Multiplat Cities: Skylines II

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Personal update on CS2.

I think I get it now. I've been building cities to about 10k/around city level 8 then either not being happy with it or my finances in such a dire state I delete the save and start again. I think despite telling myself not to I have been playing it way too much like CS1 and you simply can't. I've been partially blaming it on economy 2.0 and as Egg is the main CS streamer I follow his playstyle has vindicated that opinion a bit but he's also partly to blame. Firstly I like Egg, but he's a detailer and wants to build a pretty city. He's also very good at it. But he's also forcing the way he wants to play onto the game by unlocking all tiles and using particular mods. However I recently watched City Planner's economy 2.0 beginner series from a couple months ago and the penny dropped. Sure, you can build slowly until you turn a profit and then start adding services as you afford them but you're also not getting anywhere fast. You start with a massive budget and CPP (as in City Planner Plays, just incase anyone tries calling the police on me) pretty much blows it early building out a massive road network and doesn't care about running a negative budget as he puts in services because he knows that the quicker you increase land value the more in taxes you earn and the faster your budget turns green.

Previously I don't think I respected the production tab in the budget screen enough. Specialised industry isn't just flavour like it mostly is in CS1 (because processing materials for unique manufacturing). In CS2 your commercial requires specific materials and in economy 2.0 if you aren't producing them then the import costs will destroy you.

This is a great series and CPP has come so far in his detailing now too. I also appreciate how vanilla he plays.

This is the start of the series

 

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Multiplat Cities: Skylines II

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