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AFLW 2024 - Round 10 - Chat, game threads, injury lists, team lineups and more.
Of course a bar should always be looked at getting raised.So you want to never raise a bar or push or progress?
There's no money whatsoever in Australia? No entrepreneurs, avenues for funding? enough to turn the budget to something that will make an actual 'top' game?
The 80,000 is not a cap of possible sales. How many Australian sales for top games made elsewhere -- cods, uncharteds, etc?
BigAnt could reach those numbers too if....
Of course a bar should always be looked at getting raised.
But there's 'raising the bar' and 'we're gonna close our business'.
I've had the chat with Ross and if/when he comes in and answers your queries or whatever himself he'll tell you better than I can (seeing he owns the biggest developer in Australia right now).
Probably the best comparison I'll make right now, is LA Noire and Team Bondi. Team Bondi have spent YEARS and MILLIONS on making LA Noire, using cutting edge tech that nobody else can or has used right now. You know the problem? They will need to sell at minimum around 5 million units on each console just to make back what was spent over the copious years of development. Even then, they could still have to close their doors.
The fact of Team Bondi, is that they just went too ambitious. Spending too much on tech that at the end of the day, may not have even been needed to be used. Not only that but the years of delays and switching of publishers from Sony to Rockstar have caused money to just pour down the drain at a rate of knots that would have anyone on these boards blushing.
Sports games also remain a niche market, they can be a huge niche, but they're a niche none the less. They aren't a truly mainstream title, selling to everyone left right and centre. Generally speaking, you will see these titles selling to the one specific market of that sports audience. It's why, as big as any FIFA, NBA 2K or Madden might be, they will never reach the likes of a COD. It's a niche market and you can only sell to the audience that follows that market.
The facts that you say AFL Live COULD be a COD speaks to how much you don't really know how the market reacts and buys these titles. Why would a FIFA or NBA 2K or Madden not be a COD like seller? These sports have hundreds of millions more of an audience yet still can't break a 7 million units barrier at it's best...and in some cases barely break 3 million (NBA 2K)...a COD does 20 million without breaking a sweat. Of course, these are worldwide numbers, I couldn't give you any real figures on what exactly Australia's game sales numbers are for them, but they're relatively low still in the scheme of things.
Yes, 80,000 doesn't have to be 'the limit'. But I wasn't using it as that either, 80,000 is the 'break even' point to where Tru Blu make their money back and say yes to funding another title. And still AFL Live is potentially unlikely to make that.
And really Tru Blu is the only publisher left in Australia that will publish AFL Live. EA jumped off 10 years ago because they know that there isn't a big enough market worth pumping money into. And other publishers in Aus have dropped off considerably (I think HES/Tru Blu might be the only actual big publisher left). So no, there really isn't enough money in Australia to fund a product that would allow for some massive feature like Natural Motion (and don't get whatever I'm saying wrong, I would LOVE to see something like that...the viability just isn't there, and I want this series to continue, not die off again).
Sorry for elongating this post so much, but there's a lot of bases to cover.
So.... anyone?Do Sony need to verify patches before it's approved?
Because the patch system hasn't been offline while the PSN is down, I've been downloading patches for a few games this month.
Pretty sure they do.So.... anyone?
DevPSN has been up for a few days so hopefully it'll come out soon enough.Pretty sure they do.
What you were downloading would've been patches already up and in some form of system.
At any rate, I think the guys at BigAnt need to test the patch out over the DevPSN before sending it off to Sony.
Suggestion to BigAntStudios/Ross...
I checked out some gameplay footage of AFL Live on youtube. It's god-awful coding and very thin on player animations.
Can already see how to 'game' the game, very little to it.
The devs need to try teaming up with Natural Motion imo, that would at least make it something special.
For reference, I'm referring to Backbreaker/IceBreaker games. Tho kinda bareboned themselves, the sheer majesty of the euphoria engine for AFL would make it infinitely more interesting and playable than current engine being used.
Well that's pretty bad, considering we're talking about the #1 sport of Australia, the sport of this country, and serving 20 million population. Canada, with a similar demographic/population/etc, could produce something better, not to diss, but to push for better from here.
Part of me also looks at like this is next-gen consoles, and so a standard of games should be made for them, otherwise what's the point and point of expense.
Hopefully BigAnt finds a way then to lift the bar, get some funding, and talk with Natural Motion etc.
So you want to never raise a bar or push or progress?
There's no money whatsoever in Australia? No entrepreneurs, avenues for funding? enough to turn the budget to something that will make an actual 'top' game?
The 80,000 is not a cap of possible sales. How many Australian sales for top games made elsewhere -- cods, uncharteds, etc?
BigAnt could reach those numbers too if....
DevPSN has been up for a few days so hopefully it'll come out soon enough.
So the moment PSN is up pack is out?
Your reference to "god-awful" coding is offensive
The most games ever sold of an AFL game is 85,000
no one is going to invest the money you talk of - ever.
Didn't intend to be belittle the developers, there's labor and time involved, hard work of people. But it's good that you take offense because the game is of a poor standard (obviously commensurate to the limited budget available) compared to next-gen standards and sporting titles in general (obviously commensurate to their higher budgets), and it's really not acceptable for the consumer base. People are trading in the game, not buying it, renting it for a try and then not buying it...because the consumer base demands more/better standard. It's great that there's a company out there willing to put out a title, but climb the bar. Look around at many other devs and titles that put out low standard games, the ratings they get, the dearth of sales.
That's because the standard in the past has always been bad compared to the treatment other sporting titles (and genres) have been given.
Perhaps in Australia, which is an indictment on the industry/economy here. Still, I doubt it's impossible here either. Btw, what money did I exactly "talk of"? Did i mention a figure? How you can tell me "never" if I haven't mentioned a figure? What kind of figure do you think it is that goes from "possible" to "never". How much did it cost AFL Live? $4M? $7M? And when does the budget become a "never"? $10M? Or what? Please relate what that figure is.
Have you investigated what kind of budget one would be looking at to produce an AFL title of a standard close to Backbreaker? What figure is that? Have you discussed costs etc with Natural Motion about utilizing their engine? What is that figure? Etc. If you're going to berate me, then provide figures so that critics here can better understand.
Natural Motion was and still is a very small company too when they started. They got funding somewhere for their euphoria engine. They started off putting out the iphone app mini-game. They had a small team of devs and a small budget. They managed to get 505sports to publish the Backbreaker title. They only sold 200,000 copies but they also sold a ton on the iphone that helped bring in profit and released another iphone app, profit, then ported that to the 360 with the new Vengeance mini-game title. Stories like that tell me nothing is impossible if a bunch of people put their minds to it.
Have you heard about the self-funded Smashmouth Football Project? What he is doing is stupendously grand in scope and he's doing it all himself, with a few people here and there helping. I wonder how much he's invested?
Ross, the kind of comments being sprayed don't deserve your attention and the fact you ARE is a homage to your commitment to the quality of your product and the care for your consumers. It's not a GREAT game, no. Its not as good as madden etc. But it is a DAMN good AFL game. I love it. It has its' imperfections, Flaws etc but it is so much fun to play, and for that reason alone I'm yet to stick madden back into the ps3.
Great gameplay and a good platform for future iterations. Terrific effort
GG does point out some good points but so does HBK.
The game has really been exposed without PSN being online, it shows how repetitive and boring it gets with only one season to play. The game could be so much better imo but the budget and shit I guess.
Ross, did the AFL pitch in any money towards the game?
Unfortunately I tend to agree after the last few naive posts, i won't be responding any further.
It is a good game, the best AFL game so far, and I truly believe we are on track towards the next iteration being a great one.
The game will get better, and every copy purchased is an investment in the future iterations.
BigAnt have created a magnificent game and I don't mean a magnificent game for the allowed budget.
That is all.