Multiplat AFL 23 - Part 2 with added Pro Team

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So has a patch for consoles been submitted today or not? It doesn’t sound like a scenario any different to any other patch so can consoles expect a patch tomorrow?

*Maybe someone else can repost this as I’m assuming I’m on ignore from the big Rossco!!
It can never just be a straight up answer can it 🤣
 
BigAntStudios Any word on custom team cap?
You said you would take it up personally but that was a week ago and I haven't heard anything since here or on my ticket.
Is the issue that a league can only have 32 teams? OR is there a cap for custom teams. Would it be possible to create leagues to store teams in. None of the leagues I'm building feature 32 teams.
 
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Played a season and a bit on career mode.
Despite all my positivity I have to say if injuries aren’t introduced it’ll absolutely kill the game for me.
Basically playing the same 23 players every game unless I just make up an injury as an excuse to change it.
Injuries may not “be fun” but they add to the realism in a huge way.

Edit: Suspensions too but for me to a slightly lesser extent.

At the end of the day both are a part of our game whether they’re fun or make players look bad in real life (which personally sounds silly to me as it’s clearly a game).
They’re both a part of the fabric of what makes AFL great and if you want to create the most realistic and immersive version of the game, they’ll both be included.
 
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Played a season and a bit on career mode.
Despite all my positivity I have to say if injuries aren’t introduced it’ll absolutely kill the game for me.
Basically playing the same 23 players every game unless I just make up an injury as an excuse to change it.
Injuries may not “be fun” but they add to the realism in a huge way.

If you want injuries give the old simulate match a crack. After 5 games you won’t have any players left
 
If you want injuries give the old simulate match a crack. After 5 games you won’t have any players left
But that’s the thing, the whole point in my opinion of management mode isn’t to simulate haha!
I can live with it if they don’t get injured in the game but you find out afterwards. Would prefer in game but won’t kill the game if that’s not in.
 
Played a season and a bit on career mode.
Despite all my positivity I have to say if injuries aren’t introduced it’ll absolutely kill the game for me.
Basically playing the same 23 players every game unless I just make up an injury as an excuse to change it.
Injuries may not “be fun” but they add to the realism in a huge way.

Once in FIFA my player in career mode copped an injury that took months to heal. I had to sim a bunch of games because I was injured (even though I always play as team instead of one player, so that was a bit annoying) and during that time my rating with the coach dropped lower and lower so by the time I was fit I was being shopped around.

Pissed me off so I kept declining the trade offers so I could prove the coach wrong by performing consistently well. Which I did.

I know a proper career mode was sacrificed on the altar of microtransactions, but when you can create your own stories like I did, injuries can be fun.
 
Can’t be having injuries, it may affect the players real life state-of-mind.
Again despite my support around the game since day 1, this baffles me around suspension for this reason.
If Marlion Pickett got suspended and the reason was arrested then I’d understand and feel that’s a little personal but dangerous tackles, bumps, rough conduct, striking etc happen in the game and should do so accordingly in the video game.
 

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Once in FIFA my player in career mode copped an injury that took months to heal. I had to sim a bunch of games and during that time my rating with the coach dropped lower and lower so by the time I was fit I was being shopped around.

Pissed me off so I kept declining the trade offers so I could prove the coach wrong by performing consistently well. Which I did.

I know a proper career mode was sacrificed on the altar of microtransactions, but when you can create your own stories like I did, injuries can be fun.
I’ve been getting to team selection and just deciding Nathan Broad did a hammy, so he’s out for 4 weeks. Jack Graham did an ACL so I won’t pick him til next year but it just takes away from the realism for me.
 
Played a season and a bit on career mode.
Despite all my positivity I have to say if injuries aren’t introduced it’ll absolutely kill the game for me.
Basically playing the same 23 players every game unless I just make up an injury as an excuse to change it.
Injuries may not “be fun” but they add to the realism in a huge way.

Edit: Suspensions too but for me to a slightly lesser extent.

At the end of the day both are a part of our game whether they’re fun or make players look bad in real life (which personally sounds silly to me as it’s clearly a game).
They’re both a part of the fabric of what makes AFL great and if you want to create the most realistic and immersive version of the game, they’ll both be included.

I want 50m penalties
Deliberate out of bounds

And if they are not activating Hamish, they need to record Razor Ray saying "STAND" so we can hear his glorious voice after every mark!!
 
I want 50m penalties
Deliberate out of bounds

And if they are not activating Hamish, they need to record Razor Ray saying "STAND" so we can hear his glorious voice after every mark!!
Surely there’s an AFL version of The 12th Man that could do 8 or 9 voices and we could choose who want 😂
 
I want 50m penalties
Deliberate out of bounds

And if they are not activating Hamish, they need to record Razor Ray saying "STAND" so we can hear his glorious voice after every mark!!

🤣

I forgot about Hamish.

I guess Big Ant have too.

Meanwhile, EB's store listing still mentions Daisy Pearce 🤣

Ah commentarygate. It sure was something.
 
This is the mid season draft in season 2 of my management mode.
This needs to be addressed.
So goes to show free agency is broke for AI, not just the user. All these uncontracted playwrs should be signed in a heartbeat. Hopefully this soon to come management mode features list is worthwhile and not merely stability fixes
 
Vampire Survivors and GTA V updated on Steam

Just need AFL 23 to update and complete the trifecta :p


Watching the crowd after kicking a goal I was puzzled

I was like don't tell me they're supporters wearing older merchandise (looked like the Adidas logo from a distance away).

5CiQrz9.png


Zoomed in and no it's the current jumper :p

QvRNrDL.png
 
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Once in FIFA my player in career mode copped an injury that took months to heal. I had to sim a bunch of games because I was injured (even though I always play as team instead of one player, so that was a bit annoying) and during that time my rating with the coach dropped lower and lower so by the time I was fit I was being shopped around.

Pissed me off so I kept declining the trade offers so I could prove the coach wrong by performing consistently well. Which I did.

I know a proper career mode was sacrificed on the altar of microtransactions, but when you can create your own stories like I did, injuries can be fun.
There was an AFL game that did things like 20 week injuries. Can't remember which one. Each game, two or three players out for 3m+ plus. Suspensions were shorter of course but completely random, what was a safe tackle one second was 6 weeks the next.

Can anyone remember which AFL game this was? Thankfully you could turn this 'feature' off.
 
There was an AFL game that did things like 20 week injuries. Can't remember which one. Each game, two or three players out for 3m+ plus. Suspensions were shorter of course but completely random, what was a safe tackle one second was 6 weeks the next.

Can anyone remember which AFL game this was? Thankfully you could turn this 'feature' off.
Sounds like AFL Live 2
 
Dom Sheed 2.0



Ben Brown's time to shine......
 

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Multiplat AFL 23 - Part 2 with added Pro Team

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