Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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They said JB and EB could sell today but seems like none have got copies that people can find. Is that a supplier issue or retailer issue? I’d imagine they’d have to put an order in for stock wouldn’t they?So, the discs still haven’t arrived? Really must be at the bottom of the ocean…
So, the discs still haven’t arrived? Really must be at the bottom of the ocean…
It's still missing modes, I thought they were gonna add them in for the Xbox release. That's really shady, Xbox users really should be thankful the game was delayed, they can save their money.Just coming here as a PlayStation day one purchaser.. Xbox run and don’t look back it’s not worth the money they don’t deserve your money. Awful game, awful company, awful CEO. Maybe next year!
It's still missing modes, I thought they were gonna add them in for the Xbox release. That's really shady, Xbox users really should be thankful the game was delayed, they can save their money.
They had a better base game with Live 2011. I'm thinking their custom engine probably is a nightmare to program for, they should have just done what WW did for Evo 2 and used a industry standard engine with Unreal Engine 4, which is what eFootball also uses.I picked this game up from Cash Converters on the PS5 after initially staying away at the start. I confess I'm a sports game nut and will give anything a go. Want to give a perspective as someone who skipped all the bugs/BigAnt tomfoolery from launch.
The game is not perfect, and definitely no better than Evo2 or previous games from a game play perspective, but I'm not finding it that bad. I'm having some fun playing a season through with St Kilda. I definitely haven't fully got the hang of it yet so winning and losing the odd game but it's not unplayable. I really wish they spent more time on the contested part of the game - the idea of raising your arms to get a handball out is actually really good but then you ping a handball 20m away which isn't realistic. I'd love to see in close, tight handballing replicated somehow. Player movement is okay but needs to be more fluid.
The presentation and graphics are a huge step up - you can tell they've spent a lot of times like the cut scenes/coin toss and so forth. I would be happier if they prioritised gameplay over those but it does make it prettier and probably easier to market.
The issue is that we keep changing developers with these games. Even considering how s**t the launch was, these games would benefit from someone like Big Ant building and building on the same game akin to a 2K or FIFA type game. If you have to start from scratch every time it'll never improve. Makes me wonder if a Konami eFootball type approach may be better as I think continuous development will help here.
Quick handballs in tight are possible as you get used to the game, it can be a bit clunky but you’ll learn to do it.I picked this game up from Cash Converters on the PS5 after initially staying away at the start. I confess I'm a sports game nut and will give anything a go. Want to give a perspective as someone who skipped all the bugs/BigAnt tomfoolery from launch.
The game is not perfect, and definitely no better than Evo2 or previous games from a game play perspective, but I'm not finding it that bad. I'm having some fun playing a season through with St Kilda. I definitely haven't fully got the hang of it yet so winning and losing the odd game but it's not unplayable. I really wish they spent more time on the contested part of the game - the idea of raising your arms to get a handball out is actually really good but then you ping a handball 20m away which isn't realistic. I'd love to see in close, tight handballing replicated somehow. Player movement is okay but needs to be more fluid.
The presentation and graphics are a huge step up - you can tell they've spent a lot of times like the cut scenes/coin toss and so forth. I would be happier if they prioritised gameplay over those but it does make it prettier and probably easier to market.
The issue is that we keep changing developers with these games. Even considering how s**t the launch was, these games would benefit from someone like Big Ant building and building on the same game akin to a 2K or FIFA type game. If you have to start from scratch every time it'll never improve. Makes me wonder if a Konami eFootball type approach may be better as I think continuous development will help here.
Player marks the ball but oh it's the end of the quarter so lets all walk off the ground together!
The presentation isn't as amazing as people are claiming, the graphics are dated compared to triple A titles, fans picked up on this on social media, not sure why people are claiming it's what wowed people, check Facebook, it's the opposite. The commentary is poor, it's very repetitive. The AFL branding is why people wanted this. Certainly wasn't worth the effort and budget, the game needed its gameplay to be top priority.My honest take is that right now after all the patches and post-launch, the game is the best AFL game in terms of Art designs, Graphics presentation, Audio+commentary, it's the closest we've gotten to a Fifa/NBA2K edition of an AFL game. The gameplay is good in some areas and lacking in other areas. So kicking for goal segment is good and well crafted, it's enjoyable to kick for goal after a grab and aiming for goal with wind direction and kicking bar graphic.
For me, i think you are tackled too easily, So finding any space can be difficult, but if you're quick on the button you can handball out before it's 'Holding the Ball'. I use ball-trail, and highly recommend it when playing. The gameplay is good but not great, it needs more fine-tuning. For instance marking feels a bit basic, like there could be 2 more animation variants that make it feel more dynamic. Handball has improved a heap, it's really good now, short, sharp kicks are satisfying, which is basically, "Get ball, quick fire kick, point in direction of player, do that fast', lol. Is fun. The game for me, is going for a Fifa style feel of end-to-end classic style football, simple mechanics, which i enjoy, but it's not quite as dynamic and fluid as i want, yet. It's still ok/good.
The five main problems i have with the game are this:
Lastly, as i said, the gameplay could do with some more testing and fine-tuning to get it feeling really well balanced. Like when you take the car in for a service, but i'm not sure why this has taken so long to achieve. I would prioritise this over Legends' mode, career modes, etc
- Marking animations seem too basic, but there is a specky function. (overall, fairly basic) [my suggestion: perhaps adding a chest-mark animation, and a forward jumping grab that has the player jump and mark on the lead.]
- Tackling is 1-1 every time, there are no group tackles, so it's quite repetitive.(un-dynamic) [my suggestion: just a few more variations of random tackle animations that give it a more dynamic feel].
- No sliders yet. So you can't really change the gameplay dynamics, like you can in 2K and Evolution 2.[ Again this can just be the main skills, a simple list of things like, tackles, marking, running, kicking, handballs, injuries, tapping, leading, etc].
- Players and umpires feel a bit floaty, sometimes, like they are moonwalking instead of walking on flat ground.(Mainly in the forward 50 areas).
- Sometimes a kick animation goes really fast, like it's in teleportation mode. Just something small that could be ironed out and slowed down.
Is it worth buying for Xbox users?? Absolutely, just to check out a modern AFL game, but i am patient in terms of it being improved and updated over time, so it depends on your own wants and expectations as well.
Travis Cloke mode ACTIVATED
I’ve always found it strange that snap kicks like this are even a modifier at all, you should really just have the kick for goal button and your player automatically snaps or kicks a drop punt depending on their position/angle.Haven’t used the snap on the run kick modifiers at all since I started playing afl23. Just gave it a crack to see what will happen and delivered this textbook Walker bend around the body.
Man there’s so many good things about this game and how it looks which makes it even more frustrating that it’s still so buggy. This game could have been incredible
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Yeah maybe...but then, what would determine if you preferred foot snap vs non-preferred foot banana?I’ve always found it strange that snap kicks like this are even a modifier at all, you should really just have the kick for goal button and your player automatically snaps or kicks a drop punt depending on their position/angle.
Isn’t that what happens in real life at every game with the crowd?The crowd screams ball every time a tackled is laid, gets very annoying
I agree, Huddo was extremely annoying for me, they have to make him not talk too much as currently it there is hardly any silence. Commentary in the women’s game is much better with Jason BennettLove Huddo but they somehow managed to make him painful to listen to with him repeating the same 6 lines the whole game
What controller are you using?On Steam PC noticing a few changes with the latest patch. The players are a bit more responsive, you can now trigger the smother animation at any time and the game feels a little more unforgiving when button mashing in defence.
A couple of bugs have been introduced, most noticeably using the stick to move the white cross now selects different kick options only. Bit of a howler that needs to be rectified stat. This major problem aside it's feeling like another baby step in the right direction.