Multiplat Cyberpunk 2077

Do you think that this game will eventually live up to its hype?

  • Yeah

    Votes: 14 32.6%
  • Nah

    Votes: 29 67.4%

  • Total voters
    43

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Anyone else every now and again unable to loot something? For me, there will sometimes be a weapon or item laying around and despite having an icon above it when I scan, I am unable to pick it up. This also tends to happen more often than not with drones as well.

This is where it's evident I don't think there was much testing. I can only speak for two engines but I imagine they're all pretty similar. To get physics to happen you need a physics component which will wrap around the object. To interact with an object at whatever range you need to cast rays. Physics components often block rays so a common practice is to remove the physics component when the object dies. The physics component is still obviously attached because you can walk on top of a dead drone, not through it, and that's what I think is interfering with looting.

It's like when you dismantle a weapon mod. There appears to be no function call to display the updated weapon mod item list. As if no one tested this?
 

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I spent the entire day playing and just finished it off. I had a few random yellow missions around but completed all major side stories and characters, cyberpsychos etc. Finished at level 43* and 50 street cred and my save file is 56* hours.

My thoughts on my ending
Finished with Nomad ending. I didn't mind it, seems like the happy ending. But I'm assuming from that final conversation with Alt and Johnny that technically the V you have been playing as died, and an engram (copy) was constructed and placed into V's body? Not so happy then, but still. Thought it was odd that in the credits with the characters phoning in that they all acknowledged that I had left Night City, but Mitch sounded like I was still in Night City even though we all left the city together?

I was really disappointed that a lot of the side characters that I finished their stories with weren't involved in my ending. It was like they didn't matter.

Time for the *. They're not story specific but it's just about something that happened to my save file post ending
Seems like nothing past the point of no return counted even though I kept reading that it would. Nearly everywhere I have searched has said the same thing. I began the point of no return at level 42, ended the game at 43 last I checked but after loading me back in I was back to level 42. Not only that my save file says 56 hours, when a manual save towards the end said about 60 hours and Steam is saying 66 hours played.

I have also lost every item I picked up past that point, including some unique legendaries I found in the final sequence. You can't even go back to the location to get them because they only exist at this one moment of the game. On top of this I swear I lost a couple items I had before hand as well. After loading you back in you get a thank you message and that you have been rewarded with some new items, however I can't find them. Only a particular legendary item I got from my ending path. Some are saying they had some free legenadry implants at Vik but I couldn't be bothered going to check.

I looked up some other endings and it seems there are truly some different outcomes and I look forward to trying them in the future. The game isn't bad at all (for those it works). I want to give it an 8/10, but the longer I played the more little issues I ran into. These were from sound effects looping unless I reloaded (had to play through about 25 minute chain of main story missions with the intro of a Samurai song on loop because there were no manual save opportunities), unable to interact with NPCs unless I reloaded, certain things just not working unless I reload, some odd graphic glitches that should never had made it through QA, plus an assortment of other things such as really poor garbage collection and dialogue loops that you shouldn't expect in the final version of a game.

The main story and characters are IMO stellar, as are some of the side missions. It's like they put all the work into that and then slapped everything else on hurriedly as an after thought. Even after finishing I'm still thinking about the city and the characters like they were real. I have to give it a 7/10 in the nicest possible way.
 
Updated, and now the game is glitching for me.... lol

Doing the Panam mission. I tried to jump through a window and I was thrown back 200 meters... And now when the mission starts and I'm in the car driving I'm in Panam's body and I can see through her head and eyes...haha wtf.
 
Updated, and now the game is glitching for me.... lol

Doing the Panam mission. I tried to jump through a window and I was thrown back 200 meters... And now when the mission starts and I'm in the car driving I'm in Panam's body and I can see through her head and eyes...haha wtf.

I had the exact same bugs. Laughed at getting catapulted from the window but it was weird seeing the back of Panam's eyeballs
 
No idea who/what Lizzie is. I wasn't looking for Skippy, but just happened across it because it was the nearest "!" to where I was. I look forward to using it soon as it is currently my highest DPS ranged weapon
Same just stumbled across it.

Lizzie is another handgun, my God is it powerful.
 
Updated, and now the game is glitching for me.... lol

Doing the Panam mission. I tried to jump through a window and I was thrown back 200 meters... And now when the mission starts and I'm in the car driving I'm in Panam's body and I can see through her head and eyes...haha wtf.


Same thing happened to me too.
 

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As someone who's entire build and playstyle revolves around breaching and quickhacking, here we go!

*cracks knuckles*

Breaching is pretty much your opener. This is the thing that loads your daemons and hits anyone and anything connected to that network. To see what is connected use the ping quickhack. Daemons are things like icepick (reduces RAM costs of quickhacks), mass sleep, mass vulnerability etc. The best ones, like mass vulnerability have to be specced into. For a successful daemon you have to complete the sequence. If you look through the breach protocol tree then you will see things like reduced RAM costs for quickhacks for every daemon you loaded. My main two that I prioritise getting off are icepick and mass vulnerability. At the moment I have 23 RAM and things like short circuit (one shots just above everything) and contagion (jumps to like 5 targets if proximity and kills them all in a tick or two) only cost me 1 or 2 RAM. I've got system shutdown or whatever it's called that can only be used every couple minutes without other perks that costs me about 10 RAM without any daemons, but only 4 or 5 depending on how many daemons I loaded. After a decent opening breach I can take out like 10 or 12 enemies with only a few quickhacks and without being seen or firing a shot. I don't even bother stealthing anymore. Hacking is like being a magic caster in a fantasy RPG lol.

Thanks mate! Good info.

Sounds like I really need to update my cyberdeck lol
 
"Massive posts on Reddit" don't mean much, Reddit tends to turn into a massive echo-chamber of people trying to out-outrage each other in an attempt to win imaginary internet points/awards.

Where were these "promises" actually made?

Yeah kinda agree, I've been following pretty closely for a few years, watched all the night city wires etc and can't remember anything about an upgradeable apartment (although I think you can get another residence, some secret mansion or something?). Likewise lifepaths, from memory they always said they would give you a different first few hours but ending would be determined by choices you made after that point.

But yeah the "fullness" of the city and police doesn't seem to be up to what they were talking about.
 
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What happened to the good old days where you buy a cartridge and the game works flawless and doesn't need updates.

Seems like developers pump out unfinished games to make the quick buck and then update with patches in the future.

Short answer is in the good old days games didn't cost $100 million and need a small army to make.

You'd probably get a triple A game from a studio once every 10 years if they simply didn't have the option to patch it after release.
 
I don't think any game has crammed as much into the map as Cyberpunk with the idea it also looks amazing.

Yeah, there is something to be said for the overall design of the city. Have never seen a map with so much verticality and dense, detailed urban areas to explore - all with lights and reflections that I imagine would chew a heap of system performance.
 
Gee I don't know, maybe ask Rockstar who aced the release of GTA V late in the generation and still conquered the next gen with the same game?

Sent from my Nokia 7.2 using Tapatalk

Thats kinda the answer right there imo.

There's only one Rockstar in the industry. CDPR, as good as Witcher was and as much goodwill as they built up, don't have Rockstar's history, manpower or cash reserves, no one does. They could literally work on GTA 6 for another decade if they wanted to and be just fine, simply not an option for everyone else.

edit:

And Rockstar focused on just consoles to begin with.

2 platforms instead of 7 is the difference, CDPR f’ed up majorly

Yep, that too :thumbsu:
 
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I beat them at a relatively low level after a few tries.

What I realised - and this might be a glitch who knows - is that by backing into one of the corners the twins would also back up opposite me and not move until I headed in that direction.

What that allowed me to do is to hang back, heal and then reengage, which made the fight pretty trivial.

I just kept moving to line them up so one is behind the other, allows you to pretty much fight them one at a time over a few rotations.
 
Yeah kinda agree, I've been following pretty closely for a few years, watched all the night city wires etc and can't remember anything about an upgradeable apartment (although I think you can get another residence, some secret mansion or something?). Likewise lifepaths, from memory they always said they would give you a different first few hours but end game would be determined by choices you made after that point.

But yeah the "fullness" of the city and police doesn't seem to be up to what they were talking about.
I'm sure there are bits that are missing which may or may not appear at some point, but people crying about broken "promises" reek of a little kid having a tantrum because mummy didn't buy them a Happy Meal.

It sounds like some of the police stuff may just be broken instead of completely missing, so chances are a bunch of features will appear as time goes on.
 
Sorry if this has been raised, but has anyone else had this weird issue I've been getting? When I quit Cyberpunk, I find my keyboard is no longer set to the Australia - US layout (or whatever it is), so the @ and $ etc keys are no longer binded to the right key.

I only noticed it when I quite the game, fired up a web browser, and tried to type in my email address, and I noticed the @ wasn't working.

It's an easy fix, but man, it's a strange one.
 
I'm sure there are bits that are missing which may or may not appear at some point, but people crying about broken "promises" reek of a little kid having a tantrum because mummy didn't buy them a Happy Meal.

It sounds like some of the police stuff may just be broken instead of completely missing, so chances are a bunch of features will appear as time goes on.
Not really, CDPR’s marketing department went nuts and hyped up the game and features to NMS levels. If they don’t deliver on promises they get called out. Not sure why a corporation should get away with lying, they need to stop promising the world in the first place and they will get a better result.
 
I haven't finished but IGN tells me there are 3. Here is a list if you are interested.

 

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Multiplat Cyberpunk 2077

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