Art Vandelay_
TheBrownDog
- Oct 28, 2012
- 108,084
- 150,092
- AFL Club
- Geelong
- Other Teams
- Bushrangers - Tottenham
Avoiding ground war for a while I think. The chaos is hard to get used to. Haven't played Krovnik farmland yet though.
Like the changes in the recent patch update. From what I've read most of the bug fixes have worked. Still have my mission deselecting but it doesn't bother me too much atm.
Adding shoot house was a good move. Small map that encourages movement. No matter the mode it is chaos.
Hardpoint has been a game changer IMO. It gives these flowless non 3 lane maps a purpose, so players actually move around, and unlike headquarters there is respawning. Love the tactical side of rotating early to get a jump on the next point. Can actually rack up 20+ kills on bloody Piccadilly in this mode.
Apart from The Gaming Revolution as a leaker it is worth following Joe Cecot on twitter. Just like Vonderhaar on Treyarch he seems to be Infinity Ward's vocal developer and he gives regular commentary on common player base questions.
Overnight has stated there's another tuning update for the 725 to remove the long shot one shots (unless player is low health), and has stated that tweaks to Piccadilly spawns are in testing and not yet live. So at least they are listening to us and trying to implement changes. Also suggested that there will be additional create a class slots soon. Good. Cos I'm running overkill to max out weapon usage so being able to spread them out, pick a pistol or launcher and use EOD or double time would be nice. Like that apart from Ghost in slot two there seems to be no clutch perks, and there's plenty that are viable.
But it's the daily challenges, officer rank challenges and the gun grind that is keeping me engaged. So much to work towards.
Loving the marksman rifle grind. All those kills so that they can be ranked up enough for sniper scopes.
Like the changes in the recent patch update. From what I've read most of the bug fixes have worked. Still have my mission deselecting but it doesn't bother me too much atm.
Adding shoot house was a good move. Small map that encourages movement. No matter the mode it is chaos.
Hardpoint has been a game changer IMO. It gives these flowless non 3 lane maps a purpose, so players actually move around, and unlike headquarters there is respawning. Love the tactical side of rotating early to get a jump on the next point. Can actually rack up 20+ kills on bloody Piccadilly in this mode.
Apart from The Gaming Revolution as a leaker it is worth following Joe Cecot on twitter. Just like Vonderhaar on Treyarch he seems to be Infinity Ward's vocal developer and he gives regular commentary on common player base questions.
Overnight has stated there's another tuning update for the 725 to remove the long shot one shots (unless player is low health), and has stated that tweaks to Piccadilly spawns are in testing and not yet live. So at least they are listening to us and trying to implement changes. Also suggested that there will be additional create a class slots soon. Good. Cos I'm running overkill to max out weapon usage so being able to spread them out, pick a pistol or launcher and use EOD or double time would be nice. Like that apart from Ghost in slot two there seems to be no clutch perks, and there's plenty that are viable.
But it's the daily challenges, officer rank challenges and the gun grind that is keeping me engaged. So much to work towards.
Loving the marksman rifle grind. All those kills so that they can be ranked up enough for sniper scopes.