Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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You’ve seriously gotta stop, BA have clearly put a lot of work into this and everyone who has played it has said it’s massively improved, of course there’s still work to be done and aspects to be tweaked but it’s pretty clear that those who have played the game are saying it’s fun and those who haven’t played it are the ones doing most of the complaining (and yes, there’s a difference between complaining and pointing out areas that need improvement).Seems with each new patch people praise it, then after a while people pick up on its flaws. I'm not sure why they've gone with weightless super fast players, but then other times they have players not being able to move when they would be moving in real football. I don't think they spent much time at all on this update.
The issue is that the game as it currently stands, is what we should have had at launch. (Plus ProTeam) Which I would have been completely fine with as the game is now enjoyable imo. Granted it still has many, many flaws, but they’re much more tolerable and I no longer want to stick a fork in my eye when playing the gameI do get a chuckle out of the 'this patch changes everything' cycle before the inevitable realisation it's still a wonky product in most facets. The footage being shared here looks awful.
In its current state with the limited stuff, I would have been happy if the players were much slower with weight, and marking contests were harder with no forced wrestling and more numbers around the marking contest. And would have liked the charging meter for hand passing and kicking to be quicker like Evo 2.The issue is that the game as it currently stands, is what we should have had at launch. (Plus ProTeam) Which I would have been completely fine with as the game is now enjoyable imo. Granted it still has many, many flaws, but they’re much more tolerable and I no longer want to stick a fork in my eye when playing the game
Contested gameplay was clearly never a plan for this iteration which sucks but it’s now the expectation for AFL25 and beyond. Anything less and it’s a failure in my eyes. It’s quite bemusing that after all these years, we’re yet to experience an AFL game with gang tackling.
No need to take criticism of a video game so personally, it's just observations that I feel the game hasn't been worked on much for that 7 month break. It looks like they patched up the hand balling and turning more, like they had already been doing during their May-August patching, but it's not a significant update to where I feel the movement is as fine tuned as previous AFL games or other sport games.You’ve seriously gotta stop, BA have clearly put a lot of work into this and everyone who has played it has said it’s massively improved, of course there’s still work to be done and aspects to be tweaked but it’s pretty clear that those who have played the game are saying it’s fun and those who haven’t played it are the ones doing most of the complaining (and yes, there’s a difference between complaining and pointing out areas that need improvement).
The key words here “it looks like”, your opinion kinda loses most of its significance if you’re still just watching gameplay footage and not playing it yourself.No need to take criticism of a video game so personally, it's just observations that I feel the game hasn't been worked on much for that 7 month break. It looks like they patched up the hand balling and turning more, like they had already been doing during their May-August patching, but it's not a significant update to where I feel the movement is as fine tuned as previous AFL games or other sport games.
I wonder if they are concerned that gang tackling may bring about too much congestion around the ball when trying to keep a reasonable flow in the game. (Let’s try & make it easier to get the ball out to keep the flow going) Also having 2-3 players all at once we focused on the gang tackle maybe harder to code in the engine they they’re using.The issue is that the game as it currently stands, is what we should have had at launch. (Plus ProTeam) Which I would have been completely fine with as the game is now enjoyable imo. Granted it still has many, many flaws, but they’re much more tolerable and I no longer want to stick a fork in my eye when playing the game
Contested gameplay was clearly never a plan for this iteration which sucks but it’s now the expectation for AFL25 and beyond. Anything less and it’s a failure in my eyes. It’s quite bemusing that after all these years, we’re yet to experience an AFL game with gang tackling.
Oooh interesting. Where do the trade offers display? I've played a stack of seasons in management mode in the past and never had any offers come through; didn't think they could because there's no inbox. Must be a new thing?They offered it to me
For the last 600+ pages since the game has been released, I have been entirely on your side with how I felt about the game.I do get a chuckle out of the 'this patch changes everything' cycle before the inevitable realisation it's still a wonky product in most facets. The footage being shared here looks awful.
I just don't personally understand how the s**t I am seeing is a $100 product that has been out for a year and is stiÄşl so wonky...
If it was a $20 indie project I might be able to overlook some of the glaring deficiencies but alas...
Goal kicking - he's gone on record a few times saying that he always wanted goal kicking to be easy. Can't say I agree with that but for anyone seeing this it's probably by design. I think personally we need a wider spectrum - easy goals stay easy but tricky ones are super hard to pull off. Maybe something devious like faster metre speed and changing the location of the sweet spot each time. Otherwise muscle memory is going to make scoring a bit of a joke longer term. We'll see I guess.
Spuds outmarking good players - Ross has said a couple times that he doesn't want stats being the most important thing. You can definitely see it in the build and I think it's a circular discussion. You want star players to do great things but inexplicably losing a 1v1 over and over is bloody frustrating. The answer is probably the sliders, Evo 2 had this as a weighting and BA needs to do the same. Personally from the Evo days I felt weighting the stats was better in theory than in practice.
Pretty common in the gaming industry these days unfortunately. No man's sky, cyberpunk, cities skylines 2, TW warhammer 3, company of heroes 3, bannerlord just some examples of $100 games in recent times that have taken a year or so to become playable
Basically all of those listed are not even in the same stratosphere though... they've become actually quality products, not merely 'playable'.
These would be great to tune ourselves with sliders.In its current state with the limited stuff, I would have been happy if the players were much slower with weight, and marking contests were harder with no forced wrestling and more numbers around the marking contest. And would have liked the charging meter for hand passing and kicking to be quicker like Evo 2.
I'd wait until next month until the full lists are available anyway.do you guys reckon i should wait to start a management career until next month with the other patch coming out? I don’t want it to get deleted or go all buggy.
It's good to have naysayers but you're talking about an issue no footy game has come close to capturing. Evo 2 made an effort but it would be a brave person who suggests they cracked it. Remember the mack truck turning circles and how easy it was to kick a goal if you embraced the absurdity of the player movement? How quickly we forget.Seems with each new patch people praise it, then after a while people pick up on its flaws. I'm not sure why they've gone with weightless super fast players, but then other times they have players not being able to move when they would be moving in real football. I don't think they spent much time at all on this update.
So you're saying you want goal kicking to be harder but marking easier vs better opponents? Marking easier will end up with the exact same muscle memory problem. Once you work out the timing you'll mark literally everything. Position and stats MUST be bigger factors than timing or the entire game balance becomes redundant. Pick a team of fast smalls and mark everything.
Longer term, make the marking contest more skill based and deep, but in its current form if im Samson Ryan vs May I should have to spoil unless I'm in absolute supreme position. Which currently is the case, and I rate that. Spoiling needs to be more powerful for AI though, or they need to spoil more often. Just too easy to string marks together
Potentially. I’d imagine there being a lot of trial and error involved.I wonder if they are concerned that gang tackling may bring about too much congestion around the ball when trying to keep a reasonable flow in the game. (Let’s try & make it easier to get the ball out to keep the flow going) Also having 2-3 players all at once we focused on the gang tackle maybe harder to code in the engine they they’re using.
They managed it in Rugby League Live 4 so maybe in AFL 25
Yeah I agree with that. How easy that will be todo in the short term will be interesting. Probably end up being something that won’t get done in the short term unfortunately.Potentially. I’d imagine there being a lot of trial and error involved.
The way I imagine it working is with semi assisted handballing. Being able to get the quick 1-2 handballs off and even the clearance quick being able to open up the game a bit with the risk of kicking it straight down a defenders throat which can be costly on the turnover.
May be difficult but I think we’re now at the point where AFL games need to start evolving and replicating the real sport. Otherwise it’s gonna be the same constant s**t show it has been for the last 20 years
Combination of slowing the game down slightly and allowing for semi assisted handballing when in congestion. I also think it should be easier to get a handball off as you’re getting tackled as players do quite often. Unless it’s a genuine run down tackle, or hospital handball etcA question on tackling and gang tackling. The more tackles and gang tackling they introduce, how many stoppages do we think that will add to the game? Wouldn’t it just inevitably slow the game down too much and destroy the flow?
The one think disliked about the game pre patch was the quickness you could get tackled, then ball up or holding the ball. Do we really want to make it harder to release the ball or have more tackles occur which will probs create more stoppages & make the flow of the game much slower? Or is slower better/needed?