- Moderator
- #26
I'll definitely be getting ultimate.
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I just got a gaming laptop for the first time in 10 years. Def getting skyline 2...but is the first one worth playing these days? If not, and recommendations for PC games of recent'ish years?
CS1 is fantastic, especially on PC with mods, but there are some DLC that would be considered essential and at this stage I wouldn't be dropping too much money on it with CS2 just around the corner. It's regularly on sale on Steam if you're ever desperate enough to want to play it and grab some DLC (I think most of them go for less than $10 when on sale). Otherwise just hold on until October.
So many little things are going to make this game great.Yep, it looks like you can draw the fields then plonk your roads and industry buildings inside them. Makes it look much more organic.
So I am by no means a knowledgeable/experienced/good player. I played a chunk of the first on PS5 and really enjoyed it, but constantly hit a point where my city was basically unplayable because of poor traffic management. I couldn't fix it myself (and to be honest didn't really know what the issue was), and every time I Googled looking for help/guides, the answer was "yeah download this mod" which was obviously not possible on PS. So while I'm sure me not knowing what I was doing was a big contributor to the traffic issues, it seems like part of it was the game's mechanics, too.
My question is if there is anything in what has been revealed thus far that seems like it will change/improve that part of the game?
Oi, it's Tuesday.
CS2 is going to have a much steeper learning curve than 1 as the economy is much more complex. Managing your economy is going to play a big part and the game simply isn't going to be the same city painter as the first game was. Some people are split on this as they just want to make pretty cities, but I'm in the camp that wished the first game was a little more difficult because making money was too easy. In 2 companies manage their own income and you can help or hinder by taxes or policies. They employ and level up based on surplus income.
I'm getting really excited for this. With the much bigger map we now how the ability not just to make a massive, rolling metropolis, but instead I'm thinking of the idea of a main built up CBD with smaller towns sprinkled around. With the increased map size you can create little stories of why that particular town exists which helps you build it rather than just mindlessly zoning. Maybe you want a town that exists because of some dedicate industry in that region.
Just watched the last two videos. Love the Economy tab. Building dashboards for work, cool to play around with the finances and decision making on a granular level.
Love the development trees which look like they operate similar to a RPG.
Really excited for this now.