Multiplat AFL 23 - Part 2 with added Pro Team

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Wonder what the AFL think about this debacle? Surely there's been some tough phone calls to the BA office.

Hard to say the writing wasn't on the wall. Many of us called out the red flags pre-launch and quite a few tried to shut us down.

Complete shitshow that the game is in the state it is currently, let alone how it was launched. Any chance of us getting a decent AFL game in our lifetime is dead now considering Big Ant were regarded as the great white hope around here for years 🤣
AFL wouldn’t give a shit mate been no promotion of this game whatsoever outside of a instagram post.
 
Wonder what the AFL think about this debacle? Surely there's been some tough phone calls to the BA office.

Hard to say the writing wasn't on the wall. Many of us called out the red flags pre-launch and quite a few tried to shut us down.

Complete shitshow that the game is in the state it is currently, let alone how it was launched. Any chance of us getting a decent AFL game in our lifetime is dead now considering Big Ant were regarded as the great white hope around here for years 🤣

Gil would be furious!!
 

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the gameplay engine is the same used for their other sports games, it even says so in the promo material.

Should have known as the running the players do on the ground is just as bad as the running in between wickets in the cricket games :p
 

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A few observations

Speccies now around 6 per quarter....... I guess that's better than 16+ (3.5 minute quarters)

The player radar/map interferes with the set shot meter :-/

Players stutter on the run on occasion (kinda like the twinkle toes videos I've posted in the last 2 weeks).

In game transitions glitch (particularly the quarter time/half time transitions - like it'll stutter between the coach giving instructions and an empty center square.... likewise with the half time change over and you see the players in the rooms, I saw an empty MCG intersected with that cut scene video)

Still teleport tackles/marks
And players (and human controlled) still automatically speed up/slow down

I honestly hope you're being sarcastic because that is a ridiculous opinion if not.

L O L

ET was unplayable
AFL 23 is barely playable
 
A few observations

Speccies now around 6 per quarter....... I guess that's better than 16+ (3.5 minute quarters)

The player radar/map interferes with the set shot meter :-/

Players stutter on the run on occasion (kinda like the twinkle toes videos I've posted in the last 2 weeks).

In game transitions glitch (particularly the quarter time/half time transitions - like it'll stutter between the coach giving instructions and an empty center square.... likewise with the half time change over and you see the players in the rooms, I saw an empty MCG intersected with that cut scene video)

Still teleport tackles/marks
And players (and human controlled) still automatically speed up/slow down



L O L

ET was unplayable
AFL 23 is barely playable
How longs the patch been dropped for?

On VOG-L09 using BigFooty.com mobile app
 
How longs the patch been dropped for?

On VOG-L09 using BigFooty.com mobile app

Mine updated 34 minutes ago!

Image of the in game radar and the set shot meter blending in with each other
Wb1w9Py.png

And video of the radar and set shot meter blending



Side note Luke Bruest still doesn't look like Luke Bruest, more like discount Luke Perry 90210 :p
Opposition gets tackled......... gets back up and continues to run (yes that still exists!!)
 
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Multiplat AFL 23 - Part 2 with added Pro Team

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