Gralin
Super Moderator
- Moderator
- #1
Rules and Roles
Night phase (9:30pm – 9:30am AEDT)
Day phase (9:30am – 9:30pm AEDT)
Voting is mandatory, failing to vote will result in a modkill.
EVIL Factions
Mafia
Mafia will consist of four players
Godfather - Night Immune. Seers as villager; Gets a seer each night.
Random mafia roles - All other mafia members will be assigned random mafia roles from the below examples
Underboss - Upon the death of the Godfather assumes their position
Bruiser - survives first lynch or night kill attempt (next highest voted player dies instead)
Roleblocker - picks one player to block all night actions from - for the purpose of roleblock faction kills are performed by the lowest surviving member of that faction
Blackmailer - picks one player each night who must then vote for the player they are told to or be killed, cannot target the same player on consecutive nights
Intimidator - sets one player a posting challenge for the next day, this could be anything game related but does not include the players vote, mod has final say on whether the intimidation can be submitted. failure to complete the intimidation results in death, cannot pick the same player on consecutive nights
Goon - assists with kills
Wincon - All other evil and neutral factions eliminated, equal or outnumber the village
Wolves
Wolves will consist of four players
Alpha - Night Immune. Seers as villager; Gets a seer each night.
Random wolf roles - All other wolves will be assigned random mafia roles from the below examples
Beta - Upon death of the Alpha assumes there position
Manipulative - secretly changes one players vote the next day, cannot target the same player on consecutive nights
Mother - Can protect one other player each night from all actions, cannot pick the same player on consecutive nights. Can self protect
Rabid wolf - Once per game can choose to bite another player, if the bite is successful a coin toss will decide whether the target dies or joins the wolves faction.
Sly wolf - Remains in human form at night so always seers as villager, assists with kills
Wolf - assists with kills
Wincon - All other evil and neutral factions eliminated, equal or outnumber the village
Neutral Faction
Two of the below roles are in the game
Serial Killer - Night Immune, seers as villager, each night gets one kill
Wincon - Survive to final four
Arsonist - Night immune, seers as vilager, each night can choose to douse a player or ignite any previously doused players
Wincon - Survive to final four
Head Vampire - Can recruit or kill each night. Maximum faction size is 4 players. Seers as villager; Night Immune. Recruits will seer as vampires and are not night immune. If head dies vamps can continue to kill but cannot recruit.
Wincon - All other evil and neutral factions eliminated, equal or outnumber the village
Doppleganger - Choose one player before the game to take the role of when they die. Once that player dies the doppleganger will take on their wincon and any powers they have, but will not join any faction PMs
Wincons - Survive to the final 4 as doppleganger/wincon of role they take over
Good Faction
Flogs - 3 players that share a PM and have a one off seer, protect and kill
6 of the below roles will be in the game, all other players without roles will be villagers
Seer - Can seer a player of their choice each Night Phase; always gets the true result (except where noted in a role description); cannot seer them self.
Vigilante - Each night phase, can kill a player of their choice.
Doctor - Each night phase, can protect (from kill actions only) a player of their choice. Cannot protect the same target on consecutive nights.
Town Drunk - MUST either Kill, Protect (from kill actions only), Roleblock or Seer a player each Night Phase, but either the target or the action will be randomised.
Bodyguard - Choose a player to protect each night; If that player is targeted with a kill action, Bodyguard dies instead and so does the person who targeted them (cannot guard the same player in consecutive Night Phases). Cannot self-protect.
Jack Of All Trades - Can either Kill , Protect (from kill actions only), Roleblock or Seer a player each Night Phase (can't use the same action on consecutive nights). Must use all actions before using one for a second time.
Watcher - Chooses a player each Night Phase and is told who targeted their chosen player with a Night Phase action (if anyone), but not what the action was
Tracker - Chooses a player each Night Phase and is told who the chosen player targeted with a Night Phase action (if anyone), but not what the action was
Bus Driver - Chooses two players to switch at night, so any actions targeted on one player will instead be targeted at the other (and vice versa)
Mayor - Their lynch vote each Day Phase is worth two votes
Local Celebrity - Due to their popularity, starts each Day Phase with minus one (-1) lynch votes
Wincon - all evil and neutral factions eliminated
Amulet - Randomly handed out at the start of the game, protects against all night actions and lynching. Must be passed on before the end of the next day or it will be randomised. At some point will explode killing the holder
Basic rules:
Roles will be randomly assigned to all players, which will be communicated via PM (except villagers). The villagers must identify and kill all players not aligned with the village before these players can kill enough villagers to satisfy their win condition. Only one faction can win the game.
Each turn will consist of two phases.
Night phase (9:30pm – 9:30am AEDT)
Day phase (9:30am – 9:30pm AEDT)
Voting:
The reason for lynching rule will not be used for this game.
Please bold the name of the player you wish to lynch and tag the moderator. Valid votes will get a
Votes will not be counted if they are not bolded. All players must vote for a player to be lynched. Votes to abstain will not be counted as a vote. No self voting. Voting is mandatory, failing to vote will result in a modkill.
If there is a tie in voting, a randomiser will be used to choose the unlucky victim.
Werewolf etiquette:
DISCUSSING THE GAME
While the game is running players are not permitted to discuss the game anywhere but in this thread, the Dead PM or PM’s related to this game, if you have one. Posting screenshots and quoting PM’s are prohibited. Players caught breaching these rules will be modkilled without warning.
DEAD PLAYERS
Players who are killed are permitted to post a farewell post provided that it does not impact the game (eg. “thanks for the game” or “good luck”). Dead players must leave the game immediately and are not permitted to post or like posts in the game thread or any PM they are a part of (except the Dead PM) until the end of the game.
EDITING/DELETING POSTS
Players are not permitted to edit or delete posts during the game. Doing so will result in the player being modkilled
Roles will be randomly assigned to all players, which will be communicated via PM (except villagers). The villagers must identify and kill all players not aligned with the village before these players can kill enough villagers to satisfy their win condition. Only one faction can win the game.
Each turn will consist of two phases.
Night phase (9:30pm – 9:30am AEDT)
Day phase (9:30am – 9:30pm AEDT)
Voting:
The reason for lynching rule will not be used for this game.
Please bold the name of the player you wish to lynch and tag the moderator. Valid votes will get a
Votes will not be counted if they are not bolded. All players must vote for a player to be lynched. Votes to abstain will not be counted as a vote. No self voting. Voting is mandatory, failing to vote will result in a modkill.
If there is a tie in voting, a randomiser will be used to choose the unlucky victim.
Werewolf etiquette:
DISCUSSING THE GAME
While the game is running players are not permitted to discuss the game anywhere but in this thread, the Dead PM or PM’s related to this game, if you have one. Posting screenshots and quoting PM’s are prohibited. Players caught breaching these rules will be modkilled without warning.
DEAD PLAYERS
Players who are killed are permitted to post a farewell post provided that it does not impact the game (eg. “thanks for the game” or “good luck”). Dead players must leave the game immediately and are not permitted to post or like posts in the game thread or any PM they are a part of (except the Dead PM) until the end of the game.
EDITING/DELETING POSTS
Players are not permitted to edit or delete posts during the game. Doing so will result in the player being modkilled
Night phase (9:30pm – 9:30am AEDT)
Day phase (9:30am – 9:30pm AEDT)
Voting is mandatory, failing to vote will result in a modkill.
EVIL Factions
Mafia
Mafia will consist of four players
Godfather - Night Immune. Seers as villager; Gets a seer each night.
Random mafia roles - All other mafia members will be assigned random mafia roles from the below examples
Underboss - Upon the death of the Godfather assumes their position
Bruiser - survives first lynch or night kill attempt (next highest voted player dies instead)
Roleblocker - picks one player to block all night actions from - for the purpose of roleblock faction kills are performed by the lowest surviving member of that faction
Blackmailer - picks one player each night who must then vote for the player they are told to or be killed, cannot target the same player on consecutive nights
Intimidator - sets one player a posting challenge for the next day, this could be anything game related but does not include the players vote, mod has final say on whether the intimidation can be submitted. failure to complete the intimidation results in death, cannot pick the same player on consecutive nights
Goon - assists with kills
Wincon - All other evil and neutral factions eliminated, equal or outnumber the village
Wolves
Wolves will consist of four players
Alpha - Night Immune. Seers as villager; Gets a seer each night.
Random wolf roles - All other wolves will be assigned random mafia roles from the below examples
Beta - Upon death of the Alpha assumes there position
Manipulative - secretly changes one players vote the next day, cannot target the same player on consecutive nights
Mother - Can protect one other player each night from all actions, cannot pick the same player on consecutive nights. Can self protect
Rabid wolf - Once per game can choose to bite another player, if the bite is successful a coin toss will decide whether the target dies or joins the wolves faction.
Sly wolf - Remains in human form at night so always seers as villager, assists with kills
Wolf - assists with kills
Wincon - All other evil and neutral factions eliminated, equal or outnumber the village
Neutral Faction
Two of the below roles are in the game
Serial Killer - Night Immune, seers as villager, each night gets one kill
Wincon - Survive to final four
Arsonist - Night immune, seers as vilager, each night can choose to douse a player or ignite any previously doused players
Wincon - Survive to final four
Head Vampire - Can recruit or kill each night. Maximum faction size is 4 players. Seers as villager; Night Immune. Recruits will seer as vampires and are not night immune. If head dies vamps can continue to kill but cannot recruit.
Wincon - All other evil and neutral factions eliminated, equal or outnumber the village
Doppleganger - Choose one player before the game to take the role of when they die. Once that player dies the doppleganger will take on their wincon and any powers they have, but will not join any faction PMs
Wincons - Survive to the final 4 as doppleganger/wincon of role they take over
Good Faction
Flogs - 3 players that share a PM and have a one off seer, protect and kill
6 of the below roles will be in the game, all other players without roles will be villagers
Seer - Can seer a player of their choice each Night Phase; always gets the true result (except where noted in a role description); cannot seer them self.
Vigilante - Each night phase, can kill a player of their choice.
Doctor - Each night phase, can protect (from kill actions only) a player of their choice. Cannot protect the same target on consecutive nights.
Town Drunk - MUST either Kill, Protect (from kill actions only), Roleblock or Seer a player each Night Phase, but either the target or the action will be randomised.
Bodyguard - Choose a player to protect each night; If that player is targeted with a kill action, Bodyguard dies instead and so does the person who targeted them (cannot guard the same player in consecutive Night Phases). Cannot self-protect.
Jack Of All Trades - Can either Kill , Protect (from kill actions only), Roleblock or Seer a player each Night Phase (can't use the same action on consecutive nights). Must use all actions before using one for a second time.
Watcher - Chooses a player each Night Phase and is told who targeted their chosen player with a Night Phase action (if anyone), but not what the action was
Tracker - Chooses a player each Night Phase and is told who the chosen player targeted with a Night Phase action (if anyone), but not what the action was
Bus Driver - Chooses two players to switch at night, so any actions targeted on one player will instead be targeted at the other (and vice versa)
Mayor - Their lynch vote each Day Phase is worth two votes
Local Celebrity - Due to their popularity, starts each Day Phase with minus one (-1) lynch votes
Wincon - all evil and neutral factions eliminated
Amulet - Randomly handed out at the start of the game, protects against all night actions and lynching. Must be passed on before the end of the next day or it will be randomised. At some point will explode killing the holder
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