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Well there appears to be plenty of QA positions available at WW.
Or none?
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Well there appears to be plenty of QA positions available at WW.
I liked Jack Jack in EVO 1 personally.Has anyone done the draft yet after a season and can comment on the new player names? Are there any George Naitanuis/ Bob Pendleburys??
Is QA still the human punching bag it used to be? When I lived in Brisbane before moving back south I had a couple of weekend drinking buddies that worked at Krome (Ty the Tiger was one of theirs). One was the lead level designer and the other was a QA. One loved his job and it has allowed him to take exciting jobs all over the world. The other absolutely detested it and eventually opted for unemployment instead. No second guess for which one was which.
Every now and then I see local QA jobs, from start ups to small studios, come up I admit it looks like a tempting way to get a foot in the door. Have to admit that when I saw one earlier this year I did sit down with the wife to calculate savings, my 12 years of long service owing and stuff to see if a massive pay cut from putting down the tools to an entry level or junior job (even a junior web career has been on the table) would be feasible haha. Then the 'rona hit to snuff that out. Might look at it again next year.
I mistook Ashes 2009 for 2013 for a moment there.Ashes Cricket 2009...back when I was a junior dev.
A QA guy and an animator are still close friends of mine. We always discussed 'what we would do' if we were to design an AFL game.
We still play AFL Evo 2 online together and discuss bits and pieces that we'd add/change/remove.
I do that with our Product every day. Maybe I should look at QA as a foot in the door thing too if thats a good chunk of the role.I wouldn't say it's a human punching bag, but they often get the rough end of it - considering they're constantly telling people their stuff is not good enough or is broken... but it's a great way to get in and understand games, once you're in a company it is so much easier to pick a career path and follow it from the inside.
fun game that one, as far as cricket games go think that and the 2010 follow up were underappreciatedAshes Cricket 2009...back when I was a junior dev.
I mistook Ashes 2009 for 2013 for a moment there.
I'd like to see these guys handle an AFL game just for the hilarity
I did it for almost 7 years and I only have mild mental and physical damage!Is QA still the human punching bag it used to be? When I lived in Brisbane before moving back south I had a couple of weekend drinking buddies that worked at Krome (Ty the Tiger was one of theirs). One was the lead level designer and the other was a QA. One loved his job and it has allowed him to take exciting jobs all over the world. The other absolutely detested it and eventually opted for unemployment instead. No second guess for which one was which.
Every now and then I see local QA jobs, from start ups to small studios, come up I admit it looks like a tempting way to get a foot in the door. Have to admit that when I saw one earlier this year I did sit down with the wife to calculate savings, my 12 years of long service owing and stuff to see if a massive pay cut from putting down the tools to an entry level or junior job (even a junior web career has been on the table) would be feasible haha. Then the 'rona hit to snuff that out. Might look at it again next year.
Nic Nat should be 80 at best. He past it.This is the most interesting this thread has been in ages.
It's disconcerting. Who wants to get into a shitfight over player ratings with me?
This is the most interesting this thread has been in ages.
It's disconcerting. Who wants to get into a shitfight over player ratings with me?
It's pretty clear that's the case. Sales of an AFL game are probably hardly affected at all by quality. The same diehards are always going to buy it regardless, and the casuals aren't going to be doing a lot of research before grabbing it. And once the game is sold, why throw money after it (from their box mover point of view)?Perhaps the belief is that you're not with something like AFL though. AFL fans will just buy it regardless of track record or quality, so why bother with the effort? It's the brand that sells, not the quality of the game.
I did it for almost 7 years and I only have mild mental and physical damage!
It's a very interesting role, and definitely has it's moments. I think in a few goodbye messages from former staff we've been the source of "frustration" but also "entertainment". You really have to balance the role as much as possible. You're going to cop flak, but as long as you can explain it's for the greater good it's always at least understandable.
There's so much impact you can have towards a game from literally every level. Big Ant is especially open with QA having impact in design, balance and a lot of other things that can help take the load off of programmers. As I said previously if you can be that strong voice of knowledge, it can be so damn helpful for eventually coming up with the outcomes you want.
(FWIW after "le Rone" we will be opening the QA role advertisement back up - keep in mind it's a junior QA role though). But feel free to apply, if you want.
I certainly wouldn't give it up for the world, the amount of people I've been able to meet and places I've had the privilege of going to because of my job at Big Ant is literally the thing of dreams. How many people could say they've been able to play PS4 literally using the big screen at the 'G? (shh Ross, don't answer!)
I was actually reading an article on Kotaku around New Years that was from interviews with former QAs and it was definitely a mixed bag lol. The timing might be a bit off this year but who knows with anything right now. This thread has gone off topic enough so here's probably not the place, but I think most people found the general insights into game development interesting enough that we can let that discussion go on organically.
I had it called once. Couldn't remember the button but just stopped all inputs anyway. Ball rolled over the behind line and then they paid advantage.Just me or is advantage never called after a free kick?
Hell one time the opposition would have kicked a goal as I had one of my guys infringe on the kicker as the ball sailed through the sticks.
They recalled the ball and the guy then missed the subsequent set shot
On the topic of AFLW - I don't own a copy ~yet, but I take it that Evo 2 still doesn't support a separate mo-capped animation set for the female players? I remember hearing few years back Evo 1 didn't bother. Obviously a fair investment to integrate, but slipping the AFLW in there feels a bit empty if the on-field stuff is not an authenticate representation of the womens game, beyond body type and head models.