Quolls19
Debutant
- Jul 4, 2019
- 65
- 35
- AFL Club
- North Melbourne
Have posted this a while ago:
How to expand the AFL, and increase revenue, and improve the game, and control transfers.
Afl expansion
22 teams.
Each play 22 games.
23 rounds with a bye for each side
Each team plays each other once, alternating home and away, 21 games.
An extra rival/derby round each year, 22 games each in total.
Prime expansion teams.
Tasmania: home games split between Hobart and Launceston. The extra home game (11/2=5.5) could be played in Auckland or alternate cities each season)
[since I wrote this Tasmania has been admitted and most, not all, games will be played in Hobart. Launceston could buy in games as is the current practice].
Canberra/Wodonga/Albury: GWS should play all home games in Western Sydney if they want to establish a following in Western Sydney.
Northern Australia Nomads, home games split evenly between Darwin, Townsville, Cairns with one game in Alice Springs, one other alternating between Rockhampton, Mackay and Port Moresby.
4th expansion team out of
New Zealand (very, unlikely and recent events shows the risks with international competitions).
Newcastle
North Sydney
Wollongong
WA no 3
SA no 3
Sunshine Coast
Each team has 14 players on ground, no flanks, 4 players inside 50 metre arc at centre bounce. 3 interchange. (Now 22 (18 + 4)) [has increased with 1 Sub]
30 main list, 8 rookie list*. (Now 40 & 8)
4 delisted or undrafted players*.
4 foreign born development player*.
*rookie list for new teams can be used as a protected development squad for local players for a limited time.
Developing states 2 other sports players max 3 year not included in salary cap/list.
Total listed players currently is 40, leaves 10 players per team excess, a total of 180.
180 players divided by 4 new teams = 45 current players available
for selection for each new team.
Salary Cap and AFL allocations reduced accordingly.
Reduction in AFL allocation will cover the players cost of the new teams.
Introduce a Standard Salary System.
Retain the match payment so every player gets the same match payment per game, currently $5,000 I think, so that a player who plays every game (22 per season) receives a season amount of $110,000 on top of the standard salary.
Standard salaries are based on a % of the salary cap so that they are adjusted in accordance with cap increases.
Standard salaries are paid on a “tiered” basis.
Tier 1 would be the highest paid player, the example below is a 9 tiered system + 6 draftee levels as is the current AFL methodology.
The player numbers shown are just for demonstration and can be altered as long as the salary cap is maintained.
Long service bonus for players paid to players remaining at the same club for designated periods. Say 25% for 8 & 9 years service, and 50% for 10 year plus players. Long service bonus payments are not included in the salary cap.
The salary cap for 2022 is currently listed as $13,273,500 per club. Subtract the match payments of $2,420,000 per season leaves a base salary total of $10,853,000.
The match payment per player $5,000) remains the same, but the per season amount reduces to $2,090,000.
The remaining cap amount is reduced by the % of the reduced playing list, being a little generous say 20% (actually 25%, ie:40 to 30). So the balance of the cap available for the standard salary is $9,130,000 with TPP equaling $11,220,000.
For the pedantic I do realise that some figures have been rounded, but not significantly.
For a 32 player list the excess is, 8 x 18= 144/4= 36 players per new team.
New teams, 36 on list x 1st 2 years
Then 34 x next 2 years.
With adjusted salary cap based on level 8 and 9.
Games now 18 teams x 22(.5) rounds = 198 games.
22 teams x 22 (.5) rounds = 242 games.
.5 means byes in the middle of the season.
11 games per round
1 Thursday
1/2 Friday
3/4Saturday
3/4 Sunday
1 Monday
Increase in TV rights to supplement establishing the new clubs and extra travel costs.
If the AFL can establish itself as an equal or near equal in NSW the TV rights will again increase, not too far away from equality in Queensland.
There are a number of new players in TV industry, FTA and Pay, and more coming, some are heavily invested in sport in the USA and I believe they are waiting for the opportunity to get their share of our sport especially the major 2.
AFL is the major football code in Oz but having a bigger, well managed, footprint in the northern states will increase its broadcast value significantly.
Onwards and upwards.
And why 14?
Grounds and fitness are far better than in the past, attacking football is diminishing surprisingly because the players are quicker, less players, less congestion. Dump the flanks.
Other rules
Backward kicks, marks only count in the attacking sides forward 50.
No stacks on the mill. Only 1 player from each team to be involved in a ground tackle. (When one player is grounded, any part of their body bar feet and hands) or on 1 player per tackle.
Last touch out of bounds free kick.
Out of bounds kicked on the full, free kick plus 10/15 metre penalty.
Ruck possession rule reinstated.
Enforce the current rules re no contact outside 5 metres and no contact when the ball is not in play provisions.
Developing States Squads (new teams) 10 protected players 2 year max.
How to expand the AFL, and increase revenue, and improve the game, and control transfers.
Afl expansion
22 teams.
Each play 22 games.
23 rounds with a bye for each side
Each team plays each other once, alternating home and away, 21 games.
An extra rival/derby round each year, 22 games each in total.
Prime expansion teams.
Tasmania: home games split between Hobart and Launceston. The extra home game (11/2=5.5) could be played in Auckland or alternate cities each season)
[since I wrote this Tasmania has been admitted and most, not all, games will be played in Hobart. Launceston could buy in games as is the current practice].
Canberra/Wodonga/Albury: GWS should play all home games in Western Sydney if they want to establish a following in Western Sydney.
Northern Australia Nomads, home games split evenly between Darwin, Townsville, Cairns with one game in Alice Springs, one other alternating between Rockhampton, Mackay and Port Moresby.
4th expansion team out of
New Zealand (very, unlikely and recent events shows the risks with international competitions).
Newcastle
North Sydney
Wollongong
WA no 3
SA no 3
Sunshine Coast
Each team has 14 players on ground, no flanks, 4 players inside 50 metre arc at centre bounce. 3 interchange. (Now 22 (18 + 4)) [has increased with 1 Sub]
30 main list, 8 rookie list*. (Now 40 & 8)
4 delisted or undrafted players*.
4 foreign born development player*.
*rookie list for new teams can be used as a protected development squad for local players for a limited time.
Developing states 2 other sports players max 3 year not included in salary cap/list.
Total listed players currently is 40, leaves 10 players per team excess, a total of 180.
180 players divided by 4 new teams = 45 current players available
for selection for each new team.
Salary Cap and AFL allocations reduced accordingly.
Reduction in AFL allocation will cover the players cost of the new teams.
Introduce a Standard Salary System.
Retain the match payment so every player gets the same match payment per game, currently $5,000 I think, so that a player who plays every game (22 per season) receives a season amount of $110,000 on top of the standard salary.
Standard salaries are based on a % of the salary cap so that they are adjusted in accordance with cap increases.
Standard salaries are paid on a “tiered” basis.
Tier 1 would be the highest paid player, the example below is a 9 tiered system + 6 draftee levels as is the current AFL methodology.
The player numbers shown are just for demonstration and can be altered as long as the salary cap is maintained.
Level | Players | Salary | Total |
Level 1 | 1 | 700,000 | 700,000 |
Level 2 | 4 | 600,000 | 2,400,000 |
Level 3 | 4 | 500,000 | 2,000,000 |
Level 4 | 2 | 450,000 | 900,000 |
Level 5 | 2 | 400,000 | 800,000 |
Level 6 | 1 | 350,000 | 350,000 |
Level 7 | 1 | 300,000 | 300,000 |
Level 8 | 1 | 200,000 | 200,000 |
Level 9 | 2 | 150,000 | 300,000 |
D1-2 | 2 | 100,000 | 200,000 |
D2-2 | 2 | 95,000 | 190,000 |
D3-2 | 2 | 90,000 | 180,000 |
D1-1 | 2 | 90,000 | 180,000 |
D2-1 | 2 | 85,000 | 170,000 |
D3-1 | 2 | 80,000 | 160,000 |
Total | 30 | 4,190,000 | 9,030,000 |
Long service bonus for players paid to players remaining at the same club for designated periods. Say 25% for 8 & 9 years service, and 50% for 10 year plus players. Long service bonus payments are not included in the salary cap.
The salary cap for 2022 is currently listed as $13,273,500 per club. Subtract the match payments of $2,420,000 per season leaves a base salary total of $10,853,000.
The match payment per player $5,000) remains the same, but the per season amount reduces to $2,090,000.
The remaining cap amount is reduced by the % of the reduced playing list, being a little generous say 20% (actually 25%, ie:40 to 30). So the balance of the cap available for the standard salary is $9,130,000 with TPP equaling $11,220,000.
For the pedantic I do realise that some figures have been rounded, but not significantly.
For a 32 player list the excess is, 8 x 18= 144/4= 36 players per new team.
New teams, 36 on list x 1st 2 years
Then 34 x next 2 years.
With adjusted salary cap based on level 8 and 9.
Games now 18 teams x 22(.5) rounds = 198 games.
22 teams x 22 (.5) rounds = 242 games.
.5 means byes in the middle of the season.
11 games per round
1 Thursday
1/2 Friday
3/4Saturday
3/4 Sunday
1 Monday
Increase in TV rights to supplement establishing the new clubs and extra travel costs.
If the AFL can establish itself as an equal or near equal in NSW the TV rights will again increase, not too far away from equality in Queensland.
There are a number of new players in TV industry, FTA and Pay, and more coming, some are heavily invested in sport in the USA and I believe they are waiting for the opportunity to get their share of our sport especially the major 2.
AFL is the major football code in Oz but having a bigger, well managed, footprint in the northern states will increase its broadcast value significantly.
Onwards and upwards.
And why 14?
Grounds and fitness are far better than in the past, attacking football is diminishing surprisingly because the players are quicker, less players, less congestion. Dump the flanks.
Other rules
Backward kicks, marks only count in the attacking sides forward 50.
No stacks on the mill. Only 1 player from each team to be involved in a ground tackle. (When one player is grounded, any part of their body bar feet and hands) or on 1 player per tackle.
Last touch out of bounds free kick.
Out of bounds kicked on the full, free kick plus 10/15 metre penalty.
Ruck possession rule reinstated.
Enforce the current rules re no contact outside 5 metres and no contact when the ball is not in play provisions.
Developing States Squads (new teams) 10 protected players 2 year max.
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