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Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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Anyone have any tips for set shot snaps? Can't quite figure out how to predict or alter the ball arc, of course assuming it's not actually random like most marking contests.
Theyāll curveā¦ more to the left for right footers, or to the right for left footers.Anyone have any tips for set shot snaps? Can't quite figure out how to predict or alter the ball arc, of course assuming it's not actually random like most marking contests.
The marking still feels a bit off, it just feels like a 50/50 AI takes over scenario. Iām assuming player rating and height is taken into account, but I still think the player movement and gameplay needs some work in this game.
Really?I know everyone likes to say ratings are taken into account but I dont believe that. I think the game mechanically is still just as buggy/broken as before and my reasoning is I can use teams of all bronze and silver to smash the CPU on easier difficulties the same as I can with gold players. They needed to have all this fixed before launching Pro Team and in spite of the modes fresh layer of paint, the game is still as broken as it was.
Really?
Have you tried playing with Bronze/Silver players on Medium/Hard against a good team or full AFL team?
Itās such a struggle.
But playing with a good team on the same difficulties is a lot easier.
Really?
Have you tried playing with Bronze/Silver players on Medium/Hard against a good team or full AFL team?
Itās such a struggle.
But playing with a good team on the same difficulties is a lot easier.
Admittedly I havenāt played against either of those teams in the same setting, but they could still be easy(ish).Which again, imagine they set decent ratings for AFL teams so playing against a richmond/north/Eagles was easy and vice versa. The fact every team feels 90% the same just completely ruins the experience of playing off-line modes.
Admittedly I havenāt played against either of those teams in the same setting, but they could still be easy(ish).
Iāll give it a go and see what I find.
Yeah I have and Iāve encountered all the same bugs regardless which teams I use. I think playing with better players does make a slight difference but in terms of bugs like dead players at a ground ball, teleporting etc its all still there. No rotating a player on a mark is a killer too.
Definitely a difference when playing against Melbourne, with Gawn in the Ruck.I have, and they aren't. Afl teams don't have discernible differences
Definitely a difference when playing against Melbourne, with Gawn in the Ruck.
Also noticed the difference when teams have a strong marking forward.
Yeah the player auto locking into being on the mark from 30m away is terrible. Could easily change this, even as simple as highlighting the player who's set to man the mark and press a button to cancel it, then the call becomes outside 5 instead.
But yeah between the critical importance of hitouts, the manning the mark lock on, the dead players at times and the power and direction of kicks being ignored half the time, just feels like you're not in any control half the time.
The fundamentals are in place and you'd love to say with a few tweaks the game could be great, but their lack of gameplay enhancements on other titles doesn't fill me with confidence
What grinds my gears is that with every update something improves, while other things that were improving go backward again. I swear there are more instances of stuck in mud/stuttering animations than there were prior to the last few updates!!!
Take a mark and I should be able to run and play on instantly..... but nope due to bad programming I hit a road block...
Should be able to run on and tackle the player that's about to take the ball... but nope the game won't allow it
Almost out of bounds
Also seeing the teleport marks more frequently than previously as well. Mind boggling how things go backward.
It's not new, I don't think it's been touched. The intercepting stuck in mud was the main instance of the bug that didn't get patched out earlier this year. I'm assuming you have just been taking more marks in that situation at certain times.
Yeah this. All the bugs/glitches shine through when you donāt have possession.Ball in hand it's actually quite enjoyable, it's without the ball it goes to shit.
Well, I finally took on the infamous ladder leaders match, the one against WA U23s on easiest difficulty with 15 minutes quarters. I think the game took me about 1:20 to complete which was such a slog. Walked away 519 point winners with a ridiculous scoreline of 91.9 (555) to 5.6 (36). 111 scoring shots which amounts to one every 32 seconds or so. Couldāve been more but I started stat padding in the last to try and get Jack Crisp to hit 35 kicks to beat an objective (which I did), so my goals in each quarter went 22, 25, 27 and then down to 17 in the last. Had a little issue with some kicks towards goal spraying out of bounds as far as the 50 metre line even when Iād be within 20 metres of goal, so that affected the margin a little bit too.
Won the hitouts battle 137-3 and only avoided a clean sweep because my controller has stuck drift and that puts my ruck several metres away from the ball up every so often. Had 5 players with over 10 goals, my leading disposal getter had a lazy 82 touches, and as a team I had 585 disposals to their 269, and won the inside 50s by an even hundred, 138 to 38. Got destroyed in free kicks 28-1 because I have a tendency to play on instead of take set shots so I got tackled quite a few times over the course of an hour..
I find the only way to counter is to play with more defensive tactics that assists in covering on transition, otherwise the AI just play keepings off and absolutely give you the shits.Any way to a get handle on the AI constantly having players loose, and more importantly, players on your team standing still when youāre not in control of them? When I have the ball Iām fine at the game, but as soon as thereās a turnover, the AI just string pass to pass completely uncontested, half the time when I switch to a player, Iām already 10 metres back because my player was standing still. Have had a play around with tactics, but that doesnāt really make a difference.
In fairness, I wouldnāt have done it if the next match isnāt like 2.5 or 3.5 minute quarters lmao. Better than doing some premiership challenge matches when I was dealing with a slower that usual connection and stuck drift, only took up one contract per player and the objectives I completed/made significant progress in were good in the sense that I didnāt feel any desire to spend money on the game.It genuinely astounds me the sort of stuff people are willing to waste their time on, this sounds horrible![]()