Multiplat Dragon Age: The Veilguard

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That pesky Metaphor is too good - they move on quickly when they realise they can't point at a game's failure due to wokeness.

They backtracked and are trying to argue that Metaphor was never "woke", apparently fighting systematic racism, religious oppression and changing the country isn't woke but a few pronouns is. Peabrain stuff
 
I don't know whether to bite the bullet now on Series X, or wait until next year with my new PC.

I did the latter with Inquisition (when my now 9 year old PC was brand new and godlike), but played the first two on Xbox 360.

If you followed the dev cycle at all for many managers, one door, the PC version is technically the "port" of this game, which generally means tighter initial instance on console v PC, PC would just have the greater "exterior" support re mods, patches and such.
 

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Culture wars in gaming needs to just **** off already... I am so, so tired of the toxicity.

Most of the user reviews which are giving it 10 have only reviewed one game, Dragon Age Veilguard. A lot of the other positive reviews are people saying the game is good, but bumping their score to 10 because of the negative reviews.

I also find it cringey that people are calling (those who don't like the game) influenced by grifters, when it's mainly fans who have spent time and money over the years playing Bioware games who are upset that the game has deviated almost completely from it's origins (excuse the pun). Maybe they should've created a new franchise rather than piggyback off the success of it's predecessors.

I find it cringey also - due to its hypocritical nature too - when reviewers who were not glowing of the game preview and had early access months ago, were not given access codes. Why? You only want good reviews? Interesting.

I personally was not critical of the game preview when I saw it, but given how ME3, Andromeda, and Anthem turned out, I had low expectations. The cartoony graphics didn't put me off like many. I've seen hours of gameplay now, the environments looks great, the character models I think are okay if only their faces showed more emotion. They had a similar issue with Andromeda.

I was happy to overlook these issues, if the game had good dialogue, choices, story, characters and setting. Unfortunately this is not case. The dialogue is jarring and badly written, and therefore the characters suffer because of it.

The combat is meh and feels like a light show rather than combat on each counter. There seems to be no weight or drama to them. Your companions have no health bar and can't die.

I can go on but at this point there's too much wrong with it too bother posting more. But I'm sure you'll point out how I'm triggered by over line of text about pronouns and push-ups and make that you're discussion point, which will just prove that you care more about that the stuff than the Dragon Age universe itself.
 
Morons gonna moron I guess. Fancy pointing out the favourable reviews as an issue when it is sitting at a 2.7...

Disappointing the mod team lets this shit fester.
 
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Morons gonna moron I guess. Fancy pointing out the favourable reviews as an issue when it is sitting at a 2.7...

Disappointing the mod team lets this shit fester.

You calling people morons over and over is fine without providing any insight into the game?
 
Prologue->ACT2 as I be hungry (also, if you can nab a discount and just say eat home instead of outside, hey, sure, why not);
ME:A "action" been there, done that, shotguns to face after jetpack bionic is infinitely more enjoyable than jump stab and spin a bit to kick up black smoke. Rogue is boring, insta regret.
Solas is still "whiny bitch boy wished he had hair" throwing a tantrum, use your words boy.
I take offence to "your inquisitor was bland human female" in set up. No bitch, it was the specific Qun of giving people gas reflux to offset bland water and hops, when that failed, since Solas is still a whiny bitch boy that wished he had hair, Gas bringing Fade touched Fanta (adding orange, just a slight difference such as being on Thedas and being in the Fade) is not a goddamn bland human female. This is the Qun, respect it.

3.5/10 thus far
Music is samey, just there, ooh suspense is very suspensful and you can use a harp, congrats.
Voice is nice but dialogue is basic trash "oh no, Blight is very Blighted, let's remove the Blight. Blight.", "we losyt touch with this place, so we sent people to lose touch with them also, but what if we send you...." basic, just said with actual emotion cause you liked being paid to read it.
As above, ME:A did fights better, also guard breaking is broken and you can glitch the AI very easily. Ring around a pedestal you stupid darkspawn... oh so this is your boundary, ok let's reset and have a running competition....

I've also already spoken nicely to the mage, and then picked her so she can have multiple brusies over her face because brain damage in cutscenes is super important apparently. Hopefully the next option can become a paraplegic I suppose so I can run this over for Kola to produce Gas and Gas might finally meet a normal person or get a Hernia for DA's eventual death....

Then when DA ends I can trot out the Sucker Punch line of "everyone had a lobotomy in the end since this is Thedas and why not use that medicine period as it's just a game WGAF".

And what are the chances that the Veil Jumpers are a nod to Foster Anderson? Their facial animation is weird and "I only move my mouth when I speak, my face has no other movement" that gave me deja vu.
 
Wtf GIF by MOODMAN
 
Rockstar games are the exception.

Nintendo would be another.

Exceptions to every rule.

Having said that, ignoring the culture wars garbage, this also seems well made in a technical sense for both PC and console from what I've read.

Just don't have time right now but I do have most of December and January off annual leave, then three months long service next year (July-Sept) 😎
 

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Nintendo would be another.

Exceptions to every rule.

Having said that, ignoring the culture wars garbage, this also seems well made in a technical sense for both PC and console from what I've read.

Just don't have time right now but I do have most of December and January off annual leave, then three months long service next year (July-Sept) 😎

I would have had CDPR on there too (Bought Witcher 3 at launch and had no issues) but we all know how Cyberpunk started out.

Yeah I'll probably give it a fair go once I finish Jedi Survivor in 2 months lol.
 
Around 14hrs of play time, I am enjoying it, it's a DA game, someone told me it wasn't but it certainly seems to be one.

Also on the trans stuff, you literally make a decision to include it or not, my biggest issue is I wanted to make my penis really huge so made it the largest bulge but it's barely noticeable.
 
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0/10, real world politics forced on me

I genuinely don't get the outrage, so much rage bait being used, to get those convos you yourself have chosen to be trans.
14hrs in not one mention of it.
 
I genuinely don't get the outrage, so much rage bait being used, to get those convos you yourself have chosen to be trans.
14hrs in not one mention of it.


Who said anything about trans in this thread? Can you point to where it’s been mentioned, or are you just reacting to outrage that never existed in the first place?

Who cares what gender your character is? That’s the whole point of an RPG—you get to play a role. Nobody dictates how you play your character; you play however you want.

I spent quite a bit of time with Veilguard, and there’s little to no roleplaying here. Choices and dialogue options are either limited or have no impact, making the whole experience feel overly verbose, tedious, and filled with unnecessary rambling.

Do you remember Redcliffe in Dragon Age: Origins? Do you recall specific quests like Lost in the Castle, with the moral complexity of dealing with a child like Connor possessed by a Desire Demon? The choices in dialogue and actions that could lead to saving the child in multiple ways, or leaving him to die? The layered backstory you uncover by talking to different characters, including Connor's family? Or how different party members react differently to your actions or dialogue choices, affecting their feelings toward you and adding a dynamic element depending on who was in your party at the time?

Not to mention, there were quests like the one with Blacksmith Owen in Redcliffe, where your interactions with him and his daughter could be approached in countless ways. And how all of these choices affected the main storyline, ultimately letting you decide whether or not to save Redcliffe from the darkspawn.

Veilguard lacks the nuance and subtext necessary for good storytelling and dialogue. Compared to Origins’ moral dilemmas and ambiguous nature, Origins offers dozens of paths through hundreds of scenarios. Veilguard has only one way to interact with characters or the world. It isn’t an RPG—it’s an action-adventure with a few roleplaying elements.
 
Who said anything about trans in this thread? Can you point to where it’s been mentioned, or are you just reacting to outrage that never existed in the first place?

Who cares what gender your character is? That’s the whole point of an RPG—you get to play a role. Nobody dictates how you play your character; you play however you want.

I spent quite a bit of time with Veilguard, and there’s little to no roleplaying here. Choices and dialogue options are either limited or have no impact, making the whole experience feel overly verbose, tedious, and filled with unnecessary rambling.

Do you remember Redcliffe in Dragon Age: Origins? Do you recall specific quests like Lost in the Castle, with the moral complexity of dealing with a child like Connor possessed by a Desire Demon? The choices in dialogue and actions that could lead to saving the child in multiple ways, or leaving him to die? The layered backstory you uncover by talking to different characters, including Connor's family? Or how different party members react differently to your actions or dialogue choices, affecting their feelings toward you and adding a dynamic element depending on who was in your party at the time?

Not to mention, there were quests like the one with Blacksmith Owen in Redcliffe, where your interactions with him and his daughter could be approached in countless ways. And how all of these choices affected the main storyline, ultimately letting you decide whether or not to save Redcliffe from the darkspawn.

Veilguard lacks the nuance and subtext necessary for good storytelling and dialogue. Compared to Origins’ moral dilemmas and ambiguous nature, Origins offers dozens of paths through hundreds of scenarios. Veilguard has only one way to interact with characters or the world. It isn’t an RPG—it’s an action-adventure with a few roleplaying elements.

I am discussing the game and one of the biggest rage baits about it is being a trans character and having unique dialogue for it.

Your massive, giant melt about it is pretty funny. I wasn't even talking to you.
 
I am discussing the game and one of the biggest rage baits about it is being a trans character and having unique dialogue for it.

Your massive, giant melt about it is pretty funny. I wasn't even talking to you.

So, you've just outed yourself as someone who can’t read more than a few lines of text and gets outraged by a single comment from a random stranger. You claim not to care about my post, yet you replied to me immediately.

For anyone else reading, there was no “meltdown” in my previous post, I was just highlighting the difference between previous Bioware games like Origins and Veilguard (or should we call it Failguard given its 4.0 user score).

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A 4/10 for Dragon Age seems fair. There's nothing particularly new or interesting here; most aspects of the game have regressed. This doesn’t feel like the real Dragon Age universe, and Bioware isn’t the same company it used to be.
 
So, you've just outed yourself as someone who can’t read more than a few lines of text and gets outraged by a single comment from a random stranger. You claim not to care about my post, yet you replied to me immediately.

For anyone else reading, there was no “meltdown” in my previous post, I was just highlighting the difference between previous Bioware games like Origins and Veilguard (or should we call it Failguard given its 4.0 user score).

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A 4/10 for Dragon Age seems fair. There's nothing particularly new or interesting here; most aspects of the game have regressed. This doesn’t feel like the real Dragon Age universe, and Bioware isn’t the same company it used to be.

I read your post, I found it meaningless and melty, just like this new one from you. Keep crying though :)
 

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