Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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AFLW 2024 - Round 9 - Indigenous Round - Chat, game threads, injury lists, team lineups and more.
I really do wonder if the console versions have more responsive controls, maybe the PC version is the worst out of them all?Yes pc version, settings carried over from when I last played the game - to reinstalling it last night (yes the graphic settings are turned down a bit including lack of crowd).
I'm liking parts of it, but yet to be fully convinced it can completely be salvaged. If they make incremental improvements without going backward again, that would be good.
I really do wonder if the console versions have more responsive controls, maybe the PC version is the worst out of them all?
Strangely, I haven’t had any of these issues:Fine for me - seems a good balance, I win when I should and lose when I should. Played 1.5 quarters tonight and had enough. Things that need fixing to make the game balanced enough to be fun;
- Centre bounce is OP with attacking settings. Win hitout, always get possession, handball to player streaming forward who inevitably gets a shot at goal. In 10 minute quarters each team had 4 tackles at quarter time. I know that a lot of people hate the congestion, but there has to be some degree of skill to winning a clearance, not just winning hitout and handballing forward every time.
- AI need to adjust tactics - play the same way the whole game. Doesn't feel like much of a contest, should switch defensive to arrest momentum etc. Maybe they do this, but I haven't seen it yet.
- There's no advantage rule, what happened to the 2011 game where you took advantage by continuing on, otherwise free kick? Why can't we have that again, but maybe add a 1 second lag where if you turn it over or get tackled it goes back to the free kick.
- Honestly it's mostly these points and general balancing, the ability to string possesions together is good and the tactics add depth, it just needs to work better and not be too gimmicky. Putting this away until the next patch now.
Update about ten games in with the new patch:
- getting used to the fast pace and beginning to think the current build has been tuned for tragics and die hards. A lot of micro decisions being the difference between a goal and clearance and it gets really frantic. It's going to be tough for non twitch gamers but until we get sliders you can't cater for everyone.
- passing into space behind a player where you can take the grab and keep running - again, fantastic. Pretty sure every game till now the AI player would stop, turn and prop. Progress!
- way too many kicks out of bounds on the full. Feels like squashable bug but we'll see.
Advantage is only taken if you press sprintThere's no advantage rule, what happened to the 2011 game where you took advantage by continuing on, otherwise free kick? Why can't we have that again, but maybe add a 1 second lag where if you turn it over or get tackled it goes back to the free kick
Yeah I got into a bit of an OP rhythm with that formation in my match yesterday. Had Reeves tap it down to Ginnivan, Worpel would break behind the opposition player, receive handball and either pump it to the leading FF or bang it through himself each time. Switched that on in Q4 against Richmond when score was 6.4 to 6.1, and I ended up smacking 12 goals in using that tactic and won 18.3 to 6.4
- bit worried about the attacking formation carn tigez refers to above - haven't used it yet but I can see it being OP. Personally I have always avoided using mechanics that break the game to make it more of a contest (Live 1 was to draw the man, Evo was to run in half circles and force turnovers from defence, and almost every AFL game broke when using 'kick to a lead' disposals), so maybe I just won't use it. It's a shame it exists though.
The key words here “it looks like”, your opinion kinda loses most of its significance if you’re still just watching gameplay footage and not playing it yourself.
Others who have had the same criticisms as you over the last 12 months have talked about how much fun the game is now.
Seems like you just don’t want to give big ant any credit, just admit it, they’ve done well this time.
No arguments here but I think if afl 23 released like this last year from a core gameplay perspective we'd be happy with it - while acknowledging areas that need improving. So my point was more around the taking 12 months to reach release state than saying the quality is equal between them.
Some may remember I pointed out my concerns about them not focussing on the core game play but other stuff that less than probably 3% of people are going to use or play and was howled down by people like yourselves yet 12 months later here you are praising them for... focusing on the core game play. I won't rehash it all but some people will never learn and you'll just get burnt again and again.
Yeah I know but it was the same people refusing to believe it was a bad idea to add all this other shit on the first go was a massive red flag, they STILL can't help themselves when they get thrown a update.I think you dropped this mate congratulations. You weren’t the only one suggesting that gameplay should be the biggest point of focus in development.
I think you dropped this mate congratulations. You weren’t the only one suggesting that gameplay should be the biggest point of focus in development.
Yeah I know but it was the same people refusing to believe it was a bad idea to add all this other s**t on the first go was a massive red flag, they STILL can't help themselves when they get thrown a update.
It was pointed out at the time before it was released, no need for hindsight. They don't bother me I'm just pointing out that defending the indefensible at this point is ridiculous.I understand your point but hindsight is 20/20 and had the game released in a working state, the narrative about what to include/not include would've been totally different. At the end of the day what we got is what we got and at least now they’re working to rectify it. Why let other peoples opinions bother you?
It was pointed out at the time before it was released, no need for hindsight. They don't bother me I'm just pointing out that defending the indefensible at this point is ridiculous.
Soo many people I have seen (including me) are struggling soo badly with the quick kicks at goal with most going OOB. And I do think that’s skill error and not a game glitch (hopefully)
I still haven’t got the muscle memory down for the quick kick at goal but I hit one sweetly today, I don’t think left/right swing has any effect but the wind definitely does.Soo many people I have seen (including me) are struggling soo badly with the quick kicks at goal with most going OOB. And I do think that’s skill error and not a game glitch (hopefully)
I'm just finding more success in pressing X for a normal pass and aiming in the vicinity of the goal. Seems to have a 40% success rate for me depending on where I'm kicking from, whereas the actual shot on goal is like 0% unless I'm within 20 metres of the goals. Even just stopping and nailing a pass to a leading forward seems to work better. I actually genuinely really like the way they've tweaked the leading and passing to leads too - so much better than just blind kicks to a contest and hoping your player makes an impact.I think/hope they over tuned it. Thst or I have zero clue where the sweet spot is. Mine spray everywhere regardless is the meter is barely full or almost full.
May have turned the corner, was being thrashed by North Melbourne but a strong 3rd quarter saw me take the lead, managed to hold them off in the last.
Then I did a follow up gane and held them to 1 goal.... while I was in the 150s, before it crashed to desktop again (5 min quarters).
Soo many people I have seen (including me) are struggling soo badly with the quick kicks at goal with most going OOB. And I do think that’s skill error and not a game glitch (hopefully)
I personally find it to be a perfect balance, I have already worked the timing out and get it 75% if the time.I like that it's hard, would be good if it was tuned to be wider if wide open and much easier shot so it's very hard to miss from 10m out wide open though.
And also if the misses would end up as behinds more often, out on the full from 20m out straight in front 75% of the time isn't very immersive