Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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AFLW 2024 - Round 10 - Chat, game threads, injury lists, team lineups and more.
i don't think i will fall for this patch though it is intriguing
I'd love to check myself but I never touched Management Mode after seeing the mess it was at launch.I can't get through a management mode game without it crashing, anyone else finding this?
On SM-S901E using BigFooty.com mobile app
- Marking contests didn't feel much different but they worked well already I thought. Remember not to try mark when outnumbered.
- Tackling still felt frustrating, not enough skill/control over it. Not sure the best solution though.
This is one of my big concerns that goal kicking will continue being way too easy to do during a set shot.I lost 6.0 to 3.7 - a lot of that 7 behinds was me learning the faster kicking mechanic and re-learning goal kicking, which slightly worries me that the game will be too easy.
I lost 6.0 to 3.7 - a lot of that 7 behinds was me learning the faster kicking mechanic and re-learning goal kicking, which slightly worries me that the game will be too easy.
Is Hawthorn near the 100th premiership in a row mark in your career mode saveI hope it's a new challenge..... I'd still like to wallop Essendon/Sydney/Geelong by 1000 points though
Yeah that means they’re injured. If you go into Team Management (I think that’s the menu name) and then whatever the top option is, it tells you who’s injured and how long for.Can anybody explain what the red cross for Comben and Shiels is in management mode? Assuming it means injured?
Thought I would have a crack seeing the game is playable for the first time.View attachment 1932854
On SM-S901E using BigFooty.com mobile app
No current season stats available
Is Hawthorn near the 100th premiership in a row mark in your career mode save
Regarding Levi being available mid-season (as it stuck out at me from first glance), that isn’t new cause I might or might created a super duo in my first season at the Lions to win us the premiershipI simulated a season of manager career for anyone interested:
All in all, it's closer to being playable but still lots of improvement required. Without a playable manager mode, I don't have any real need to play this game beyond the odd quick match.
- Carlton went 23-0 & didn't lose a final, beating Brisbane in the granny. Melbourne finished bottom.
- Levi Ashcroft was interestingly available in the midseason draft, as he's part of the Brisbane VFL team.
- If you don't make finals, the finals just happen all in one simulation click without you being able to see it round by round. You won't even see it at all unless you go looking for it in the fixtures menu.
- The player stats on the home screen between rounds is still a complete mess. Goal scorers/disposals/marks are single game stats and not even the top ones from the round.
- 10 of the top 13 in the Brownlow medal were ruckman, with Visentini from Port beating out Darcy Fort for the honour.
- The Coleman medal was quite realistic. Curnow won on 50 goals, Oscar Allen and Mckay were 2nd and 3rd.
- Rising star was also dominated by rucks (Verrall from Melbourne winning it). No sign of Harley Reid or any of the newly added draftees.
- AA team: Midfield was okay (Merrett/LDU/Parker/T. Kelly) but the backline and forward lines were a complete mess. Backline was Busslinger/Frampton/Hind/Goater/Paton/Madden.
- Trade week: Melbourne offered me pick 1 for Ryan Burton and pick 10. Sydney offered pick 7 for Kane Farrell.
- When negotiating contracts with out of contract players, they accept your offer but the offer is never finalised. All you can do is go 'Back' which doesn't finalise the deal - so you lose the player after the deadline unless you 'leave it to list manager'. This works normally during the season, however.
- Top draftees were all 70-75 rated players which was good. After the first round the AI teams start drafting 55-65 rated players despite 70+ rated young players still available
- Some notable player movements: Starcevich to Crows, Silvagni to Dees, Stengle to Blues, Rowell to Tigers, Baker to Gold Coast. The number of players moved is pretty realistic IMO.
- Not as many odd delistings. Previously lots of good players would be delisted. Seemingly fixed, but there is such a huge gap now between your worst players (50-60 overall) and your 'average' players (80-85 overall). Maybe this was how they fixed it?
- Not many changes in player overall. Harley Reid went from 72 to 76 which is nice. Sanders from 70 to 72. Would be nice to have some sort of training system in place to really feel like you can contribute to this growth.
Marking successfully should be based on how you're positioned, height in a pack, or player momentum rushing at the ball. There definitely should not be forced wrestling, it should have been optional and a controllable mechanic.I feel like both marking & tackling could benefit having meters implemented. Marking could be like a circular meter that you fill up and timed to hit a sweet spot and the spot being smaller for an attempted speccie.
Tackling I’d almost have like an NBA 2K charge-up meter where again the aim is to hit a spot to land a successful tackle and missing it maybe causes a dropped ball or free against if past the sweet spot.
This is one of my big concerns that goal kicking will continue being way too easy to do during a set shot.
Wouldn’t be a bad option if they model the next AFL set shot motion similar to Rugby League Live 4.
Are there actual offers from other clubs now? Or did you mean they just accepted your offer of Burton & 10 for 1?
- Trade week: Melbourne offered me pick 1 for Ryan Burton and pick 10. Sydney offered pick 7 for Kane Farrell.
Marking successfully should be based on how you're positioned, height in a pack, or player momentum rushing at the ball. There definitely should not be forced wrestling, it should have been optional and a controllable mechanic.
Tackling is too bare bones, there's no numbers in tackling like there is no numbers in marking contests.
Decided to give the game a shot again with the new update after a few months hiatus. While overall it feels like an improvement from what I remember, stuff like this remind me why I stopped playing in the first place.