble for a couple of passages of play, and be automatically interchanged if a goal is scored... thoughts? :eek:

Another bug I picked up on was that Dean Rioli (when I played the Bombers) kicked 6 goals. Surely that's a bug... ;)

In options you can set up the injury interchanges to be manual so you can swap them quickly when you wish to, my injured players normally find the bench within a minute.
 
Maximus76 said:
FH, out of curiosity...How long would it take a company like yours to port a ps2 game such as AFL Live 2006 to PC or Xbox?

To be honest I don't know. I'm thinking 3 months a skew (PC/Xbox) as a guess. It does however take extra money and staff so it ends up being pretty costly. Never really taken notice of things like that.
 
i am enjoyin the game but there are also some bugs in it which annoy me such as :

* when i take david johnson off his bald when he comes back on he has hair. Dont know about chappy because hes too good too take off.

* Having the same round the year straight after is dissapointing its like playing the 1st season over again Very Boring

* Also the trainnig this year it thought was very hard and didnt help you much.

However i know it will improve in 07. but it is a fn game and i am enjoying it.

:thumbsu: *ALSO GOOD TO SEE THE HERITAGE JUMPERS IN ROUND 16
 
Can you trade players in this game?
 
I had an interesting situation happen to me when playing the game yesterday. One of my players was reported twice during a game, once for charging the other time for striking. I was offered a 3 game suspension for one report and a 5 game suspension for the other. I appealed the decisions and wound up having the 3 match suspension upgraded to 5 and the i was cleared of the 5 match suspension in the other report :confused: Would have liked to see what would have happened (if one report cancelled the other out), but the game froze after it happend :( ahhh well.

I finally won the grand final, not bad after winning the nab cup and finishing 2nd on the ladder during the season. I'm attempting to go back to back in the current season (2010), win or lose i'll be playing at least one more year as Hawthorn - just to see if i can rebuild the side after a few retirements (Everitt & Crawford are getting on in old age you know :p).
 

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