Kidneykid95
Senior List
- May 10, 2023
- 208
- 214
- AFL Club
- Port Adelaide
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Ross has mentioned previously, Online games are P2P so it’s always playable
But I think pro team just has to be server based so hopefully it’s the case
Sent from my iPhone using BigFooty.com
Yeah I’m guessing P2P.I'd say it's P2P, as I've said they've had issues with online play for years (even dating back to the first Don Bradman Cricket. It never seems to get better - from what I've seen in their games it's like the connection favours one person over the other. One person has a near flawless performace, while the other just sees teleporting players everywhere.
I've never really played cricket online but used to absolutely smash AFL Live online. That always ran really well, especially considering I was on ADSL2+ which topped out at a brisk 4Mbps back then.I'd say it's P2P, as I've said they've had issues with online play for years (even dating back to the first Don Bradman Cricket. It never seems to get better - from what I've seen in their games it's like the connection favours one person over the other. One person has a near flawless performace, while the other just sees teleporting players everywhere.
I've never really played cricket online but used to absolutely smash AFL Live online. That always ran really well, especially considering I was on ADSL2+ which topped out at a brisk 4Mbps back then.
Played a lot of GTA V on Xbox and can't say I have ever really had any issues.The game shares clunky movement with a more high profile title - GTA V. Both gave similar controls (watching your controlled player do a quarter circle movement instead of direct to what you really want to.move toward.
This gives me the shits. Sometimes I’ve got 3 players around the ball and somehow neither of them pick it up because of the clunky movement. Also the amount of time it takes to get a shot off is ridiculous; getting a shot off when the ball is pinned inside 50 is almost impossible.The game shares clunky movement with a more high profile title - GTA V. Both gave similar controls (watching your controlled player do a quarter circle movement instead of direct to what you really want to.move toward.
Have you tried the quick charge shot button ?This gives me the shits. Sometimes I’ve got 3 players around the ball and somehow neither of them pick it up because of the clunky movement. Also the amount of time it takes to get a shot off is ridiculous; getting a shot off when the ball is pinned inside 50 is almost impossible.
It's something I have to give credit to Evo 2 for. The variation of animations can still surprise me to this day. I just saw this low slip catch of a mark for the first time the other dayIs anyone else a little perplexed at the lack of variations in tackling and marking animations?? Didn't AFL Live even have a leading chest-mark??
if there is one criticism about the game, it's that and the gameplay refinement just isn't there yet. You don't feel like you really control the ability to mark as a lot of it comes down to how tall a player is and their player rating too. However you do feel like you have more control over a defensive interception or knock ball away, so maybe marking isn't meant to be that easy.
Played a lot of GTA V on Xbox and can't say I have ever really had any issues.
Happy 5 weeks since submission. Yay
I don't know why they thought the marking contests should always be glued on front facing wrestling with zero ability to twist, turn or pull out of the wrestle or to not engage in the wrestle at all.Is anyone else a little perplexed at the lack of variations in tackling and marking animations?? Didn't AFL Live even have a leading chest-mark??
if there is one criticism about the game, it's that and the gameplay refinement just isn't there yet. You don't feel like you really control the ability to mark as a lot of it comes down to how tall a player is and their player rating too. However you do feel like you have more control over a defensive interception or knock ball away, so maybe marking isn't meant to be that easy.
eFootball does this best, where every player is weighted. AFL 23 has players completely weightless rushing at you with super speed, when you're commanding the user controlled players to move but they simply don't. Evo 2, Evo 2, Live 2, Live 2011, etc never had any user control issues to that extreme. 23 did implement sliders to slow everything down, but the CPU players stop pressuring for some reason, and the kicking/handballing meter is completely broken.Does this relate a bit to what GoldbergsGold talks about with ‘weight’ to player movement?
I.e they shouldn’t be able to turn on a dime, but also shouldn't have a turning circle of a semi-trailer.
Wondering what the happy medium would be, with being in control versus realism.
I think FIFA has slower turn animations and such that make this feel more realistic.
they should just release the platforms that are readyHappy 5 weeks since submission. Yay
they should just release the platforms that are ready
absolutelyConsidering a user name change?
I'm honestly surprised they're still "supporting" the game.Happy 5 weeks since submission. Yay