Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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AFLW 2024 - Round 10 - Chat, game threads, injury lists, team lineups and more.
tholstrup and brown weren't at marvel stadium on the night of the draft, thus they haven't been scanned in yet.still players missing lol, Melbourne have Caleb Windsor but other draftees Tholstrup and Brown aren’t there (Tholstrup was a first round pick)
Also the overalls need to be tweaked, basically every player is between 80-90 but young/vfl players are rated between 50-60 for some reason, with only 2-3 guys on each team rated in the 60s and 70s
I suspect those players will be added in the next update next month as specified.still players missing lol, Melbourne have Caleb Windsor but other draftees Tholstrup and Brown aren’t there (Tholstrup was a first round pick)
Also the overalls need to be tweaked, basically every player is between 80-90 but young/vfl players are rated between 50-60 for some reason, with only 2-3 guys on each team rated in the 60s and 70s
Doesn't look like it but there's apparently more gameplay improvements coming on the 23rd of April along with the rest of the draftees. So maybe they update it then? Really have no clue with these guys.No updates to career mode?
Seems pretty silly to basically just exclude any players that weren’t at draft night. Surely just generic or basic generated faces would be better than leaving them out . What would be the point of starting a season mode with 2024 fixtures if you don’t have complete liststholstrup and brown weren't at marvel stadium on the night of the draft, thus they haven't been scanned in yet.
Don't tell me after getting rid of the game it eventually receives a miracle patch lol
All of that and then some. No real player progression, players drop from 90 to 60 in just one offseason etci haven’t touched manager mode yet due to everyone saying it’s bad and broken etc.
what’s actually wrong with it? is it the offseason stuff (what i’d be most interested in) or other stuff like stat and game tracking?
Wait tsatas 55? After Saturdays game and on potential alone I’d have him at 75 minimum lolOkay so I’ve very openly been an AFL23 hater… I played one game after the new patches and here’s my thoughts
The good:
Handballing. Holy s**t. Wow. How hard was that BigAnt? We’ve been asking for this since launch and my god it’s worlds above what it was. Better than Evo 2 now imo and I loved Evo 2’s handballing. Powering up the handball genuinely makes a difference as to whether it hits your target or not. You’d think this is a completely different game
Stoppages/Rucking. Another big improvement. Hitouts often go to where you intend them to go and midfielders are on the move instantly. Disposals now reflect real games with midfielders getting majority of the ball
Stuck in the mud. ALMOST non existent. There was maybe 2 times during the game that I thought my players should have been able to move faster off the mark but even then, it wasn’t as drastic as it was before the patch. So huge props there.
Tactics. AI seems to actually cover the ground correctly now. Aside from kick ins which I’ll get to with the negatives
The bad:
Kick ins. Overloading left or right is still completely useless. No matter where you kick it, it’s to an open player or a one on one. Players definitely don’t form a pack on one side of the ground like the tactic suggests it should. Not sure why this is so hard to get right.
Kicking when behind the player. I know, this doesn’t make sense. Let me explain. When you have the opportunity to enter a set shot where the camera goes behind the player, you can’t stab kick. Likewise from a kick in or an out on the full kick in your backline. For whatever reason, it acts as though you’re playing on and then enters into a snap kick animation. So stab kicking is now literally only useful in the middle of the ground. I’m sure this could be an easy fix so I look forward to this being corrected.
Tackling. Not a game breaker but there’s times where you think you should be able to tackle and it just doesn’t for whatever reason. Again, this can be easily fixed and it’s not a gameplay killer as it currently is.
Ratings. Wtf have they done. Tsatas is a 55… As someone pointed out earlier, players are now 80-90 or under 60. Baffles me as to why they’d think this is a good choice. Literally the dumbest thing they could have done.
Auto player switching. When defending, you can’t control one player and move them to whatever part of the ground you want and likewise, can’t control the player on the mark. It’s just constantly automatically switching which is quite baffling. Again, should be an easy fix, though
Overall. Wow. Gameplay wise, it feels like a completely new game. Makes you wonder how it went so wrong in the beginning. It’s genuinely fun now and I didn’t think that would be possible at least in this game. Makes me excited for AFL 25, or at least for AFL 25, 12 months after its initial horrible launch as I’m sure we all expect now
Again, I’ve only played one game. I’m sure I will probably pick up on things the more I play, good or bad.
I still refuse to touch management mode until they come out with patch notes saying it’s been fixed.
I also now look forward to ProTeam. Gameplay is well and truly good enough for it to be enjoyable if they do it right.
Yeah if I remember correctly, he was 75 pre patch. Not sure why they’ve changed the ratings so drastically lmao. Hope they fix this as it’s now unappealing to play players rated in the 50’sWait tsatas 55? After Saturdays game and on potential alone I’d have him at 75 minimum lol
Ps good to see handballs have improve
Haha I noticedYeah if I remember correctly, he was 75 pre patch. Not sure why they’ve changed the ratings so drastically lmao. Hope they fix this as it’s now unappealing to play players rated in the 50’s
Ohh mate, I’ve been dying for a decent handballing system
I'm live now playing with a few things.