AFL Evolution - Launch thread

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I agree with this heavily. Unless we stick with one dev and help them build up their engine by buying the game and getting the updates, We're just going to go around in circles and end up with mediocre to terrible game after mediocre to terrible game.

It's not like EA or 2K are gonna walk through that door anytime soon wanting to do an AFL game, We have to support our devs and help them get to the point where they can make the best game they possibly can. Otherwise, We'll end up like the American Football market outside of Madden. Always in search of that great game but not willing to support the devs because the game isn't fully there yet.

As much as some people don't what to believe it, It's sadly the truth.

Devs take most of the profit and keep it. It doesn't necessarily get reinvested.

Then they put out another steaming pile of shit a couple of years later and want another $80.

If they don't put out a decent product, we shouldn't buy it.
 
Devs take most of the profit and keep it. It doesn't necessarily get reinvested.

Then they put out another steaming pile of shit a couple of years later and want another $80.

If they don't put out a decent product, we shouldn't buy it.
Ok, Then. I understand why people are getting frustrated, There have been a lot of bad AFL games

But who do we find to make a decent product???

If the local devs aren't good and no-body wants to buy the crap games, If EA and 2K don't want anything to do with us because we're at the wrong end of "If it doesn't make money hand over fist, It ain't worth s**t" and no-one else wants to put their money into doing do the games?

Where do we go from there? Either we have to wait for someone to come along with passion and with the money to make a decent Aussie Rules game or we're just too small of a market to get a game because of all those factors. It's honestly depressing.
 
Ok, Then. I understand why people are getting frustrated, There have been a lot of bad AFL games

But who do we find to make a decent product???

If the local devs aren't good and no-body wants to buy the crap games, If EA and 2K don't want anything to do with us because we're at the wrong end of "If it doesn't make money hand over fist, It ain't worth s**t" and no-one else wants to put their money into doing do the games?

Where do we go from there? Either we have to wait for someone to come along with passion and with the money to make a decent Aussie Rules game or we're just too small of a market to get a game because of all those factors. It's honestly depressing.

Yes, it is.
 

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Doesn't matter what local team is making the game, if you don't support AFL gaming and help with funding then how do you expect significant upgrades in the future??

In terms of getting these games off the ground more and more, they'll need money to do it, especially locally.

Unless you want the same situation to loop itself for another 100 years.

I will wait until EA makes one I think
 
AFL will never get EA or 2K having a look in. I know Fifa 16 cost something like $350 million US to make, and that’s using the same crap they’ve built on for 16 years. To build an engine, learn AFL thoroughly enough to create a game based on it (that’s important, we don’t want linear crap like basketball or Fifa which is what they specialise in), then fly a team over here to work with players etc. Operating costs would skyrocket. Sure, they won’t be looking at $350 mil but it’s still going to be massive for them. They’d need 3 million Aussies to buy the game just to break even , whereas an AFL game would be lucky to sell 400,000-500,000 copies, regardless of the dev.
Besides, not like they’re doing amazing things with NBA Live. Wicked Witch has a lot of faults, the game can be unplayable at times, but honestly, nobody else is going to care or put in half the effort that an Aussie dev would for AFL.


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Hey treefingers and ptrg , used both your sliders today and loved them.

I think the endurance/stamina/fatigue settings are really key to a better experience. I was wondering what you both thought about getting more realistic stats?

It's one thing to get gameplay perfect but I'd love it if the actual numbers were similar to the AFL per game averages too. I've done some pretty lengthy research on it using 2017's numbers across the competition and factoring them into this game have found that;

Trying to get similar per game disposal numbers for both teams in AFLE is simply unachievable unless you play 20 minute quarters (and in doing that the scores will balloon out, so I can't see how this can be made more realistic).

Here's the averages across the competition in 2017;

BOTH TEAMS TOTAL

Inside 50's
Average - 105

Disposals
Average - 765

Uncontested Possessions
Average - 455

Contested Possessions
Average - 305

Kicks
Average - 420

Handballs
Average - 345

Clangers
Average - 105

Marks
Average - 185

Tackles
Average - 135

Free Kicks
Average - 38

Hit Outs
Average - 80

Goals
Average - 25

Behinds
Average - 25

Score
Average - 90 (Per Team)
________________________________________

Do either of you think that we could get a more realistic figure for Marks, Tackles, Free Kicks, and Hit-Outs?

From the AI v AI games that I've simmed, I definitely believe that it can be done. I would like to have realistic inside 50 counts too but figure that will also increase scores to a point where scores then become unrealistic.

So I have to give up on a few categories and make others as realistic as I can. Unless of course you guys have found a sweet spot.

What do you think ?
 
Hey treefingers and ptrg , used both your sliders today and loved them.

I think the endurance/stamina/fatigue settings are really key to a better experience. I was wondering what you both thought about getting more realistic stats?

It's one thing to get gameplay perfect but I'd love it if the actual numbers were similar to the AFL per game averages too. I've done some pretty lengthy research on it using 2017's numbers across the competition and factoring them into this game have found that;

Haven’t dusted it off yet this season, but will certainly be doing so once the DLC drops! (Not a sign of my dislike of the game, but rather wait to have it “perfect” by having this seasons players etc.)

As for simming actual AFL gameplay and stats, I’m not sure if it’s possible. Will keep trying, but I find the ball doesn’t stop in one place for too long, mainly due to the 1v1s that take place. By reducing stamina and the like to as low as possible, the hope is that players will tire, and not be able to stay with each other for as long.
But the slider has only so much effect, so my next plan (it’s a big one) is to reduce every players individual stamina to low figures. I’ve already done this with my teams players in the accuracy department, but it’s a big task to do so for the whole comp.
A stat editing tool would be very beneficial (I play wwe games and this exists for very similar reasons to make it more life/sim like).

I think we have to either accept unreal rate of scoring and stat gaining unless we start playing full length games, but I’m cool with that. But the one big thing WW could do is reduce the AI desire to go 1v1, and especially, allow options to drop players back in defence etc.
(Don’t forget we can set the kick out tactics, and you’d be crazy not to have every teams set to zone defence, to save having to always just bomb the kick out to a 1v1 outside 50 since everyone is manned up)

Hopefully WW have a surprise for us, as I feel like these tweaks could be done at fairly minimal effort..
 
Haven’t dusted it off yet this season, but will certainly be doing so once the DLC drops! (Not a sign of my dislike of the game, but rather wait to have it “perfect” by having this seasons players etc.)

As for simming actual AFL gameplay and stats, I’m not sure if it’s possible. Will keep trying, but I find the ball doesn’t stop in one place for too long, mainly due to the 1v1s that take place. By reducing stamina and the like to as low as possible, the hope is that players will tire, and not be able to stay with each other for as long.
But the slider has only so much effect, so my next plan (it’s a big one) is to reduce every players individual stamina to low figures. I’ve already done this with my teams players in the accuracy department, but it’s a big task to do so for the whole comp.
A stat editing tool would be very beneficial (I play wwe games and this exists for very similar reasons to make it more life/sim like).

I think we have to either accept unreal rate of scoring and stat gaining unless we start playing full length games, but I’m cool with that. But the one big thing WW could do is reduce the AI desire to go 1v1, and especially, allow options to drop players back in defence etc.
(Don’t forget we can set the kick out tactics, and you’d be crazy not to have every teams set to zone defence, to save having to always just bomb the kick out to a 1v1 outside 50 since everyone is manned up)

Hopefully WW have a surprise for us, as I feel like these tweaks could be done at fairly minimal effort..
Thanks for the reply mate.

It's a tricky one isn't it.

I've got my own set of sliders I've been working on but the game speed is on Normal and for me that's way too fast.

Basically I like how your slider set plays, but I like the one I've done myself as it's closer to realistic statistical output - but doesn't play as great.

Somewhere in the middle would be nice.

I've had a little dip in the tactics, it's a confusing one.

I set basically everything to 'Balanced' for both sides, with the zone defense of course. Am I doing that right? Do you have any tips on it?

I'll be slider testing from here until the new update anyways, and I'd be happy to do some testing with you once the new update comes out May 3rd if you'd like, I'm on the PC version but it's basically all the same.
 
Dusted Evo off last night after a seven month break. Was sad to see that it is starting to age pretty badly. I've been a big supporter of this game in the past, and still think it's commendable that WW gave this a red hot go, especially with the sliders, but this is the start of the end surely.

One thing I heard a while ago which has always stuck with me, is that WW are not in the business of building new game engines, particularly for sports. At the end of the day Evo is an enhanced version of the the old AFL Wii game with 'inspiration' from AFL Live. It's not terrible, and it's certainly better than nothing, but Evo 2 is going to have to be a quantum leap. I do wonder if WW will be up to this gargantuan task.

In the meantime I will gladly purchase the DLC and cross my fingers for what the future may bring. We've had around 10 AFL games now and the market will only get bigger, at least we have reason to believe there will always be some type of planning for a new game. And who knows, maybe WW are up to the task.
 
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Dusted Evo off last night after a seven month break. Was sad to see that it is starting to age pretty badly. I've been a big supporter of this game in the past, and still think it's commendable that WW gave this a red hot go, especially with the sliders, but this is the start of the end surely.

One thing I heard a while ago which has always stuck with me, is that WW are not in the business of building new game engines, particularly for sports. At the end of the day Evo is an enhanced version of the the old AFL Wii game with 'inspiration' from AFL Live. It's not terrible, and it's certainly better than nothing, but Evo 2 is going to have to be a quantum leap. I do wonder if WW will be up to this gargantuan task.

In the meantime I will gladly purchase the DLC and cross my fingers for what the future may bring. We've had around 10 AFL games now and the market will only get bigger, at least we have reason to believe there will always be some type of planning for a new game. And who knows, maybe WW are up to the task.

It's all too apparent that they are not.

Evolution aged badly in the first 60 seconds of me playing it.
 

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I really want to give the DLC a go, but the original game was such a letdown. They really need to fix the marking aspect of the game for me to start to enjoy it. I will wait to hear some reviews before I jump in again.
 
I think the biggest challenge - and I know this is a very personal thing - is it doesn't 'feel' like footy. It looks like footy, it's got all the fundamental aspects right (more or less), but it doesn't 'feel' fun to play and the whole flow is just a little off. How do you fix something like that? Beats me. I believe people when they say that creating a good AFL game is pretty much the hardest job going around. Besides curling of course.
 
I think the biggest challenge - and I know this is a very personal thing - is it doesn't 'feel' like footy. It looks like footy, it's got all the fundamental aspects right (more or less), but it doesn't 'feel' fun to play and the whole flow is just a little off

It's pretty good though, I agree it needs some improvements, some fine tuning, smoothing out. My only problem was lack of control in marking contests, everything else was 'thumbs up'. It just needs more gameplay content added to it, to expand the game.
 
I just start the match, then leave the controller without touching for the whole first quarter. the other team kicks like 50-60 points and then we battle a fairly even match for the other 3 quarters. Makes it more enjoyable


I have done something similar with all of my AFL games.

I start the match, have the first quarter be AI v AI, second quarter I play as home team, third quarter as away team, AI v AI in final quarter.

I have done this for years, and have many realistic scores and games. I do notice that whoever the game has win the first quarter usually ends up winning the game, but I have had close games, thrashings and everything in between.

I also notice that the more familiar you are with a team, the better they often play. I make changes usually between quarters.

I has been a fun way I have played the game, from AFL Live 2004 on PS2- AFL Evolution. I also play as every team in every game, but simming the first and last quarter lets me go and do something else while it is playing out. It is a bit of a time-saver doing it that way.
 
Ahhhh just finished season 2020 with Hawthorn (won a nail biter GF against GWS after letting them get a 58-0 start at QT) and have gone into the re-contracting section. 16 players out of contract, only $2,500,000 in the cap. Birchall, Bruest, Gunston, Rioli and Frawley all asking for $700,000 each | Shoey, Burton, Brand, O"Meara all asking for $600,000 | Willie Rioli (literally only just signed him) asking for $500,000. All that and there are still 6 other players... this is going to be fun!
 
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