Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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AFLW 2024 - Round 6 - Chat, game threads, injury lists, team lineups and more.
I'm not saying anyone has proven early days that the game was good im just saying that the reason it isn't on x box yet isn't cause Microsoft checked the game out and didn't like it.Love your videos bro but I gotta disagree on you with this one where has big ant actually proven to us though that this game was good before they have had no videos to show that ā after 3 months is just ridiculous no words about the Xbox version they just delete it on the site too itās bloody ridiculous
That's a common occurrence when the game is unfinished and probably had less than 2 years of development, with bugs and glitches everywhere. Also, the fact these issues aren't in other AFL games or other sport games.complaining about things that arenāt an issue
How long was Cyberpunk in development and look how that released ?That's a common occurrence when the game is unfinished and probably had less than 2 years of development, with bugs and glitches everywhere. Also, the fact these issues aren't in other AFL games or other sport games.
No AFL game has ever done the pack aspect well, itās always been 1v1s and Iām not mad that thatās not in 23 but I hope itās something we see in AFL25That's not true, you could bump and push around players in a pack marking contest in Evo 2, it wasn't 1v1.
How does it feel like football? Nothing but 1v1 contested contests that always end in unrealistic results like a mark 90% of the time, that's not how real football works.
Turning circles? Do you mean the players veering off course in a direction you're not controlling the player in like those curl movements? That's clearly a flaw, it's not in any other AFL game.
It's not the fault of the user, when there's that "stuck in the mud" thing that stops you from evading, and almost every marking contest ends in a mark. Given the game hours of playthrough, it's clearly unfinished and does not play like the sport.
Cmon mate post a video of you playing then.No AFL game has ever done the pack aspect well, itās always been 1v1s and Iām not mad that thatās not in 23 but I hope itās something we see in AFL25
The turning circles meaning the actual arc players take when they turn rather than being able to turn an immediate 180 which makes the game way too easy
Every marking contest doesnāt end in a mark, spoiling is easy and Iāve had many contests end in dropped marks or juggled marks that the player doesnāt complete,
marking is an area that needs more work but itās definitely not a mark every contest
I just wanna see how heās so great at tackling when the user controlled player turns like a truckCmon mate post a video of you playing then.
Already said Evo 2 isn't 1v1 marking contests, you can bump and move whoever you want in a pack mark, you're not stuck on 1 opponent like in 23.No AFL game has ever done the pack aspect well, itās always been 1v1s and Iām not mad that thatās not in 23 but I hope itās something we see in AFL25
Players in reality can do a 180 turn much quicker, it's clearly a game design flaw. They could have made the game harder in many other ways rather than punishing you with their broken movements that are not in other sport titles.The turning circles meaning the actual arc players take when they turn rather than being able to turn an immediate 180 which makes the game way too easy
I said 90% of the time it ends in a mark to either side from a 1v1 only contest, which is very unrealistic. The ball literally goes through players hands like it's ghost hands, there's no collisions and you can't even go for a second try at a fumbled mark like in real football.Every marking contest doesnāt end in a mark, spoiling is easy and Iāve had many contests end in dropped marks or juggled marks that the player doesnāt complete,
marking is an area that needs more work but itās definitely not a mark every contest
Let's just wait for his video and he can show you how to do it.Already said Evo 2 isn't 1v1 marking contests, you can bump and move whoever you want in a pack mark, you're not stuck on 1 opponent like in 23.
Players in reality can do a 180 turn much quicker, it's clearly a game design flaw. They could have made the game harder in many other ways rather than punishing you with their broken movements that are not in other sport titles.
I said 90% of the time it ends in a mark to either side from a 1v1 only contest, which is very unrealistic. The ball literally goes through players hands like it's ghost hands, there's no collisions and you can even go for a second try at a fumbled mark like in real football.
So, we needed to lower our standards just because of Cyberpunk?How long was Cyberpunk in development and look how that released ?
They could develop the game for 10 years and if a patch breaks the game it wouldnāt matter
Cmon mate post a video of you playing then.
I'm struggling to see how anyone can defend this game now. I was hopeful of a great game after Ross pumped the game up, and for me Ross had points in the bank from previous games to be giving credit.Keen for this. I assume heās playing either the pre-Day 1 āgoldā build orā¦ā¦ā¦the Xbox edition either way its a mirage considering literally everyone else has the player turn, teleport tackles and mud movements in our games
Anyone found an easy way to get the All-Australian trophy? I'd like to finish off the last trophy but considering (1) how terrible management mode is and (2) how broken AA selection was last time I finished a season, I don't really want to play 24 rounds+finals of management just for it to turn around and rob me of AA selections.
This is gonna sound horrible, but it worked.Anyone found an easy way to get the All-Australian trophy? I'd like to finish off the last trophy but considering (1) how terrible management mode is and (2) how broken AA selection was last time I finished a season, I don't really want to play 24 rounds+finals of management just for it to turn around and rob me of AA selections.
Thanks, I'll stifle my vomit for long enough to give it a goThis is gonna sound horrible, but it worked.
I simmed the season as Carlton
I noticed after playing a number of seasons that regardless of how well my team went, there was a minimum of 4 Carlton players in the AA team.
So my curiosity got the better of me and I started a season as Carlton and simmed every game.
Just like that... the AA trophy was mine and the game went Platinum
Mind you, this was a while ago, so not sure how that works with the tweaks since.
Whenās the best time to move the analog, on the vibration, before or after?Ruck contests are far too easy, I play on the hardest difficulty and I'm winning 99% of contests.
This is gonna sound horrible, but it worked.
I simmed the season as Carlton
I noticed after playing a number of seasons that regardless of how well my team went, there was a minimum of 4 Carlton players in the AA team.
So my curiosity got the better of me and I started a season as Carlton and simmed every game.
Just like that... the AA trophy was mine and the game went Platinum
Mind you, this was a while ago, so not sure how that works with the tweaks since.
Don't play as James Sicily!Anyone found an easy way to get the All-Australian trophy? I'd like to finish off the last trophy but considering (1) how terrible management mode is and (2) how broken AA selection was last time I finished a season, I don't really want to play 24 rounds+finals of management just for it to turn around and rob me of AA selections.
As soon as the ball is thrown up I just flick the analogue stick and I'll usually win the contest, may not get the clearance, but I'll win the contest.Whenās the best time to move the analog, on the vibration, before or after?
As soon as the ball is thrown up I just flick the analogue stick and I'll usually win the contest, may not get the clearance, but I'll win the contest.