Multiplat AFL 23 - PS/Steam Releasing May 4, Xbox TBC

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WHEN CAN I PLAY? READ BELOW:
  • PlayStation (Physical): Thursday 4 May
  • PlayStation (Digital): 8:01am AEST Thursday 4 May
  • Steam: Currently 8:01am AEST Thursday 4 May, may be moved to 12:01am AEST
  • Xbox (Digital or Physical): TO BE CONFIRMED, unlikely to be 4 May

Those that pre-ordered PS versions will be able to play on Thursday, disks will have already been mailed by retailers, they will also be available in-store.

Steam will also be available Thursday.

Stating the obvious, we are still having issues with XBox.

Seriously, anyone that looks hard knows there’s issues - why do you think there are so many exclusives for a particular platform that are not marked as exclusive, but are only on that platform.

If I took that road, life would have been a lot easier.

Xbox digital and retail will release at the same time - that is not a decision we get to make.

It applies now and I will no doubt pay a price.


Re: commentary team
Hamish is still there, Daisy didn't make it into the final version of the game.

We added Gary and increased the workload of Harf.

Re: game availability/release dates
I can never give 100% guarantee about anything in the future, but as it stands today, the statement I am prepared to make it that all stock that is at retailers on 4 May will be available for sale.

As to the amount that will be there for sale, and whether it is enough, that is a question I cannot answer.

It will be made digitally available on the various platform holder electronic stores.

Clarifying, the game will not release prior to 4 May 2023.

I am vague as there is one platform that has had sufficient stock at retailers and the other has not, and I cannot name them (contractual reasons).

The game will not be further delayed because of the numbers of units in stock.

Re: Steam listing
I've already put in a request for the screenshots to be replaced with current ones, they'll probably only be there for a day.

As much as the feedback has generally been positive, these are old, meant to be placeholder only and were not meant to go live.

Re: playing lists
All playing lists are accurate for the 2023 season.

Re: content creator footage
This is all prior to day one patch (as some have noted updates like numbers etc are apparent)

Re: Career mode
A head's up on Career mode.

At the AFL 23 Launch night I mentioned the non-team based Individual Career Mode in an interview with Dean (Twistie3). As alluded to at that same event, we were working with the AFL and AFLPA to include as many past legends in the game as possible.


The great news is that we have received approval for far more AFL legends than were previously envisaged, but this has meant that we had to make the tough decision to divert resources away from the Individual Career mode development. The individual Career Mode function will not make it into AFL 23, Career Mode will be entirely team based. I expect this mode to be include in future iterations of the game.

Re: microtransactions
You do not have to make purchases, things can be earned.

Re: general development
So fundamentally flawed, in so many ways, it’s bananas.

We are doing AFL as it’s a passion project, without us doing it there would not be one being made.

So much more upside with making games that are played internationally, let alone one that will not even be played in every state in this country.
 
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I actually found the commentary to be really well crafted.

I liked near the end when Geelong made an error and Huddo said lines to the effect of "not much has gone right today" and also referencing Hickey "has given him a bath" by dominating the ruck.
 
After watching all videos I feel like there’s more negatives than positives but I guess that’s what patching is for.

There were speccies in the trailer that Ross said was taking from an in game match and not doctored but we haven’t seen any speccies or attempted speccies in any of the video.

Might be an old build and that’s why but why are we seeing old builds when it’s a day off releasing. That is the concerning part should we be seeing the final version game play so close to being out?
Old builds had to be used as the most up to date still has things in there that were pending final sign off / approvals etc.

Some newly added bits.

So that couldn't be seen until such time as approvals are given.

I know that's not what people want to hear but I understand it from a licensing perspective.
 

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Old builds had to be used as the most up to date still has things in there that were pending final sign off / approvals etc.

Some newly added bits.

So that couldn't be seen until such time as approvals are given.

I know that's not what people want to hear but I understand it from a licensing perspective.

It seems so weird to me that stuff is still being signed off the week of release but maybe that’s just how sports games work.
 
Old builds had to be used as the most up to date still has things in there that were pending final sign off / approvals etc.

Some newly added bits.

So that couldn't be seen until such time as approvals are given.

I know that's not what people want to hear but I understand it from a licensing perspective.
I get that it one part but considering it’s like a couple of days out couldn’t they set up a game for you so you don’t see any of that stuff ? Again I don’t buy enough video games to understand why they use old builds to promote a product.
 
It seems so weird to me that stuff is still being signed off the week of release but maybe that’s just how sports games work.

Without saying too much some of it was smaller newer things that had just been added in as 'polish'

But yes, sports licensing approvals are tedious and have multiple layers and check points.

Unfortunately that's just how it is.
 
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