Multiplat AFL 23 - PS/Steam Releasing May 4, Xbox TBC

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WHEN CAN I PLAY? READ BELOW:
  • PlayStation (Physical): Thursday 4 May
  • PlayStation (Digital): 8:01am AEST Thursday 4 May
  • Steam: Currently 8:01am AEST Thursday 4 May, may be moved to 12:01am AEST
  • Xbox (Digital or Physical): TO BE CONFIRMED, unlikely to be 4 May

Those that pre-ordered PS versions will be able to play on Thursday, disks will have already been mailed by retailers, they will also be available in-store.

Steam will also be available Thursday.

Stating the obvious, we are still having issues with XBox.

Seriously, anyone that looks hard knows there’s issues - why do you think there are so many exclusives for a particular platform that are not marked as exclusive, but are only on that platform.

If I took that road, life would have been a lot easier.

Xbox digital and retail will release at the same time - that is not a decision we get to make.

It applies now and I will no doubt pay a price.


Re: commentary team
Hamish is still there, Daisy didn't make it into the final version of the game.

We added Gary and increased the workload of Harf.

Re: game availability/release dates
I can never give 100% guarantee about anything in the future, but as it stands today, the statement I am prepared to make it that all stock that is at retailers on 4 May will be available for sale.

As to the amount that will be there for sale, and whether it is enough, that is a question I cannot answer.

It will be made digitally available on the various platform holder electronic stores.

Clarifying, the game will not release prior to 4 May 2023.

I am vague as there is one platform that has had sufficient stock at retailers and the other has not, and I cannot name them (contractual reasons).

The game will not be further delayed because of the numbers of units in stock.

Re: Steam listing
I've already put in a request for the screenshots to be replaced with current ones, they'll probably only be there for a day.

As much as the feedback has generally been positive, these are old, meant to be placeholder only and were not meant to go live.

Re: playing lists
All playing lists are accurate for the 2023 season.

Re: content creator footage
This is all prior to day one patch (as some have noted updates like numbers etc are apparent)

Re: Career mode
A head's up on Career mode.

At the AFL 23 Launch night I mentioned the non-team based Individual Career Mode in an interview with Dean (Twistie3). As alluded to at that same event, we were working with the AFL and AFLPA to include as many past legends in the game as possible.


The great news is that we have received approval for far more AFL legends than were previously envisaged, but this has meant that we had to make the tough decision to divert resources away from the Individual Career mode development. The individual Career Mode function will not make it into AFL 23, Career Mode will be entirely team based. I expect this mode to be include in future iterations of the game.

Re: microtransactions
You do not have to make purchases, things can be earned.

Re: general development
So fundamentally flawed, in so many ways, it’s bananas.

We are doing AFL as it’s a passion project, without us doing it there would not be one being made.

So much more upside with making games that are played internationally, let alone one that will not even be played in every state in this country.
 
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BigAntStudios Hey Ross, if these play sessions go ahead at retailers, will you allow someone to plug in an elgato or similar device so we can see extended gameplay in at least 720p
 
Great question...I assume you are talking about the end game vs console differences?

Yes sorry for the late reply. But like in nba 2k where current gen is slightly different to next gen. There’s No massive difference but would it be something like that.


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JNT; would you be able to disclose to the extent of player rotations/ interchange works like. Would love that to potentially have in future games to be able to select players to rotate with another after x amount of time on field ie: resting a ruckman up forward

Think this aspect is not looked as much in a game (I know the appeal to arcade vs sim and the balance) however the fatigue rates/endurance is one always that can be shifted in afl games to actually allow open up if players don’t have the stamina to run vs opponents that can especially later in a game (I know this is implemented great in FIFA)


Sent from my iPhone using BigFooty.com
 
JNT; would you be able to disclose to the extent of player rotations/ interchange works like. Would love that to potentially have in future games to be able to select players to rotate with another after x amount of time on field ie: resting a ruckman up forward

Think this aspect is not looked as much in a game (I know the appeal to arcade vs sim and the balance) however the fatigue rates/endurance is one always that can be shifted in afl games to actually allow open up if players don’t have the stamina to run vs opponents that can especially later in a game (I know this is implemented great in FIFA)


Sent from my iPhone using BigFooty.com
Good question, and if I can add will the tactical sub be in game?
 

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If the play sessions are Tuesday, you'd almost just wait 2 days and see how it looks/feels in the comfort of your own home
Yeah you’re right but who here doesn’t want a look at the game early? Wont change anything but I’m just keen to have a look
 
Just reading the cricket 24 page and they mention dynamic weather. Will AFL 23 have dynamic weather, as compared to previous versions where it was raining from the start and going all game?
 
7 days to go
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