Multiplat AFL 23 - Part 2 with added Pro Team

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Ross has mentioned previously, Online games are P2P so it’s always playable

But I think pro team just has to be server based so hopefully it’s the case


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That's a good point, they clearly have some kind of server side DRM and will need something for pro team.

Wouldn't get your hopes up on dedicated servers for multiplayer though.
 
I'd say it's P2P, as I've said they've had issues with online play for years (even dating back to the first Don Bradman Cricket. It never seems to get better - from what I've seen in their games it's like the connection favours one person over the other. One person has a near flawless performace, while the other just sees teleporting players everywhere.
Yeah I’m guessing P2P.
Would be interesting to see side by side footage of a single game from each person’s perspective.
 

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I'd say it's P2P, as I've said they've had issues with online play for years (even dating back to the first Don Bradman Cricket. It never seems to get better - from what I've seen in their games it's like the connection favours one person over the other. One person has a near flawless performace, while the other just sees teleporting players everywhere.
I've never really played cricket online but used to absolutely smash AFL Live online. That always ran really well, especially considering I was on ADSL2+ which topped out at a brisk 4Mbps back then.
 
Had to lol about "always finding a match" must depend on time and place, I had a go before... while I gradually did get into 2 matches...... it was a long wait for the first one to pop up :p. And then this:

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The setup of the game (selecting teams, loading to the ground, coin toss etc) took longer than the match itself. It was literally ruck contest (which I lost), I regained the ball just outside of the center square, begin to take the ball forward.... then that connection loss screen. And the win/loss still hasn't countered to my leaderboard total :( :p

I did have another game Brisbane v Collingwood. I'd say that the opponent controlled the ball well ALL game, but didn't take their chances in the first half. Whereas, when I got to go forward.... I made it count. However the bad connection kicked in, during the second half. Barely touched the ball at all, while the opponent teleported everywhere and belted me by 7 goals (after I carried a 2 goal lead into half time).
 
The game shares clunky movement with a more high profile title - GTA V. Both gave similar controls (watching your controlled player do a quarter circle movement instead of direct to what you really want to.move toward.
This gives me the shits. Sometimes I’ve got 3 players around the ball and somehow neither of them pick it up because of the clunky movement. Also the amount of time it takes to get a shot off is ridiculous; getting a shot off when the ball is pinned inside 50 is almost impossible.
 
Is anyone else a little perplexed at the lack of variations in tackling and marking animations?? Didn't AFL Live even have a leading chest-mark??
if there is one criticism about the game, it's that and the gameplay refinement just isn't there yet. You don't feel like you really control the ability to mark as a lot of it comes down to how tall a player is and their player rating too. However you do feel like you have more control over a defensive interception or knock ball away, so maybe marking isn't meant to be that easy.
 
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This gives me the shits. Sometimes I’ve got 3 players around the ball and somehow neither of them pick it up because of the clunky movement. Also the amount of time it takes to get a shot off is ridiculous; getting a shot off when the ball is pinned inside 50 is almost impossible.
Have you tried the quick charge shot button ?
I have this issue with normal shots but I always forget the quick shot option they added.
 
Is anyone else a little perplexed at the lack of variations in tackling and marking animations?? Didn't AFL Live even have a leading chest-mark??
if there is one criticism about the game, it's that and the gameplay refinement just isn't there yet. You don't feel like you really control the ability to mark as a lot of it comes down to how tall a player is and their player rating too. However you do feel like you have more control over a defensive interception or knock ball away, so maybe marking isn't meant to be that easy.
It's something I have to give credit to Evo 2 for. The variation of animations can still surprise me to this day. I just saw this low slip catch of a mark for the first time the other day


View attachment 1000005903.mp4
 

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Does this relate a bit to what GoldbergsGold talks about with ‘weight’ to player movement?

I.e they shouldn’t be able to turn on a dime, but also shouldn't have a turning circle of a semi-trailer.

Wondering what the happy medium would be, with being in control versus realism.
I think FIFA has slower turn animations and such that make this feel more realistic.
 
Is anyone else a little perplexed at the lack of variations in tackling and marking animations?? Didn't AFL Live even have a leading chest-mark??
if there is one criticism about the game, it's that and the gameplay refinement just isn't there yet. You don't feel like you really control the ability to mark as a lot of it comes down to how tall a player is and their player rating too. However you do feel like you have more control over a defensive interception or knock ball away, so maybe marking isn't meant to be that easy.
I don't know why they thought the marking contests should always be glued on front facing wrestling with zero ability to twist, turn or pull out of the wrestle or to not engage in the wrestle at all.
 
Does this relate a bit to what GoldbergsGold talks about with ‘weight’ to player movement?

I.e they shouldn’t be able to turn on a dime, but also shouldn't have a turning circle of a semi-trailer.

Wondering what the happy medium would be, with being in control versus realism.
I think FIFA has slower turn animations and such that make this feel more realistic.
eFootball does this best, where every player is weighted. AFL 23 has players completely weightless rushing at you with super speed, when you're commanding the user controlled players to move but they simply don't. Evo 2, Evo 2, Live 2, Live 2011, etc never had any user control issues to that extreme. 23 did implement sliders to slow everything down, but the CPU players stop pressuring for some reason, and the kicking/handballing meter is completely broken.
 

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Multiplat AFL 23 - Part 2 with added Pro Team

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