Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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Haha yeah... but geez I had to fight for them...Geez that's good to see at least. St Kilda gave up there and let you have sneaky late ones
I was thinking the same way, but it does feel easier playing against bad teams from my experience, so maybe it's just the 'overall' rating that looks wrong. Maybe each stat being 80 or 85 is actually a big gameplay difference. Not sure how much truth there is in this, but it does feel different against certain teams or players.
It'd be great to get a breakdown of what each rating represents in terms of gameplay, on that note. For example (without having the ratings in front of me), does something like "contested ball" actually make a difference or is that 95% position? Same with kicking rating, does that actually impact anything? Handpassing, tackling, etc. Maybe something JNT BA could put together for us? Might help to remove some of these concerns that all teams are just generically rated and ratings are ultimately redundant.
I hope they figure it out, he’s compared BA to 2K and then removed the core element of so much of 2K’s offline management mode by handing you a league you can’t edit and that’s rated appallingly.He's confirmed a few times that you can't edit official player ratings for management mode - there was talk of being able to clone teams and edit the ratings that way but they can't be used in management mode
So new commentary been added and not hearing the same lines over and over again?I really like the commentary in this game, just feels way more relevant to the play then previous games etc.
Or you could just play the game and see how you go.
I wouldn’t expect official ratings to change any time soon. More likely in a roster update at mid season or for next season or game utterance.
At the other end the ratings start at 25 then 37 so not much scope to differentiate country footy custom teams
On iPhone using BigFooty.com mobile app
Haha yeah... but geez I had to fight for them...
Commentators were well aware of the drubbing… and Garry even made a subtle joke at the start of the last quarter.
AFL 23 - Context Commentary (PS5 Patch 16)
AFL 23 - Context commentary and Garry's joke (PS5 Patch 16)
Yeah, I tried management mode as North for the rebuilding experience, and after 12 rounds of simming on Hardest they were top of the ladder by two games. Pretty much renders the mode unplayable for me for now.Pretty much destroys management mode for me then. Zero realism if the eagles and roos lists are competitive with the pies and lions, which thanks to the abhorrent player ratings they are.
The lack of confirmation over two weeks from the release date is comical.
Yeah spot on mate.Yeah, I tried management mode as North for the rebuilding experience, and after 12 rounds of simming on Hardest they were top of the ladder by two games. Pretty much renders the mode unplayable for me for now.
I’m waiting for the Xbox release and as a complete diehard I can’t believe I’m now second guessing if I’m going to purchase it or not.Yeah, I tried management mode as North for the rebuilding experience, and after 12 rounds of simming on Hardest they were top of the ladder by two games. Pretty much renders the mode unplayable for me for now.
Honestly, the commentary is so much better than anything we've heard before in an Australian-made sports game.I really like the commentary in this game, just feels way more relevant to the play then previous games etc.
I'd say drop the difficulty.Played a few more games. Yet to get a win on hard on patch 15 or 16. Can hang for a bit but then get slaughtered. Feels a bit cheap when the AI a) has God-like goal accuracy and b) doesn't need to charge kicks like you do so they are, you know, possible.
It's frustrating because there are times when you have like a 4 on 1 and you are confident you should be able to handle it easily, but the controls/movement are so poor and random and tackling is so magnetic that you can never be confident.
yeah agree.Feel like I can't get a disposal out in a tackle at all now after it being consistent enough yesterday. Plus player responsiveness is still a bit garbage. Would kill to get a quick snap on goal out of an inside 50 clearance.
The imbalance between gradations seems a bit odd to me, why is stop one 25 then 37 and gradations get smaller at the top.I've played a lot of the game and seen how I went. Still doesn't answer the question what each individual rating refers to. Normally this would be fine as the bigger gaps seen in most sport games provide clear gameplay differences. In this case, there are some differences that are obvious like marking or hitouts, but would love to know what the other ratings do and what a difference of 84 vs 87 means in reality.
Do these even exist in the game?So we can drop and promote players pending on form and injuries?
I think that could be a positive actually. Assuming simultaneous state leagues are added to career mode, then we'll see players get dropped to the ressies. Might not be good when using teams in play now but I get the feeling they've been designed that way for management mode purposes. Unlike cricket games, there's no linking system in AFL 23 so I believe AFL players are left off VFL rosters to ensure we don't have multiple versions of one player getting drafted and playing in a careerWhy are we worried about the darn logos on the field when the AFL affiliated team lists don’t have AFL listed players on them?
I think that could be a positive actually. Assuming simultaneous state leagues are added to career mode, then we'll see players get dropped to the ressies. Might not be good when using teams in play now but I get the feeling they've been designed that way for management mode purposes. Unlike cricket games, there's no linking system in AFL 23 so I believe AFL players are left off VFL rosters to ensure we don't have multiple versions of one player getting drafted and playing in a career